miduo_client/Assets/ManagedResources/~Lua/Modules/FindFairy/View/FindFairy_GiftFiveView.lua

150 lines
5.0 KiB
Lua

----- 东海寻仙-限时豪礼 -----
local this = {}
local sortingOrder
-- local activeData
local configData
local itemList = {}
local ids
--按钮图片
local StateImageName = {
"s_slbz_1anniuongse", "s_slbz_1anniuhuangse"
}
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.gameObject = gameObject
this.panel = Util.GetGameObject(gameObject, "Panel")
this.rewardPre = Util.GetGameObject(this.panel, "RewardPre")
this.scrollRoot = Util.GetGameObject(this.panel, "ScrollRoot")
this.timeText = Util.GetGameObject(this.panel, "TimeText"):GetComponent("Text")
this.timer = Timer.New()
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRoot.transform,
this.rewardPre, nil, Vector2.New(this.scrollRoot.transform.rect.width, this.scrollRoot.transform.rect.height),
1, 1, Vector2.New(0, 4))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
end
function this:BindEvent()
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_sortingOrder)
sortingOrder = _sortingOrder
ids = FindFairyManager.GetGiftActiveBtnState(DirectBuyType.XSHL)
this.OnShowPanelData()
end
function this:OnClose()
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
function this:OnDestroy()
this.spLoader:Destroy()
this.scrollView = nil
end
--显示面板
function this.OnShowPanelData()
local activeData = FindFairyManager.GetGiftBtnState()
this.RemainTimeDown(this.timeText, activeData[1].server.endTime - GetTimeStamp())
if #activeData == 0 then return end
this.scrollView:SetData(activeData, function(index, root)
this.SetShow(root, activeData[index])
end)
this.scrollView:SetIndex(1)
end
--显示每条数据
function this.SetShow(root, data)
local title = Util.GetGameObject(root, "Title"):GetComponent("Text")
local content = Util.GetGameObject(root, "Content")
local stateBtn = Util.GetGameObject(root, "StateBtn")
local stateBtnImage = Util.GetGameObject(root, "StateBtn"):GetComponent("Image")
local stateBtnText = Util.GetGameObject(root, "StateBtn/Text"):GetComponent("Text")
local progress = Util.GetGameObject(root, "Progress"):GetComponent("Text")
title.text = GetLanguageStrById(data.native.Name)
ResetItemView(root, content.transform, itemList, 4, 0.9, sortingOrder, false, data.native.RewardShow)
stateBtn:GetComponent("Button").interactable = data.server.buyTimes < data.native.Limit
if data.server.buyTimes < data.native.Limit then --未购买
stateBtnImage.sprite = this.spLoader:LoadSprite(StateImageName[1])
stateBtnText.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(data.native.Price)) --..MoneyUtil.GetMoneyUnitName()
else
Util.SetGray(stateBtn, true)
stateBtnText.text = Language[10828]
end
Util.AddOnceClick(stateBtn, function()
--直购商品
PayManager.Pay(data.native.Id, function(id)
this.RechargeSuccessFunc(id)
end)
end)
if data.native.Limit - data.server.buyTimes == 0 then
progress.text = Language[10829]
else
progress.text = Language[10566] .. (data.native.Limit - data.server.buyTimes)
end
end
--刷新倒计时显示
function this.RemainTimeDown(_timeTextExpert, timeDown)
if timeDown > 0 then
_timeTextExpert.enabled = true
_timeTextExpert.text = Language[10026] .. this.TimeStampToDateString(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.timer = Timer.New(function()
_timeTextExpert.text = Language[10026] .. this.TimeStampToDateString(timeDown)
if timeDown < 0 then
_timeTextExpert.enabled = false
this.timer:Stop()
this.timer = nil
configData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, ids[1])
if configData.DailyUpdate ~= 1 then
PopupTipPanel.ShowTip(Language[10027])
require("Modules/FindFairy/FindFairyPanel"):OnShow()
else
this:OnShow(sortingOrder)
end
end
timeDown = timeDown - 1
end, 1, -1, true)
this.timer:Start()
else
_timeTextExpert.enabled = false
end
end
function this.TimeStampToDateString(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
return string.format(Language[10702], day, hour, minute, sec)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DirectPurchaseGift, id)
this.OnShowPanelData()
end
return this