miduo_client/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassRankPopup.lua

140 lines
5.4 KiB
Lua

require("Base/BasePanel")
FightPointPassRankPopup = Inherit(BasePanel)
local this = FightPointPassRankPopup
this.rankListData = {}
this.playerScrollHead = {} --滚动条头像
this.mainLevelConfig = nil
--初始化组件(用于子类重写)
function FightPointPassRankPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.backBtn = Util.GetGameObject(self.gameObject, "Panel/BackBtn")
this.scrollParentView = Util.GetGameObject(self.gameObject, "Panel/ScrollParentView")
this.itemPre = Util.GetGameObject(self.gameObject, "Panel/ScrollParentView/ItemPre")
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollParentView.transform, this.itemPre,
nil, Vector2.New(903, 928.53), 1, 1, Vector2.New(0, 0))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.myRankText = Util.GetGameObject(self.gameObject, "MyRank/MyRankText"):GetComponent("Text")
this.myGateText = Util.GetGameObject(self.gameObject, "MyRank/MyGateText"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function FightPointPassRankPopup:BindEvent()
Util.AddClick(this.backBtn, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function FightPointPassRankPopup:AddListener()
end
--移除事件监听(用于子类重写)
function FightPointPassRankPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function FightPointPassRankPopup:OnOpen(...)
this.mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FightPointPassRankPopup:OnShow()
this.SetInfo()
end
--界面关闭时调用(用于子类重写)
function FightPointPassRankPopup:OnClose()
--SubUIManager.Close(this.scrollView)
FightPointPassManager.isBeginFight = false
end
--界面销毁时调用(用于子类重写)
function FightPointPassRankPopup:OnDestroy()
this.spLoader:Destroy()
this.scrollView = nil
end
function this.SetInfo()
this.rankListData = {}
NetManager.RequestRankInfo(RANK_TYPE.FIGHT_LEVEL_RANK, function(msg)
if tostring(msg.myRankInfo.rank) == "-1" then
this.myRankText.text = Language[10036]
this.myGateText.text = "" --tostring(this.mainLevelConfig[msg.myMainLevelRankInfo.fightId].Name)
else
this.myRankText.text = tostring(msg.myRankInfo.rank)
Log("msg.myRankInfo.param1" .. msg.myRankInfo.param1)
this.myGateText.text = GetLanguageStrById(tostring(this.mainLevelConfig[msg.myRankInfo.param1].Name))
end
local length = #this.rankListData
for i, rank in ipairs(msg.ranks) do
this.rankListData[length + i] = rank
end
this.scrollView:SetData(this.rankListData, function(index, root)
this.ShowInfo(root, this.rankListData[index], msg.myRankInfo.rank)
end)
this.scrollView:SetIndex(1)
end)
end
--显示每条信息 1根物体 2数据 3排名
function this.ShowInfo(root, data, rank)
--设置表现背景
if rank == data.rankInfo.rank then
Util.GetGameObject(root, "SelfBG").gameObject:SetActive(true)
else
Util.GetGameObject(root, "SelfBG").gameObject:SetActive(false)
end
--设置名次
--local sortFrame = Util.GetGameObject(root, "SortNum/SortNum (1)"):GetComponent("Image")
--sortFrame.sprite = SetRankNumFrame(this.spLoader, data.rank)
--设置名次
local sortNumTabs = {}
for i = 1, 4 do
sortNumTabs[i] = Util.GetGameObject(root, "SortNum/SortNum (" .. i .. ")")
sortNumTabs[i]:SetActive(false)
end
if data.rankInfo.rank < 4 then
sortNumTabs[data.rankInfo.rank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = data.rankInfo.rank
end
--设置头像
local head = Util.GetGameObject(root, "Head")
if not this.playerScrollHead[root] then
this.playerScrollHead[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, head)
end
this.playerScrollHead[root]:Reset()
this.playerScrollHead[root]:SetHead(data.head)
this.playerScrollHead[root]:SetFrame(data.headFrame)
this.playerScrollHead[root]:SetLevel(data.level)
this.playerScrollHead[root]:SetScale(Vector3.one * 0.7)
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
this.playerScrollHead[root]:SetEffectScale(0.8)
--设置角色信息
local name = Util.GetGameObject(root, "Name"):GetComponent("Text")
--local level=Util.GetGameObject(root,"Level"):GetComponent("Text")
local gate = Util.GetGameObject(root, "Gate"):GetComponent("Text")
name.text = data.userName
--level.text="等级:"..data.level
gate.text = GetLanguageStrById(this.mainLevelConfig[data.rankInfo.param1].Name)
--战力
local force = Util.GetGameObject(root, "Force"):GetComponent("Text")
force.text = data.force
end
return FightPointPassRankPopup