542 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			542 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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BagResolveAnCompoundPanel = Inherit(BasePanel)
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local this=BagResolveAnCompoundPanel
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--分解
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local openLayoutType=1--1 layout1  2 layout3  分解 还是 合成
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local itemResolveType=1--分解物品类型 1 道具  2 装备
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local itemList={}
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local resolveStrList={Language[10175],Language[10176],Language[10177],Language[10176],Language[10178],Language[10179],Language[10180],Language[10181]}
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local resolveBtnList={}--0 是全部
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local resolveBooleList={false,false,false,false,false,false,false,false}
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local curSelectQuantityList={}--当前选择后的稀有度 选项  {0=true,1=false  ...}  稀有度是依次减小的
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local curResolveAllItemList={}--最终向后段发送的分解list
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local isShowTishi=false
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local endHeroNum = 0
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--碎片合成
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local itemData
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local compoundNum=0
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local compoundMaxNum=0
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--装备单个分解
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local equipData
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local callBackFun
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local count
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--初始化组件(用于子类重写)
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function BagResolveAnCompoundPanel:InitComponent()
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    this.spLoader = SpriteLoader.New()
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    this.nameText=Util.GetGameObject(self.gameObject, "bg/nameText"):GetComponent("Text")
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    this.layout1=Util.GetGameObject(self.gameObject, "bg/layout1")
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    this.layout2=Util.GetGameObject(self.gameObject, "bg/layout2")
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    this.layout3=Util.GetGameObject(self.gameObject, "bg/layout3")
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    --分解道具
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    this.btnBack=Util.GetGameObject(self.gameObject, "bg/btnBack")
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    this.btnesolve=Util.GetGameObject(self.gameObject, "bg/layout1/btnSure")
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    this.btnSure=Util.GetGameObject(self.gameObject, "bg/layout2/btnSure")
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    for i = 1, 8 do
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        resolveBtnList[i]=Util.GetGameObject(self.gameObject, "bg/layout1/btns/btn ("..i..")")
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        Util.GetGameObject(resolveBtnList[i], "Text"):GetComponent("Text").text=resolveStrList[i]
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    end
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    this.layout2Text=Util.GetGameObject(self.gameObject, "bg/layout2/Text"):GetComponent("Text")
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    --碎片合成
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    this.frame=Util.GetGameObject(self.gameObject, "bg/layout3/frame"):GetComponent("Image")
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    this.chipFrame=Util.GetGameObject(self.gameObject, "bg/layout3/chipFrame")
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    this.propertyIma =Util.GetGameObject(self.gameObject, "bg/layout3/property")
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    this.icon=Util.GetGameObject(self.gameObject, "bg/layout3/icon"):GetComponent("Image")
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    this.Slider=Util.GetGameObject(self.gameObject, "bg/layout3/Slider")--:GetComponent("Slider")
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    this.numText=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText1"):GetComponent("Text")
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    this.numText1=Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
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    this.numText1.gameObject:SetActive(true)
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    this.resolveName=Util.GetGameObject(self.gameObject, "bg/layout3/name"):GetComponent("Text")
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    this.addBtn=Util.GetGameObject(self.gameObject, "bg/layout3/addBtn")
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    this.jianBtn=Util.GetGameObject(self.gameObject, "bg/layout3/jianBtn")
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    this.btnCompound=Util.GetGameObject(self.gameObject, "bg/layout3/btnCompound")
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    this.btnCompoundText=Util.GetGameObject(self.gameObject,"bg/layout3/btnCompound/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function BagResolveAnCompoundPanel:BindEvent()
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    Util.AddClick(this.btnBack, function()
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        PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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        self:ClosePanel()
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    end)
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    for i = 0, 7 do
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        Util.AddClick(resolveBtnList[i+1], function()
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            this.OnShowLayout1Single(resolveBtnList[i+1],i)
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        end)
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    end
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    Util.AddClick(this.btnesolve, function()
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        this.SendBackResolveRe()
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    end)
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    Util.AddClick(this.btnSure, function()
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        if openLayoutType==1 then
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            if #curResolveAllItemList>0 then
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                local type
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                if itemResolveType==1 then
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                    type=2
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                else
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                    type=1
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                end
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                NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
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                    this.SendBackResolveReCallBack(drop)
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                end)
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            else
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                PopupTipPanel.ShowTip(Language[10182])
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            end
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        elseif openLayoutType==2 then
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            UIManager.ClosePanel(UIName.RewardEquipSingleShowPopup2)
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            if equipData then
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                curResolveAllItemList={}
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                local equip = {}
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                equip.itemId = equipData.id
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                if not count then
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                    equip.itemNum = 1
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                else               
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                    equip.itemNum = count
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                end
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                table.insert(curResolveAllItemList,equip)
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                local type=1
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                NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
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                    this.SendBackResolveReCallBack(drop)
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                end)
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            end
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        end
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    end)
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    Util.AddSlider(this.Slider, function(go, value)
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        this.ShowCompoundNumData(value)
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    end)
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    Util.AddClick(this.addBtn, function()
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        if itemData.itemConfig.ItemType == ItemType.Box 
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        or itemData.itemConfig.ItemType == ItemType.GMzck
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        or itemData.itemConfig.ItemType == ItemType.GMBigZck 
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        or itemData.itemConfig.ItemType == ItemType.GMzcq 
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        or itemData.itemConfig.ItemType == ItemType.GMxck
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        or itemData.itemConfig.ItemType == ItemType.GMxjk 
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        or itemData.itemConfig.ItemType == ItemType.GMxsZcq then--宝箱
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            if compoundNum<compoundMaxNum then
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                compoundNum=compoundNum+1
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                this.ShowCompoundNumData(compoundNum)
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            end
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        else
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            if compoundNum > 0 then
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                if compoundNum<compoundMaxNum then
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                    compoundNum=compoundNum+1
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                    this.ShowCompoundNumData(compoundNum)
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                end
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            else
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                PopupTipPanel.ShowTip("已达上限")
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            end
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        end
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    end)
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    Util.AddClick(this.jianBtn, function()
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        if compoundNum>=2 then
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            compoundNum=compoundNum-1
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            this.ShowCompoundNumData(compoundNum)
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        end
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    end)
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    Util.AddClick(this.btnCompound, function()
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        if itemData.itemConfig.ItemType==ItemType.HeroDebris 
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        or itemData.itemConfig.ItemType==ItemType.ZuoQiChip 
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        or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
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        or itemData.itemConfig.ItemType==ItemType.EquipChip 
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        or itemData.itemConfig.ItemType==ItemType.CommonChip then--碎片
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            if compoundNum>0 then
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                local item={}
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                item.itemId=itemData.id
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                item.itemNum=compoundNum*itemData.itemConfig.UsePerCount
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                -- Log("sssssssssssssss             "..item.itemId.."          "..item.itemNum)
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                NetManager.HeroComposeRequest(item,function (drop)
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                    this.SendBackCompoundReCallBack(drop)
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                end)
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            else
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                PopupTipPanel.ShowTip(Language[10183])
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            end
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        elseif itemData.itemConfig.ItemType==ItemType.Box 
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        or itemData.itemConfig.ItemType == ItemType.GMzck 
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        or itemData.itemConfig.ItemType == ItemType.GMBigZck
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        or itemData.itemConfig.ItemType == ItemType.GMzcq 
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        or itemData.itemConfig.ItemType == ItemType.GMxck
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        or itemData.itemConfig.ItemType == ItemType.GMxjk 
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        or itemData.itemConfig.ItemType == ItemType.GMxsZcq then
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            if compoundNum>0 then
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                local item={}
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                local itemList = {}
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                item.itemId=itemData.id
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                item.itemNum=compoundNum--*itemData.itemConfig.UsePerCount
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                table.insert(itemList,item)
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                -- Log("sssssssssssssss             "..item.itemId.."          "..item.itemNum)
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                NetManager.UseAndPriceItemRequest(0,itemList,function (drop)
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                    if itemData.id==1342 then
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                        PrivilegeManager.SetPrivilegeUsedTimes(PRIVILEGE_TYPE.GM_YI_YUAN_UP_TIME,compoundNum)
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                    end
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                    this.SendBackCompoundReCallBack(drop)
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                end)
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            else
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                PopupTipPanel.ShowTip(Language[10184])
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            end
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        elseif itemData.itemConfig.ItemType==ItemType.TimeIsGold then--挂机时长奖励
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            if compoundNum>0 then
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                local itemList = {itemData.id, compoundNum}
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                NetManager.UseAndPriceItemRequest(7,itemList,function (drop)
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                    this.SendBackCompoundReCallBack(drop)
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                end)
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            else
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                PopupTipPanel.ShowTip(Language[10184])
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            end
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        else
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            if compoundNum >0 then
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                UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
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                curResolveAllItemList={}
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                local item={}
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                item.itemId=itemData.id
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                item.itemNum=compoundNum
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                table.insert(curResolveAllItemList,item)
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                local type
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                if itemData.itemConfig.ItemBaseType==ItemBaseType.Equip then
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                    type=2
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                else
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                    type=1
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                end
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                NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
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                    this.SendBackResolveReCallBack(drop)
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                end)
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            else
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                PopupTipPanel.ShowTip(Language[10185])
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            end
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        end
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    end)
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end
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--添加事件监听(用于子类重写)
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function BagResolveAnCompoundPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BagResolveAnCompoundPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function BagResolveAnCompoundPanel:OnOpen(...)
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    local data={...}
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    openLayoutType=data[1]
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    if openLayoutType==1 then--批量分解
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        itemResolveType=data[2]
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        itemList=data[3]
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        this.OnShowLayout1Data()
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        callBackFun = data[4]
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        if itemResolveType==4 then--特殊页签
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            resolveBtnList[2]:SetActive(true)
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            resolveBtnList[3]:SetActive(true)
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        else
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            resolveBtnList[2]:SetActive(false)
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            resolveBtnList[3]:SetActive(false)
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        end
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    elseif openLayoutType==2 then--
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        itemResolveType=data[2]
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        equipData=data[3]
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        callBackFun = data[4]
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        count = data[5]
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        this.OnShowLayout2Data()
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    elseif openLayoutType==3 then--碎片合成
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        itemData=data[2]
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        callBackFun = data[3]
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        Log("itemData        "..itemData.id)
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        this.OnShowLayout3Data()
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    elseif openLayoutType==4 then--宝箱使用
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        LogError("222222222222")
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        itemData=data[2]
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        callBackFun = data[3]
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        this.OnShowLayout3Data()
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    end
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end
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--初始化Layout1
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function this.OnShowLayout1Data()
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    this.nameText.text=Language[10186]
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    this.layout1:SetActive(true)
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    this.layout2:SetActive(false)
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    this.layout3:SetActive(false)
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    curSelectQuantityList={}
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    resolveBooleList={false,false,false,false,false,false,false,false}
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    for i = 1, #resolveBooleList do
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        Util.GetGameObject(resolveBtnList[i], "Image"):SetActive(resolveBooleList[i])
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    end
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end
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--设置单个
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function this.OnShowLayout1Single(_btnGo,_index)--_index  0-7
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    -- Log("_index         ".._index)
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    if _index==0 then--选择全部
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          resolveBooleList[1] = not resolveBooleList[1]
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        resolveBooleList={resolveBooleList[1],false,false,false,false,false,false,false}
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        for i = 1, 8 do--按钮八个
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            Util.GetGameObject(resolveBtnList[i], "Image"):SetActive(resolveBooleList[i])
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        end
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        for i = 1, 7 do--稀有度就七个
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            curSelectQuantityList[i]=resolveBooleList[i+1]
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        end
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    else--选择其他
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        if resolveBooleList[1]==true then
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            resolveBooleList[1]=false
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            curSelectQuantityList[1]=false
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            Util.GetGameObject(resolveBtnList[1], "Image"):SetActive(resolveBooleList[1])
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        end
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        resolveBooleList[_index+1]=not  resolveBooleList[_index+1]
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        curSelectQuantityList[9-(_index+1)]=resolveBooleList[_index+1]
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        Util.GetGameObject(_btnGo, "Image"):SetActive(resolveBooleList[_index+1])
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    end
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    for k,v in pairs(curSelectQuantityList) do
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        -- Log("curSelectQuantityList         k      v      "..k..tostring(v))
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    end
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end
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--初始化Layout2
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function this.OnShowLayout2Data()
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    this.layout1:SetActive(false)
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    this.layout2:SetActive(true)
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    this.layout3:SetActive(false)
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    if openLayoutType==1 then--批量分解
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        this.nameText.text=Language[10187]
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        this.layout2Text.text=Language[10188]
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    elseif openLayoutType==2 then--单个装备分解        
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        this.nameText.text=Language[11538]
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        this.layout2Text.text=Language[10190]..GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity)..Language[12122]
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    end
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end
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--初始化Layout3
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function this.OnShowLayout3Data()
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    this.layout1:SetActive(false)
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    this.layout2:SetActive(false)
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    this.layout3:SetActive(true)
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    this.frame.sprite=this.spLoader:LoadSprite(itemData.frame)
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    this.icon.sprite=this.spLoader:LoadSprite(itemData.icon)
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    this.resolveName.text=GetLanguageStrById(itemData.itemConfig.Name)
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    this.chipFrame:SetActive(false)
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    this.propertyIma:SetActive(false)
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    local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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    if itemData.itemConfig.ItemType==ItemType.HeroDebris 
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    or itemData.itemConfig.ItemType==ItemType.ZuoQiChip 
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    or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
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    or itemData.itemConfig.ItemType==ItemType.EquipChip
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    or itemData.itemConfig.ItemType==ItemType.CommonChip
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    then--碎片
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        this.chipFrame:SetActive(true)
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        this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
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        if itemData.itemConfig.PropertyName and itemData.itemConfig.PropertyName > 0 then
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            this.propertyIma:SetActive(true)
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            this.propertyIma:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetJobSpriteStrByJobNum(itemData.itemConfig.PropertyName))
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        else
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            this.propertyIma:SetActive(false)
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        end
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        this.nameText.text=Language[10192]
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        this.btnCompoundText.text=Language[10193]
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        local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
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        -- 
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        if itemData.itemConfig.ItemType==ItemType.HeroDebris 
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        or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip 
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        --or itemData.itemConfig.ItemType==ItemType.EquipChip
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        --or itemData.itemConfig.ItemType==ItemType.CommonChip
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        then -- 神将碎片
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            compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit, gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()))
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        elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip
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        or itemData.itemConfig.ItemType==ItemType.EquipChip
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        or itemData.itemConfig.ItemType==ItemType.CommonChip then -- 坐骑碎片
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            compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
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        end
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    elseif itemData.itemConfig.ItemType==ItemType.Box 
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    or itemData.itemConfig.ItemType == ItemType.GMzck 
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    or itemData.itemConfig.ItemType == ItemType.GMBigZck
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    or itemData.itemConfig.ItemType == ItemType.GMzcq 
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    or itemData.itemConfig.ItemType == ItemType.GMxck
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    or itemData.itemConfig.ItemType == ItemType.GMxjk 
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    or itemData.itemConfig.ItemType == ItemType.GMxsZcq
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     then--宝箱
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        this.nameText.text=Language[10194]
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        this.btnCompoundText.text=Language[10195]
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        local maxCompoundValue = itemData.num-- math.floor(itemData.num/itemData.itemConfig.UsePerCount)
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        compoundMaxNum=maxCompoundValue > gameSetting.OpenBoxLimits and gameSetting.OpenBoxLimits or maxCompoundValue
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						||
    elseif itemData.itemConfig.ItemType==ItemType.TimeIsGold then--挂机产出
 | 
						||
        this.nameText.text=Language[10195]
 | 
						||
        this.btnCompoundText.text=Language[10195]
 | 
						||
        compoundMaxNum=itemData.num
 | 
						||
    -- elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip
 | 
						||
    -- or itemData.itemConfig.ItemType==ItemType.EquipChip
 | 
						||
    -- or itemData.itemConfig.ItemType==ItemType.CommonChip then
 | 
						||
        
 | 
						||
    else
 | 
						||
        itemResolveType=itemData.itemConfig.ItemBaseType
 | 
						||
        this.nameText.text=Language[10196]
 | 
						||
        this.btnCompoundText.text=Language[10197]
 | 
						||
        compoundMaxNum=itemData.num
 | 
						||
    end
 | 
						||
    compoundNum=1 
 | 
						||
    compoundNum= compoundNum>=compoundMaxNum and compoundMaxNum or compoundNum
 | 
						||
    if compoundMaxNum > 0 then
 | 
						||
        this.Slider:GetComponent("Slider").value=1
 | 
						||
        this.Slider:GetComponent("Slider").minValue=1
 | 
						||
    else
 | 
						||
        this.Slider:GetComponent("Slider").value=0
 | 
						||
        this.Slider:GetComponent("Slider").minValue=0
 | 
						||
    end
 | 
						||
    this.Slider:GetComponent("Slider").maxValue=compoundMaxNum
 | 
						||
    --this.ShowCompoundNumData(compoundNum)
 | 
						||
    this.ShowCompoundNumData(compoundMaxNum)
 | 
						||
end
 | 
						||
--道具 和 装备分解 发送请求
 | 
						||
function this.SendBackResolveRe()
 | 
						||
    isShowTishi=false
 | 
						||
    curResolveAllItemList={}
 | 
						||
    -- Log("itemResolveType             "..itemResolveType)
 | 
						||
    if itemResolveType==ItemBaseType.Equip then--装备
 | 
						||
        for i = 1, #itemList do
 | 
						||
            if resolveBooleList[1]==true and itemList[i].itemConfig.IfResolve==1 then
 | 
						||
                if itemList[i].equipConfig.Quality>=4 then
 | 
						||
                    isShowTishi=true
 | 
						||
                end
 | 
						||
                table.insert(curResolveAllItemList,itemList[i].did)
 | 
						||
            else
 | 
						||
                -- Log("itemList[i].equipConfig.Quality             "..itemList[i].equipConfig.Quality)
 | 
						||
                if curSelectQuantityList[itemList[i].equipConfig.Quality]==true and itemList[i].itemConfig.IfResolve==1 then
 | 
						||
                    -- Log("itemList[i].did             "..itemList[i].did)
 | 
						||
                    if itemList[i].equipConfig.Quality>=4 then
 | 
						||
                        isShowTishi=true
 | 
						||
                    end
 | 
						||
                    table.insert(curResolveAllItemList,itemList[i].did)
 | 
						||
                end
 | 
						||
            end
 | 
						||
        end
 | 
						||
    else--道具
 | 
						||
        for i = 1, #itemList do
 | 
						||
            if resolveBooleList[1]==true and itemList[i].itemConfig.IfResolve==1 then
 | 
						||
                if itemList[i].itemConfig.Quantity>=4 then
 | 
						||
                    isShowTishi=true
 | 
						||
                end
 | 
						||
                local item={}
 | 
						||
                item.itemId=itemList[i].id
 | 
						||
                item.itemNum=itemList[i].num
 | 
						||
                item.endingTime=itemList[i].endingTime
 | 
						||
                table.insert(curResolveAllItemList,item)
 | 
						||
            else
 | 
						||
                if curSelectQuantityList[itemList[i].itemConfig.Quantity]==true and  itemList[i].itemConfig.IfResolve==1 then
 | 
						||
                    if itemList[i].itemConfig.Quantity>=4 then
 | 
						||
                        isShowTishi=true
 | 
						||
                    end
 | 
						||
                    local item={}
 | 
						||
                    item.itemId=itemList[i].id
 | 
						||
                    item.itemNum=itemList[i].num
 | 
						||
                    item.endingTime=itemList[i].endingTime
 | 
						||
                    table.insert(curResolveAllItemList,item)
 | 
						||
                end
 | 
						||
            end
 | 
						||
        end
 | 
						||
    end
 | 
						||
    Log(#curResolveAllItemList)
 | 
						||
    --for i = 1, #curResolveAllItemList do
 | 
						||
    --    Log("            wwwwwwwwwwww                "..curResolveAllItemList[i].itemId)
 | 
						||
    --end
 | 
						||
    if isShowTishi then
 | 
						||
        this.OnShowLayout2Data()
 | 
						||
    else
 | 
						||
        if #curResolveAllItemList>0 then
 | 
						||
            local type
 | 
						||
            if itemResolveType==ItemBaseType.Equip then
 | 
						||
                type=2
 | 
						||
            else
 | 
						||
                type=1
 | 
						||
            end
 | 
						||
            NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
 | 
						||
                this.SendBackResolveReCallBack(drop)
 | 
						||
            end)
 | 
						||
        else
 | 
						||
            PopupTipPanel.ShowTip(Language[10182])
 | 
						||
        end
 | 
						||
    end
 | 
						||
end
 | 
						||
--道具 和 装备分解 发送请求后 回调
 | 
						||
function this.SendBackResolveReCallBack(drop)
 | 
						||
    this:ClosePanel()
 | 
						||
    local isShowReward=false
 | 
						||
    if drop.itemlist~=nil and #drop.itemlist>0 then
 | 
						||
        for i = 1, #drop.itemlist do
 | 
						||
            if drop.itemlist[i].itemNum>0 then
 | 
						||
                isShowReward=true
 | 
						||
                break
 | 
						||
            end
 | 
						||
        end
 | 
						||
    end
 | 
						||
    if isShowReward then
 | 
						||
        UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
 | 
						||
            BagManager.OnShowTipDropNumZero(drop)
 | 
						||
            if callBackFun then
 | 
						||
                callBackFun()
 | 
						||
            end
 | 
						||
        end)
 | 
						||
    else
 | 
						||
        BagManager.OnShowTipDropNumZero(drop)        
 | 
						||
    end
 | 
						||
    if callBackFun then
 | 
						||
        callBackFun()
 | 
						||
    end
 | 
						||
end
 | 
						||
function this.SendBackCompoundReCallBack(drop)
 | 
						||
    this:ClosePanel()
 | 
						||
    LogError("#drop=="..#drop)
 | 
						||
    UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
 | 
						||
        --UIManager.OpenPanel(UIName.BagPanel)
 | 
						||
        if callBackFun then
 | 
						||
            callBackFun()
 | 
						||
        end
 | 
						||
    end,nil,nil,nil,true)
 | 
						||
    --改为后端刷新了
 | 
						||
    --BagManager.UpdateItemsNum(itemData.id,compoundNum*itemData.itemConfig.UsePerCount)
 | 
						||
end
 | 
						||
 | 
						||
function  this.ShowCompoundNumData(value)
 | 
						||
    -- Log("当前slider值                 "..value)
 | 
						||
    compoundNum=value
 | 
						||
    this.Slider:GetComponent("Slider").value=value
 | 
						||
    this.numText1.text = value
 | 
						||
    if itemData.itemConfig.ItemType==ItemType.HeroDebris 
 | 
						||
    or itemData.itemConfig.ItemType==ItemType.ZuoQiChip  
 | 
						||
    or itemData.itemConfig.ItemType==ItemType.likeabilityItemChip 
 | 
						||
    or itemData.itemConfig.ItemType==ItemType.EquipChip
 | 
						||
    or itemData.itemConfig.ItemType==ItemType.CommonChip
 | 
						||
    then--碎片
 | 
						||
        this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. string.gsub(GetLanguageStrById(itemData.itemConfig.Name),Language[10201],"")
 | 
						||
    elseif itemData.itemConfig.ItemType==ItemType.Box 
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMzck 
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMBigZck
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMzcq 
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMxck
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMxjk 
 | 
						||
    or itemData.itemConfig.ItemType == ItemType.GMxsZcq  then
 | 
						||
        this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name).."。"
 | 
						||
    elseif itemData.itemConfig.ItemType==ItemType.TimeIsGold then--挂机奖励
 | 
						||
        this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name).."。"
 | 
						||
    else
 | 
						||
        this.numText.text= Language[10196]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name).."。"
 | 
						||
    end
 | 
						||
end
 | 
						||
--界面关闭时调用(用于子类重写)
 | 
						||
function BagResolveAnCompoundPanel:OnClose()
 | 
						||
 | 
						||
    if callBackFun then
 | 
						||
        callBackFun()
 | 
						||
    end
 | 
						||
end
 | 
						||
 | 
						||
--界面销毁时调用(用于子类重写)
 | 
						||
function BagResolveAnCompoundPanel:OnDestroy()
 | 
						||
    this.spLoader:Destroy()
 | 
						||
 | 
						||
end
 | 
						||
 | 
						||
return BagResolveAnCompoundPanel |