190 lines
7.8 KiB
Lua
190 lines
7.8 KiB
Lua
---- 魂印详情与替换弹窗 ----
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require("Base/BasePanel")
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SoulPrintPopUpV2 = Inherit(BasePanel)
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local this=SoulPrintPopUpV2
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local equipConfig=ConfigManager.GetConfig(ConfigName.EquipConfig)
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--面板类型
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local Type={
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Detail=1,
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Replace=2
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}
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--当前面板类型
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local curType=0
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local curHeroData --当前英雄数据
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local equipData --点击的魂印数据
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local callBack
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function SoulPrintPopUpV2:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.title=Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
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this.empty=Util.GetGameObject(this.panel,"Empty")
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this.scrollRoot=Util.GetGameObject(this.gameObject,"ScrollRoot")
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this.pre=Util.GetGameObject(this.scrollRoot,"Pre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollRoot.transform,this.pre, nil,--
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Vector2.New(this.scrollRoot.transform.rect.width,this.scrollRoot.transform.rect.height),1,1,Vector2.New(0,10))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.tihuan=Util.GetGameObject(this.panel,"tihuan")
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end
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function SoulPrintPopUpV2:BindEvent()
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--返回按钮
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Util.AddClick(this.backBtn,function()
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self:ClosePanel()
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end)
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Util.AddClick(this.tihuan,function()
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local wearInfo = {heroId = "10042304010015867490050000",equipId = 5000048,position = 1}
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local unloadInfo = {heroId = "10042304010015867490050000",equipId = 5000044,position = 1}
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NetManager.SoulEquipWearRequest(wearInfo,unloadInfo,function ()
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HeroManager.DelSoulPrintUpHeroDynamicId("10042304010015867490050000",5000044)
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HeroManager.AddSoulPrintUpHeroDynamicId("10042304010015867490050000",5000048,1)
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self:ClosePanel()
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end)
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end)
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end
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function SoulPrintPopUpV2:AddListener()
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end
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function SoulPrintPopUpV2:RemoveListener()
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end
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--curType 1为详情 2为替换
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function SoulPrintPopUpV2:OnOpen(...)
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local args={...}
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curType=args[1]
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curHeroData=args[2]
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equipData=args[3]
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callBack=args[4]
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end
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function SoulPrintPopUpV2:OnShow()
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this.RefreshShow(curType)
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end
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function SoulPrintPopUpV2:OnClose()
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end
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function SoulPrintPopUpV2:OnDestroy()
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this.scrollView=nil
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end
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--刷新面板
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function this.RefreshShow(type)
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if type==Type.Detail then
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this.title.text="魂印详情"
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this.empty.gameObject:SetActive(#curHeroData.soulPrintList==0)
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elseif type==Type.Replace then
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this.title.text="选择替换下的魂印"
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this.empty.gameObject:SetActive(false)
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end
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--数据是无序的 需要按位置排序下
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table.sort(curHeroData.soulPrintList,function(a,b)
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return tonumber(a.position)<tonumber(b.position)
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end)
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this.scrollView:SetData(curHeroData.soulPrintList,function(index,root)
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this.SetScrollPre(root,curHeroData.soulPrintList[index],type,index)
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end)
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this.scrollView:SetIndex(1)
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end
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--优化滚动条数据赋值
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function this.SetScrollPre(root,data,type,index)
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local frame=Util.GetGameObject(root,"Frame"):GetComponent("Image")
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local icon=Util.GetGameObject(root,"Icon"):GetComponent("Image")
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local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
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local info=Util.GetGameObject(root,"Info"):GetComponent("Text")
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local Info2=Util.GetGameObject(root,"Info2"):GetComponent("Text")
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local goBtn=Util.GetGameObject(root,"GoBtn")
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Util.GetGameObject(root,"Info"):SetActive(type==Type.Replace)
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Util.GetGameObject(root,"Info2"):SetActive(type==Type.Detail)
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frame.sprite=Util.LoadSprite(GetQuantityImageByquality(itemConfig[data.equipId].Quantity))
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icon.sprite=Util.LoadSprite(GetResourcePath(itemConfig[data.equipId].ResourceID))
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name.text=itemConfig[data.equipId].Name
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local infoStr = ""
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if equipConfig[data.equipId].PassiveSkill and equipConfig[data.equipId].PassiveSkill > 0 then
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local curPassiveSkillConfig = ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,equipConfig[data.equipId].PassiveSkill)
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infoStr = curPassiveSkillConfig.Desc
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end
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if infoStr == "" then
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if equipConfig[data.equipId].Property and #equipConfig[data.equipId].Property > 0 then
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for i = 1, #equipConfig[data.equipId].Property do
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local curPropertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,equipConfig[data.equipId].Property[1][1])
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infoStr =infoStr .. curPropertyConfig.Info.." +"..equipConfig[data.equipId].Property[1][2]
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end
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end
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end
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info.text = infoStr
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Info2.text = infoStr
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goBtn:SetActive(type==Type.Replace)
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--替换操作
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Util.AddOnceClick(goBtn,function()
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--检测是否已穿过该类型魂印
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if curHeroData and curHeroData.soulPrintList and #curHeroData.soulPrintList > 0 then
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for i = 1, #curHeroData.soulPrintList do
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if curHeroData.soulPrintList[i].equipId == equipData.id then
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PopupTipPanel.ShowTip("已装备该魂印")
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return
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end
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end
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end
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local wearInfo = {heroId =curHeroData.dynamicId,equipId = equipData.id,position = index} --点击魂印
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local unloadInfo = nil
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--是其他人装备的魂印
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if equipData.upHero~="" then
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local curClickHeroData= HeroManager.GetSingleHeroData(equipData.upHero)
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local pos = 0
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for i = 1, #curClickHeroData.soulPrintList do
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pos = curClickHeroData.soulPrintList[i].position
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end
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unloadInfo={heroId =equipData.upHero,equipId = equipData.id,position = pos} --被替换的目标魂印
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local curClickHeroData=HeroManager.GetSingleHeroData(equipData.upHero)
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local str=string.format("是否要将 %s 的 %s 装备到 %s 上?",itemConfig[curClickHeroData.id].Name,equipConfig[equipData.id].Name,itemConfig[curHeroData.id].Name)
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MsgPanel.ShowTwo(str, nil, function()
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NetManager.SoulEquipWearRequest(wearInfo,unloadInfo,function ()
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HeroManager.DelSoulPrintUpHeroDynamicId(curHeroData.dynamicId,data.equipId)--卸下自身魂印
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if unloadInfo then
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HeroManager.DelSoulPrintUpHeroDynamicId(unloadInfo.heroId,unloadInfo.equipId)--卸下别人魂印
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end
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HeroManager.AddSoulPrintUpHeroDynamicId(curHeroData.dynamicId,equipData.id,index)--装上自身魂印
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if callBack then
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callBack()
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end
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this:ClosePanel()
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PopupTipPanel.ShowTip("替换成功")
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end)
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end)
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return
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end
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--不是其他人装备的魂印
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NetManager.SoulEquipWearRequest(wearInfo,unloadInfo,function ()
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HeroManager.DelSoulPrintUpHeroDynamicId(curHeroData.dynamicId,data.equipId)--卸下自身魂印
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if unloadInfo then
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HeroManager.DelSoulPrintUpHeroDynamicId(unloadInfo.heroId,unloadInfo.equipId)--卸下别人魂印
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end
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HeroManager.AddSoulPrintUpHeroDynamicId(curHeroData.dynamicId,equipData.id,index)--装上自身魂印
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if callBack then
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callBack()
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end
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this:ClosePanel()
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PopupTipPanel.ShowTip("替换成功")
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end)
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end)
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end
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return SoulPrintPopUpV2
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