927 lines
54 KiB
Lua
927 lines
54 KiB
Lua
---
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--- 红点系统使用方法:
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--- 1、注册:
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--- 在 RedPointType 中注册相应的红点枚举
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--- 2、设置红点关系:
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--- 在 RedPotManager.InitRedPointAllRelate 设置红点的层级关系(树结构)
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--- 如: RPData:SetParent(rpType1, rpType2)
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--- 参数: rpType1 子红点
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--- rpType2 父红点
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--- 3、注册红点的检测方法:
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--- 在 RedPotManager.RegisterRedCheckFunc 注册红点的检测方法,要求方法返回是否显示红点,显示返回 true
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--- 如:RPData:AddCheckFunc(rpType, func, funcType)
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--- 参数: rpType 红点类型
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--- func 红点检测方法(返回 true 显示,false 不显示)
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--- funcType 红点对应的功能解锁类型(用于判断红点对应的功能是否已经解锁, 可为空,空则不判断)
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--- *****注:只有没有子红点的红点才能注册红点检测方法,父红点的状态由所有的子红点决定*****
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---
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--- 4、注册红点对象:
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--- 使用全局方法 BindRedPointObject 进行红点枚举与红点对象的绑定
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--- 使用全局方法 ClearRedPointObject 清楚红点枚举上绑定的所有物体(*******请在界面关闭时务必清理绑定的红点)
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---
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--- 5、刷新红点状态
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--- 使用全局方法 CheckRedPointStatus 主动刷新红点的状态,在红点状态可能改变时调用此方法进行红点状态检测,
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--- 参数为无子红点的红点枚举,此方法会自动检测红点状态,并向父级递归设置父级的状态
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---
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--- *6、强制设置红点状态(此方法为预留方法,会使红点状态脱离管理,谨慎使用)
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--- 使用全局方法 ChangeRedPointStatus 强制设置红点状态,并向父级递归设置状态
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---
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--- 7、服务器红点
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--- 1> 与服务器约定,并按第1、2步注册红点枚举、设置红点关系,服务器会在登录和需要时将红点推送到前端,并自动设置红点状态。
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--- 2> 在下面 ServerRedType 中声明服务器红点枚举。
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--- 3> 服务器红点无法注册检测方法(服务器和本地检测都需要的红点,请拆分为两个子红点),但可以注册功能解锁类型
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--- 4> 按第4步注册红点绑定的物体
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--- 5> 服务器红点无法刷新,在无需显示改红点时,请调用全局方法 ResetServerRedPointStatus 将服务器红点状态重置为隐藏状态。
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---
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---
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require "Message/MessageTypeProto_pb"
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require "Message/PlayerInfoProto_pb"
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RedpotManager = {}
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local this = RedpotManager
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local RPData = require("Modules/Player/RedPointData")
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local BindObjs = {}
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-- 声明服务器红点类型
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local ServerRedType = {
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RedPointType.Mail_Server,
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RedPointType.SecretTer_Boss,
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RedPointType.Arena_Record,
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RedPointType.Guild_Apply,
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}
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function this.Initialize()
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-- 清除绑定物体
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BindObjs = {}
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-- 初始化数据
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this.SetServerRedPointData()
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this.InitRedPointAllRelate()
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this.RegisterRedCheckFunc()
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-- 监听功能开启,结束事件
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Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.RefreshRedpotByFunctionOpenType)
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Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.RefreshRedpotByFunctionOpenType)
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this.isDirty = false
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this.refreshList = {}
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this.LateUpdateTime = Time.realtimeSinceStartup
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end
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-- 红点事件分帧刷新
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function this.LateUpdate()
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if this.isDirty and Time.realtimeSinceStartup - this.LateUpdateTime > 0.1 then
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if this.refreshList[1] then
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local rpType = table.remove(this.refreshList, 1)
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-- 判断是否需要刷新红点显示
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if RPData:CheckRedPoint(rpType) then
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this.RefreshRedObjectStatus(rpType)
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end
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end
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-- 没有红点要刷新
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if not this.refreshList[1] then
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this.isDirty = false
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end
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end
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end
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-- 根据功能
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function this.RefreshRedpotByFunctionOpenType(openType)
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-- 本地红点
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local checkList = RPData:GetCheckList()
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for rpType, checkData in pairs(checkList) do
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if checkData.openType == openType then
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this.CheckRedPointStatus(rpType)
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end
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end
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end
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-- 初始化红点关系
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function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.OrdinaryExplore, RedPointType.ExploreMain) --大闹天宫
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RPData:SetParent(RedPointType.HeroExplore, RedPointType.ExploreMain) --日常副本
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RPData:SetParent(RedPointType.EpicExplore, RedPointType.ExploreMain) --心魔试炼
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RPData:SetParent(RedPointType.FightLevel, RedPointType.ExploreMain) --山河社稷图
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RPData:SetParent(RedPointType.challengeCopy, RedPointType.ExploreMain) --挑战副本
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RPData:SetParent(RedPointType.godsWayTower, RedPointType.ExploreMain) --挑战副本
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RPData:SetParent(RedPointType.numberGame, RedPointType.ExploreMain) --数字游戏
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RPData:SetParent(RedPointType.LegendExplore, RedPointType.Guild) --车迟斗法
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RPData:SetParent(RedPointType.HeartDemon, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.PersonTrail, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.BuddishTrail, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.DemonTrail, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.TaoistTrail, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.People_Mirror, RedPointType.Vientiane)
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RPData:SetParent(RedPointType.Trial, RedPointType.Vientiane)
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-- RPData:SetParent(RedPointType.TrialReward, RedPointType.Trial)
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RPData:SetParent(RedPointType.EndLess, RedPointType.Vientiane)
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RPData:SetParent(RedPointType.EndlessPanel, RedPointType.EndLess)
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RPData:SetParent(RedPointType.LuckyCat_GetReward, RedPointType.LuckyCat)
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-- 充值
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--(24暂时关闭)放开这里就行
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-- RPData:SetParent(RedPointType.Shop_Page_Recharge, RedPointType.Recharge)
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RPData:SetParent(RedPointType.VIP_SHOP_DETAIL, RedPointType.Shop_Page_Recharge)
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-- RPData:SetParent(RedPointType.DailyGift, RedPointType.Recharge)
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--RPData:SetParent(RedPointType.GrowthPackage, RedPointType.Recharge)--成长礼包
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-- 主界面商店
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RPData:SetParent(RedPointType.Shop_Page_General, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Coin, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Play, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Roam, RedPointType.Shop)
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-- === 商店小页签
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RPData:SetParent(RedPointType.Shop_Tab_General, RedPointType.Shop_Page_General)
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RPData:SetParent(RedPointType.Shop_Tab_Soul, RedPointType.Shop_Page_Coin)
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RPData:SetParent(RedPointType.Shop_Tab_Secret, RedPointType.Shop_Page_Coin)
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RPData:SetParent(RedPointType.Shop_Tab_Arena, RedPointType.Shop_Page_Play)
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RPData:SetParent(RedPointType.Shop_Tab_Guild, RedPointType.Shop_Page_Play)
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RPData:SetParent(RedPointType.Shop_Tab_Roam, RedPointType.Shop_Page_Roam)
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RPData:SetParent(RedPointType.Shop_Tab_God, RedPointType.Shop_Page_Coin)
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RPData:SetParent(RedPointType.Shop_God_Refresh, RedPointType.Shop_Tab_God)
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-- ====== 商店功能
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RPData:SetParent(RedPointType.Shop_General_Check, RedPointType.Shop_Tab_General)
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RPData:SetParent(RedPointType.Shop_General_Refresh, RedPointType.Shop_Tab_General)
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RPData:SetParent(RedPointType.Shop_Soul_Refresh, RedPointType.Shop_Tab_Soul)
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RPData:SetParent(RedPointType.Shop_Secret_Check, RedPointType.Shop_Tab_Secret)
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RPData:SetParent(RedPointType.Shop_Arena_Check, RedPointType.Shop_Tab_Arena)
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RPData:SetParent(RedPointType.Shop_Guild_Check, RedPointType.Shop_Tab_Guild)
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RPData:SetParent(RedPointType.Shop_Roam_Check, RedPointType.Shop_Tab_Roam)
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--竞技场
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RPData:SetParent(RedPointType.Arena_Type_Normal, RedPointType.Arena)
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RPData:SetParent(RedPointType.Arena_Record, RedPointType.Arena_Type_Normal)
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-- RPData:SetParent(RedPointType.Arena_Shop, RedPointType.Arena_Type_Normal)
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RPData:SetParent(RedPointType.Arena_Reward, RedPointType.Arena_Type_Normal)
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RPData:SetParent(RedPointType.Arena_Free, RedPointType.Arena_Type_Normal)
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--工坊
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RPData:SetParent(RedPointType.Refining_Weapon, RedPointType.Refining)
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RPData:SetParent(RedPointType.Refining_Armor, RedPointType.Refining)
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-- 邮件
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RPData:SetParent(RedPointType.Mail_Local, RedPointType.Mail)
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RPData:SetParent(RedPointType.Mail_Server, RedPointType.Mail)
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-- 秘境
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RPData:SetParent(RedPointType.CourtesyDress_Online, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.CourtesyDress_Chapter, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.SecretTer_FindTreasure, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.DailyTask, RedPointType.DailyTaskMain)
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RPData:SetParent(RedPointType.QinglongSerectTreasure, RedPointType.DailyTaskMain)
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RPData:SetParent(RedPointType.QinglongSerectTreasureTrail, RedPointType.DailyTaskMain)
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-- RPData:SetParent(RedPointType.FightLevel, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.JourneyWithWind, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.QinglongSerectTreasure, RedPointType.TreasureOfSl)
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RPData:SetParent(RedPointType.QinglongSerectTreasureTrail, RedPointType.TreasureOfSl)
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RPData:SetParent(RedPointType.SecretTer_MaxBoxReward, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.SecretTer_HaveFreeTime, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.SecretTer_IsCanFight, RedPointType.SecretTer)
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--RPData:SetParent(RedPointType.numberGame, RedPointType.SecretTer)
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--逍遥游
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RPData:SetParent(RedPointType.XiaoYaoYouRedPoint, RedPointType.SecretTer)
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--RPData:SetParent(RedPointType.tuijianzhenrong, RedPointType.SecretTer)
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-- 外敌
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RPData:SetParent(RedPointType.SecretTer_Boss, RedPointType.Alien)
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RPData:SetParent(RedPointType.SecretTer_CallAlianInvasionTime, RedPointType.Alien)
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-- --剧情副本
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-- RPData:SetParent(RedPointType.NormalExplore_OpenMap, RedPointType.OrdinaryExplore)
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-- RPData:SetParent(RedPointType.NormalExplore_GetStarReward, RedPointType.OrdinaryExplore)
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-- --试炼副本
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-- RPData:SetParent(RedPointType.EpicExplore_OpenCarbon, RedPointType.EpicExplore)
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-- RPData:SetParent(RedPointType.EpicExplore_GetReward, RedPointType.EpicExplore)
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RPData:SetParent(RedPointType.EpicExplore_LevleReward, RedPointType.HeartDemon)
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RPData:SetParent(RedPointType.EpicExplore_MoppingUp, RedPointType.HeartDemon)
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-- --精英副本
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-- RPData:SetParent(RedPointType.HeroExplore_OpenMap, RedPointType.HeroExplore)
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-- RPData:SetParent(RedPointType.HeroExplore_Feats, RedPointType.HeroExplore)
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--秘盒红点
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RPData:SetParent(RedPointType.SecretBox_Red1, RedPointType.SecretBox)
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--角色招募红点
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-- RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
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-- --运营红点
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RPData:SetParent(RedPointType.GrowthGift, RedPointType.Operating)
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-- RPData:SetParent(RedPointType.CumulativeSignIn, RedPointType.Operating)
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-- RPData:SetParent(RedPointType.WeekGiftPage, RedPointType.Operating)
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-- RPData:SetParent(RedPointType.MonthGiftPage, RedPointType.Operating)
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-- --RPData:SetParent(RedPointType.MonthCard, RedPointType.Operating)
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-- 好友红点
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RPData:SetParent(RedPointType.Friend_GetAllReward, RedPointType.Friend_Reward)
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RPData:SetParent(RedPointType.Friend_Reward, RedPointType.Friend)
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RPData:SetParent(RedPointType.Friend_Application, RedPointType.Friend)
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-- 设置界面红点
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RPData:SetParent(RedPointType.Setting_Head, RedPointType.Setting)
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RPData:SetParent(RedPointType.Setting_Ride, RedPointType.Setting)
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RPData:SetParent(RedPointType.Setting_Title, RedPointType.Setting)
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-- 头像界面红点
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RPData:SetParent(RedPointType.HeadChange_Frame, RedPointType.Setting_Head)
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RPData:SetParent(RedPointType.HeadChange_Head, RedPointType.Setting_Head)
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--限时活动(达人)
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-- RPData:SetParent(RedPointType.Expert_FastExplore, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_AreaExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_UpStarExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_EquipExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_GoldExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_FightExper, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_EnergyExper, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Talisman, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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--RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_WeekCard, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.HERO_STAR_GIFT, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_FindTreasure, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_LuckyTurn, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Recruit, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_SecretBox, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_UpLv, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.Expert)
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RPData:SetParent(RedPointType.Expert_Expedition, RedPointType.Expert)
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RPData:SetParent(RedPointType.DynamicActRecharge, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Slhj, RedPointType.Expert)
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--战力排行
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RPData:SetParent(RedPointType.WarPowerSort_Sort, RedPointType.WarPowerSort)
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--背包
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RPData:SetParent(RedPointType.Bag_HeroDebris, RedPointType.Bag)
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RPData:SetParent(RedPointType.Bag_BoxAndBlueprint, RedPointType.Bag)
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-- 公会
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RPData:SetParent(RedPointType.Guild_House, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_House_Apply, RedPointType.Guild_House)
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RPData:SetParent(RedPointType.Guild_Apply, RedPointType.Guild_House_Apply)
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RPData:SetParent(RedPointType.Guild_Shop, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_Boss, RedPointType.Guild)
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--RPData:SetParent(RedPointType.Guild_RedPacket, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_Fete, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_Aid, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_AidMy, RedPointType.Guild_Aid)
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RPData:SetParent(RedPointType.Guild_AidGuild, RedPointType.Guild_Aid)
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RPData:SetParent(RedPointType.Guild_AidBox, RedPointType.Guild_Aid)
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RPData:SetParent(RedPointType.Guild_Transcript, RedPointType.Guild)
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--RPData:SetParent(RedPointType.Guild_Skill, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guild_DeathPos, RedPointType.Guild)
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RPData:SetParent(RedPointType.Guid_SendPackage, RedPointType.Guild_RedPacket)
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RPData:SetParent(RedPointType.Guid_GetPackage, RedPointType.Guild_RedPacket)
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RPData:SetParent(RedPointType.Chat_Friend, RedPointType.Chat)
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-- 东海寻仙
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-- RPData:SetParent(RedPointType.FindFairy_OneView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_ThreeView, RedPointType.FindFairy)
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-- RPData:SetParent(RedPointType.FindFairy_FourView, RedPointType.FindFairy)
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-- 成就
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RPData:SetParent(RedPointType.Achievement_Main, RedPointType.DailyTaskMain)
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--灵兽
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-- RPData:SetParent(RedPointType.Pokemon_UpLv, RedPointType.PokemonMainCity)--嫌烦去掉
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RPData:SetParent(RedPointType.Pokemon_UpStar, RedPointType.PokemonMainCity)
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RPData:SetParent(RedPointType.Pokemon_CanUpZhen, RedPointType.PokemonMainCity)
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RPData:SetParent(RedPointType.Pokemon_Fetter, RedPointType.PokemonMainCity)
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RPData:SetParent(RedPointType.Pokemon_Recruit, RedPointType.PokemonMainCity)
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RPData:SetParent(RedPointType.Pokemon_ChipCompound, RedPointType.PokemonMainCity)
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--跨服天梯
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RPData:SetParent(RedPointType.JumpServer_HightLadder_HaveMianFeiPanel, RedPointType.JumpServer_HightLadder)
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RPData:SetParent(RedPointType.JumpServer_HightLadder_Worship, RedPointType.JumpServer_HightLadder)
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--RPData:SetParent(RedPointType. JumpServer_HightLadder, RedPointType.JumpServer_MainCity)
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RPData:SetParent(RedPointType.JumpServer_HightLadder, RedPointType.Arena)
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--鸿蒙阵
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RPData:SetParent(RedPointType.HongMeng_Evory, RedPointType.HongMeng)
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RPData:SetParent(RedPointType.HongMeng_OpenBox, RedPointType.HongMeng)
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RPData:SetParent(RedPointType.HongMeng_UpTower, RedPointType.HongMeng)
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--天枢密卷
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RPData:SetParent(RedPointType.Hero_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.SoulPrint_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.TianShuPokemon_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.Equip_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.Weapon_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.Treasure_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.FaXiang_Fetter, RedPointType.TianShuMiJuan)
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RPData:SetParent(RedPointType.HuaShen_Fetter, RedPointType.TianShuMiJuan)
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--牛气冲天
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RPData:SetParent(RedPointType.NiuQiChongTian_1, RedPointType.NiuQiChongTian)
|
||
RPData:SetParent(RedPointType.NiuQiChongTian_2, RedPointType.NiuQiChongTian)
|
||
RPData:SetParent(RedPointType.NiuQiChongTian_3, RedPointType.NiuQiChongTian)
|
||
RPData:SetParent(RedPointType.NiuQiChongTian_4, RedPointType.NiuQiChongTian)
|
||
|
||
RPData:SetParent(RedPointType.LimitExchange_GoExchange, RedPointType.Expert_LimitExchange)
|
||
--十五日登录
|
||
RPData:SetParent(RedPointType.FifteenDayGift_1, RedPointType.FifteenDayGift)
|
||
--化虚坛
|
||
RPData:SetParent(RedPointType.Huaxutan_CompoundHero, RedPointType.Huaxutan)
|
||
--主角修行
|
||
RPData:SetParent(RedPointType.Practice, RedPointType.Practice_main)
|
||
RPData:SetParent(RedPointType.Practice_upgrade, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.Practice_imprint, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.Practice_fourQua, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.Practice_Cultivation, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.BecomeAGod, RedPointType.Practice_main)
|
||
--建木神树
|
||
RPData:SetParent(RedPointType.Sacred, RedPointType.Sacred_roleInfo)
|
||
RPData:SetParent(RedPointType.Sacred_roleInfo, RedPointType.Practice)
|
||
--主界面右上角
|
||
RPData:SetParent(RedPointType.FirstRecharge, RedPointType.RightUp2)
|
||
RPData:SetParent(RedPointType.DailyRecharge, RedPointType.RightUp2)
|
||
RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.RightUp2)
|
||
RPData:SetParent(RedPointType.yunmenghaoli, RedPointType.RightUp2)
|
||
--七界试炼
|
||
--RPData:SetParent(RedPointType.QiJieShiLian, RedPointType.JumpServer_MainCity)
|
||
--灵脉秘境
|
||
--RPData:SetParent(RedPointType.LingMaiMiJing, RedPointType.JumpServer_MainCity)
|
||
--玉虚论道
|
||
RPData:SetParent(RedPointType.WorldArena_reward, RedPointType.JumpServer_MainCity)
|
||
RPData:SetParent(RedPointType.WorldArena_reward, RedPointType.Arena)
|
||
-- 山河社稷图
|
||
RPData:SetParent(RedPointType.FightLevelBoxReward, RedPointType.FightLevel)
|
||
RPData:SetParent(RedPointType.FightLevelDailyReward, RedPointType.FightLevel)
|
||
--主角技能
|
||
RPData:SetParent(RedPointType.playerSkill1, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.playerSkill2, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.playerSkill3, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.playerSkill4, RedPointType.Practice)
|
||
RPData:SetParent(RedPointType.tailsmanSoul, RedPointType.Practice)
|
||
-- 周卡
|
||
RPData:SetParent(RedPointType.WeekCardOpen, RedPointType.WeekCard)
|
||
RPData:SetParent(RedPointType.WeekCardReward, RedPointType.WeekCard)
|
||
|
||
RPData:SetParent(RedPointType.tailsmanSoul_gold, RedPointType.tailsmanSoul)
|
||
RPData:SetParent(RedPointType.tailsmanSoul_red, RedPointType.tailsmanSoul)
|
||
RPData:SetParent(RedPointType.tailsmanSoul_whiteGold, RedPointType.tailsmanSoul)
|
||
RPData:SetParent(RedPointType.tailsmanSoul_blue, RedPointType.tailsmanSoul)
|
||
RPData:SetParent(RedPointType.tailsmanSoul_whiteBlue, RedPointType.tailsmanSoul)
|
||
--身外化身
|
||
RPData:SetParent(RedPointType.incarnation_people, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation_Kong, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation_buddish, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation_demon, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation_taoist, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation_force, RedPointType.incarnation)
|
||
RPData:SetParent(RedPointType.incarnation, RedPointType.Practice)
|
||
|
||
--命格
|
||
RPData:SetParent(RedPointType.Gem, RedPointType.Practice_main)
|
||
RPData:SetParent(RedPointType.Gem_1, RedPointType.Gem)
|
||
RPData:SetParent(RedPointType.Gem_2, RedPointType.Gem)
|
||
RPData:SetParent(RedPointType.playerGift, RedPointType.Practice_main)
|
||
RPData:SetParent(RedPointType.TimeLimitWish, RedPointType.Recruit)
|
||
RPData:SetParent(RedPointType.WishEquipStore, RedPointType.Recruit)
|
||
-- RPData:SetParent(RedPointType.TimeLimitWishStore,RedPointType.TimeLimitWish)--奇珍宝阁相关红点屏蔽
|
||
--战力冲刺
|
||
RPData:SetParent(RedPointType.PowerRiceGool, RedPointType.PowerRice)
|
||
RPData:SetParent(RedPointType.eastSeaFindGod1, RedPointType.eastSeaFindGod)
|
||
RPData:SetParent(RedPointType.eastSeaFindGod2, RedPointType.eastSeaFindGod)
|
||
RPData:SetParent(RedPointType.eastSeaFindGod3, RedPointType.eastSeaFindGod)
|
||
RPData:SetParent(RedPointType.eastSeaFindGod4, RedPointType.eastSeaFindGod)
|
||
--成神
|
||
RPData:SetParent(RedPointType.BecomeAGod_1, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGod_2, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGod_3, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGod_4, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGod_5, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGod_6, RedPointType.BecomeAGod)
|
||
RPData:SetParent(RedPointType.BecomeAGodUpgrade, RedPointType.BecomeAGod)
|
||
--RPData:SetParent(RedPointType.Weapon_Fetter,RedPointType.GodWeapon)
|
||
for k, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
|
||
if v.RpType > 0 and v.RpTypeParent > 0 then
|
||
RPData:SetParent(v.RpType, v.RpTypeParent)
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 注册红点检测方法
|
||
function this.RegisterRedCheckFunc()
|
||
-- 服务器红点注册解锁类型
|
||
RPData:AddCheckFunc(RedPointType.Mail_Server, nil, FUNCTION_OPEN_TYPE.EMAIL)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_Boss, nil, FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
||
RPData:AddCheckFunc(RedPointType.Arena_Record, nil, FUNCTION_OPEN_TYPE.ARENA)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Apply, nil, FUNCTION_OPEN_TYPE.GUILD)
|
||
|
||
-- 普通红点检测方法注册
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_SevenDay, ActivityGiftManager.CheckSevenDayRed)
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_Chapter, ActivityGiftManager.CheckChapterRed)
|
||
RPData:AddCheckFunc(RedPointType.CourtesyDress_Online, ActivityGiftManager.CheckOnlineRed)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_FindTreasure, FindTreasureManager.RefreshFindTreasureRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_1, BecomeAGodManager.CheckRedPoint_1)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_2, BecomeAGodManager.CheckRedPoint_2)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_3, BecomeAGodManager.CheckRedPoint_3)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_4, BecomeAGodManager.CheckRedPoint_4)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_5, BecomeAGodManager.CheckRedPoint_5)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGod_6, BecomeAGodManager.CheckRedPoint_6)
|
||
RPData:AddCheckFunc(RedPointType.BecomeAGodUpgrade, BecomeAGodManager.IsCouldUpgrade)
|
||
|
||
RPData:AddCheckFunc(RedPointType.DailyTask, RedPointManager.GetRedPointMissionDaily)
|
||
RPData:AddCheckFunc(RedPointType.LuckyCat_GetReward, LuckyCatManager.CheckIsShowRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.DiffMonster, DiffMonsterManager.GetDiffMonsterRedPointStatus,
|
||
FUNCTION_OPEN_TYPE.DIFFER_DEMONS)
|
||
|
||
RPData:AddCheckFunc(RedPointType.TreasureOfSl, TreasureOfSomebodyManagerV2.GetTreasureRedPointState)
|
||
|
||
RPData:AddCheckFunc(RedPointType.Mail_Local, MailManager.GetMailRedPointState)
|
||
--
|
||
RPData:AddCheckFunc(RedPointType.Role, HeroManager.GetFormationHeroRedPoint)
|
||
|
||
--竞技场部分红点
|
||
RPData:AddCheckFunc(RedPointType.Arena_Free, ArenaManager.FreeBattleRedCheck, FUNCTION_OPEN_TYPE.ARENA)
|
||
RPData:AddCheckFunc(RedPointType.Arena_Reward, ArenaManager.RewardBoxRedCheck, FUNCTION_OPEN_TYPE.ARENA)
|
||
|
||
---=== 商店相关红点
|
||
-- RPData:AddCheckFunc(RedPointType.Arena_Shop, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_General_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_General_Refresh, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Soul_Refresh, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_God_Refresh, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Secret_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Arena_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Roam_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Shop_Guild_Check, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Shop, ShopManager.ShopRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Guild_Transcript, GuildTranscriptManager.GetRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.VIP_SHOP_DETAIL, VipManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.VipPrivilege, VipManager.CheckNewVipRP)
|
||
RPData:AddCheckFunc(RedPointType.GrowthGift, OperatingManager.GetGrowthRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.FirstRecharge, FirstRechargeManager.GetFirstRechargeRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.DailyGift, ShopManager.HaveFreeBaby)
|
||
RPData:AddCheckFunc(RedPointType.Jiaozhufabao, ShopManager.CheckRedPointJiaozhufabao)
|
||
--RPData:AddCheckFunc(RedPointType.Jiaozhufabao, ShopManager.CheckRedPointMeiRiTeHui)
|
||
RPData:AddCheckFunc(RedPointType.GrowthPackage, VipManager.CheckGrowthPackagePointStatus) --成长礼包
|
||
|
||
--工坊
|
||
RPData:AddCheckFunc(RedPointType.Refining_Weapon, WorkShopManager.GetWorkShopRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.Refining_Armor, WorkShopManager.GetWorkShopRedPointState)
|
||
--好友
|
||
RPData:AddCheckFunc(RedPointType.Friend_GetAllReward, GoodFriendManager.FriendRewardRedPointShow,
|
||
FUNCTION_OPEN_TYPE.GOODFRIEND)
|
||
RPData:AddCheckFunc(RedPointType.Friend_Application, GoodFriendManager.FriendApplicationRedPointShow,
|
||
FUNCTION_OPEN_TYPE.GOODFRIEND)
|
||
--秘境
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_MaxBoxReward, AdventureManager.BoxMaxReward, FUNCTION_OPEN_TYPE.ADVENTURE)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_HaveFreeTime, AdventureManager.HaveFreeTime, FUNCTION_OPEN_TYPE.ADVENTURE)
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_IsCanFight, FightPointPassManager.IsShowFightRP)
|
||
-- 外敌
|
||
RPData:AddCheckFunc(RedPointType.SecretTer_CallAlianInvasionTime, AdventureManager.HaveCallAlianInvasionTime,
|
||
FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
||
-- --普通副本
|
||
-- RPData:AddCheckFunc(RedPointType.NormalExplore_OpenMap, CarbonManager.CarbonRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
-- RPData:AddCheckFunc(RedPointType.NormalExplore_GetStarReward, CarbonManager.CarbonGetRewardRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
-- --试炼副本
|
||
-- RPData:AddCheckFunc(RedPointType.EpicExplore_OpenCarbon, CarbonManager.CarbonTrialOpen,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
-- RPData:AddCheckFunc(RedPointType.EpicExplore_GetReward, CarbonManager.CheckTrialRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
-- --精英本
|
||
-- RPData:AddCheckFunc(RedPointType.HeroExplore_OpenMap, CarbonManager.CarbonHeroRedShow,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
-- RPData:AddCheckFunc(RedPointType.HeroExplore_Feats, CarbonManager.CheckHeroRedPoint,FUNCTION_OPEN_TYPE.NORMALCARBON)
|
||
--秘盒红点
|
||
RPData:AddCheckFunc(RedPointType.SecretBox_Red1, SecretBoxManager.CheckSecretRedPoint, FUNCTION_OPEN_TYPE.SECRETBOX)
|
||
--角色招募红点
|
||
-- RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
--普通召唤红点
|
||
RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.GetAllRecruitBtnRedpoint) --RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
|
||
RPData:AddCheckFunc(RedPointType.Recruit_ShenJiang, RecruitManager.GetAllRecruitBtnRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.Recruit_Friend, RecruitManager.GetAllRecruitBtnRedpoint)
|
||
--七日狂欢红点
|
||
RPData:AddCheckFunc(RedPointType.SevenDayCarnival, SevenDayCarnivalManager.GetSevenDayCarnivalRedPoint)
|
||
--每日首充
|
||
RPData:AddCheckFunc(RedPointType.DailyRecharge, DailyRechargeManager.CheckRedPoint, FUNCTION_OPEN_TYPE.DailyRecharge)
|
||
--每日首充
|
||
RPData:AddCheckFunc(RedPointType.yunmenghaoli, DailyRechargeManager.CheckRedPointYunmeng)
|
||
--累计签到
|
||
RPData:AddCheckFunc(RedPointType.CumulativeSignIn, OperatingManager.GetSignInRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.Setting_Ride, PlayerManager.GetPlayerRideRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Setting_Title, PlayerManager.GetPlayerTitleRedPoint)
|
||
--月卡
|
||
--(24暂时关闭)放开这里就行
|
||
RPData:AddCheckFunc(RedPointType.MonthCard, MonthCardManager.AllRefreshMonthCardRedPoint)
|
||
--连续充值
|
||
RPData:AddCheckFunc(RedPointType.ContinuityRecharge, ActivityGiftManager.GetContinuityRechargeRedPoint)
|
||
-- 头像红点
|
||
RPData:AddCheckFunc(RedPointType.HeadChange_Frame, HeadManager.CheckHeadRedPot)
|
||
RPData:AddCheckFunc(RedPointType.HeadChange_Head, HeadManager.CheckHeadRedPot)
|
||
--限时活动
|
||
RPData:AddCheckFunc(RedPointType.Expert_FastExplore, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_AreaExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_UpStarExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_EquipExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_GoldExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.zhognzhichengcheng, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_FightExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
--RPData:AddCheckFunc(RedPointType.Expert_EnergyExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge, CommonActPageManager.LeiChongYouLiRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Expert_FindTreasure, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_LuckyTurn, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Recruit, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_SecretBox, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_UpLv, ActivityGiftManager.ExperyUpLvActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Talisman, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_SoulPrint, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.LuckyTurn, LuckyTurnTableManager.ReturnRedPointState)
|
||
RPData:AddCheckFunc(RedPointType.Expert_WeekCard, ActivityGiftManager.WeedCardActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Expedition, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_Slhj, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_YJLC, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_XJLC, ActivityGiftManager.ExpterActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_ZWHD, ActivityGiftManager.CheckZWHDRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Expert_YunYouMan, ActivityGiftManager.CheckYunYouManRedPoint)
|
||
-- RPData:AddCheckFunc(RedPointType.HERO_STAR_GIFT, OperatingManager.IsHeroStarGiftActive)
|
||
--战力排行
|
||
RPData:AddCheckFunc(RedPointType.WarPowerSort_Sort, ActivityGiftManager.WarPowerSortActivityIsShowRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.RankingSort, RankingManager.RefreshRedPoint)
|
||
--背包
|
||
RPData:AddCheckFunc(RedPointType.Bag_HeroDebris, BagManager.GetBagRedPointIsCanCompoundDebris)
|
||
RPData:AddCheckFunc(RedPointType.Bag_BoxAndBlueprint, BagManager.GetBagRedPointIsCanOpenBoxAndBlueprint)
|
||
|
||
-- upView
|
||
RPData:AddCheckFunc(RedPointType.UpView_Gold, ShopManager.CheckGoldIsFree)
|
||
|
||
RPData:AddCheckFunc(RedPointType.GodWeapon, GodWeaponManager.CheckGodWeaponRedPoint)
|
||
|
||
-- chatview
|
||
RPData:AddCheckFunc(RedPointType.Chat_Friend, FriendChatManager.CheckRedPotShow)
|
||
|
||
-- 剑影仙踪
|
||
RPData:AddCheckFunc(RedPointType.SupremeHero, ActivityGiftManager.CheckSupremeHeroRedPoint)
|
||
-- 东海寻仙
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_OneView, FindFairyManager.CheckRedPoint)
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_ThreeView, FindFairyManager.CheckFindFairyUpStarRedPoint)--(不用了)
|
||
-- RPData:AddCheckFunc(RedPointType.FindFairy_FourView, FindFairyManager.CheckFindFairyCeremonyRedPoint)
|
||
-- 公会boss
|
||
RPData:AddCheckFunc(RedPointType.Guild_Boss, GuildBossManager.CheckGuildBossRedPoint, FUNCTION_OPEN_TYPE.GUILD_BOSS)
|
||
--公会车迟
|
||
RPData:AddCheckFunc(RedPointType.Guild_CarDeleay, GuildCarDelayManager.RefreshAllRedPoint)
|
||
--公会援助
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidMy, MyGuildManager.GetMyGuildHelpRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidGuild, MyGuildManager.GetMyAidOtherGuildHelpRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guild_AidBox, MyGuildManager.GetGuildHelpBoxRedPoint)
|
||
--公会技能
|
||
RPData:AddCheckFunc(RedPointType.Guild_Skill, GuildSkillManager.RefreshAllGuildSkillRedPoint)
|
||
-- 公会红包
|
||
--RPData:AddCheckFunc(RedPointType.Guild_RedPacket,GuildRedPacketManager.CheckGuildRedPacketRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Guid_SendPackage, GuildRedPacketManager.CheckGuildRedPacketRedPoint,
|
||
FUNCTION_OPEN_TYPE.GUILD)
|
||
RPData:AddCheckFunc(RedPointType.Guid_GetPackage, GuildRedPacketManager.CheckIsCanGetPackage)
|
||
--公会祭祀
|
||
RPData:AddCheckFunc(RedPointType.Guild_Fete, MyGuildManager.CheckGuildFeteRedPoint)
|
||
--公会十绝阵
|
||
RPData:AddCheckFunc(RedPointType.Guild_DeathPos, DeathPosManager.CheckDeathPosRedPoint)
|
||
-- 成就
|
||
RPData:AddCheckFunc(RedPointType.Achievement_Main, TaskManager.GetAchievementState)
|
||
--天宫秘宝
|
||
RPData:AddCheckFunc(RedPointType.Expedition_Treasure, TreasureOfHeavenManger.RedPoint)
|
||
--主题活动
|
||
-- RPData:AddCheckFunc(RedPointType.TimeLimited,OperatingManager.GetTimeLimitRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.TimeLimitWish, OperatingManager.GetWishDrawRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.TimeLimitWishStore, OperatingManager.CheckTimeLimitHeroStoreRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.WishEquipStore, OperatingManager.CheckWishEquipStoreRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.QianKunBox, OperatingManager.GetQiankunBoxRedPointStatus)
|
||
-- RPData:AddCheckFunc(RedPointType.DynamicActTask, OperatingManager.CheckDynamicActTaskRed)
|
||
RPData:AddCheckFunc(RedPointType.DynamicActTask_MeiRi, OperatingManager.CheckDynamicActTaskRed)
|
||
RPData:AddCheckFunc(RedPointType.DynamicActTask_MeiZhou, OperatingManager.CheckDynamicActTaskRed)
|
||
RPData:AddCheckFunc(RedPointType.DynamicActRecharge, OperatingManager.CheckLeiJiChongZhiRedData)
|
||
RPData:AddCheckFunc(RedPointType.Celebration, DynamicActivityManager.SheJiCheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.LingShouBaoGe, DynamicActivityManager.LingShouUpCheckRed)
|
||
RPData:AddCheckFunc(RedPointType.ShengXingYouLi, DynamicActivityManager.CheckShengXingYouLiRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.XiangYaoDuoBao, DynamicActivityManager.CheckXiangYaoDuoBaoRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.XinJiangLaiXi, DynamicActivityManager.CheckXinJiangLaiXiRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.challengeCopy, CarbonManager.CarbonRedCheck)
|
||
--RPData:AddCheckFunc(RedPointType.HeartDemon, CarbonManager.CarbonRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.EpicExplore_LevleReward, MonsterCampManager.CheckNorMalRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.EpicExplore_MoppingUp, MonsterCampManager.CarbonRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck)
|
||
|
||
--万象境副本
|
||
RPData:AddCheckFunc(RedPointType.People_Mirror, XuanYuanMirrorManager.CarbonRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.Trial, MapTrialManager.TrialRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.TrialReward, MapTrialManager.TrialRewardRedPointCheck)
|
||
|
||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure,
|
||
QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot)
|
||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasureTrail,
|
||
QinglongSerectTreasureManager.GetSerectTreasureTrailRedPot)
|
||
|
||
-- 山河社稷图相关
|
||
RPData:AddCheckFunc(RedPointType.FightLevelBoxReward, FightLevelManager.GetChapterRewardBoxRedPoint,
|
||
FUNCTION_OPEN_TYPE.FIGHTLEVEL)
|
||
RPData:AddCheckFunc(RedPointType.FightLevelDailyReward, FightLevelManager.CheckDailyRewardRed,
|
||
FUNCTION_OPEN_TYPE.FIGHTLEVEL)
|
||
RPData:AddCheckFunc(RedPointType.JourneyWithWind, ActivityGiftManager.JourneyWithWindAllRedPointState)
|
||
|
||
RPData:AddCheckFunc(RedPointType.WeekGiftPage, OperatingManager.CheckWeekGiftPageRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.MonthGiftPage, OperatingManager.CheckMonthGiftPageRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.XiaoYaoYouRedPoint, XiaoYaoManager.CheckRedPoint2)
|
||
--灵兽
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_UpLv, PokemonManager.RefreshPokemonUpLvRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_UpStar, PokemonManager.RefreshPokemonUpStarRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_CanUpZhen, PokemonManager.RefreshPokemonCanUpZhenRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_Fetter, PokemonManager.RefreshPokemonFetterRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_Recruit, PokemonManager.RefreshPokemonRecruitRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Pokemon_ChipCompound, PokemonManager.PokemonChipCompoundRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.Hero_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.SoulPrint_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.TianShuPokemon_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.Equip_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.Weapon_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.Treasure_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.FaXiang_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
RPData:AddCheckFunc(RedPointType.HuaShen_Fetter, TianShuMiJuanManger.CheckRedPointType)
|
||
--跨服天梯
|
||
RPData:AddCheckFunc(RedPointType.JumpServer_HightLadder_HaveMianFeiPanel,
|
||
JumpServerManager.JumpServerHightLadderMianFeiNumRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.JumpServer_HightLadder_Worship,
|
||
JumpServerManager.JumpServerHightLadderWorshipRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.HongMeng_Evory, HarmonyManager.RefreshEnvoyPoint)
|
||
RPData:AddCheckFunc(RedPointType.HongMeng_OpenBox, HarmonyManager.RefreshOpenBoxPoint)
|
||
RPData:AddCheckFunc(RedPointType.HongMeng_UpTower, HarmonyManager.RefreshUpTowerPoint)
|
||
|
||
--牛气冲天
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_1, NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_2, NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_3, NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.NiuQiChongTian_4, NiuQiChongTianManager.CheckNiuQiChongTianRedPoint)
|
||
|
||
--福星高照
|
||
RPData:AddCheckFunc(RedPointType.FuXingGaoZhao, FuXingGaoZhaoManager.CheckRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.LimitExchange_GoExchange, ActivityGiftManager.IsExchangeRedShow)
|
||
--十五日登陆
|
||
RPData:AddCheckFunc(RedPointType.FifteenDayGift_1, FifteenDayGiftManager.CheckRedPoint)
|
||
|
||
RPData:AddCheckFunc(RedPointType.wujinBianDui, EndLessMapManager.CheckCanUseHeroNew)
|
||
RPData:AddCheckFunc(RedPointType.wujinTreasure, EndLessMapManager.CheckoutRedPointTreasure)
|
||
RPData:AddCheckFunc(RedPointType.wujinMission, EndLessMapManager.CheckoutRedPointMission)
|
||
RPData:AddCheckFunc(RedPointType.EndlessPanel, EndLessMapManager.ChecRedPointEndLess)
|
||
--化虚坛英雄合成
|
||
RPData:AddCheckFunc(RedPointType.Huaxutan_CompoundHero, HeroManager.GetAllHeroCompoundRedPoint)
|
||
--主角修行
|
||
RPData:AddCheckFunc(RedPointType.PersonTrail, MonsterCampManager.FourElementRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.BuddishTrail, MonsterCampManager.FourElementRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.DemonTrail, MonsterCampManager.FourElementRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.TaoistTrail, MonsterCampManager.FourElementRedCheck)
|
||
|
||
RPData:AddCheckFunc(RedPointType.PersonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||
|
||
--建木神树
|
||
RPData:AddCheckFunc(RedPointType.Sacred, SacredTreeManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.Practice_upgrade, PracticeManager.PracticeCheckUpgrade, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.Practice_imprint, PracticeManager.PracticeCheckImprint, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.Practice_fourQua, PracticeManager.CheckFourQuadrantRed, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.Practice_Cultivation, PracticeManager.CheckPlayerCultivetionRed,
|
||
FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.chaofanrushengRed, ActivityGiftManager.CheckRedPointChaofanRuSheng)
|
||
RPData:AddCheckFunc(RedPointType.UpStarGift, ActivityGiftManager.CheckRedPointUpStarGift)
|
||
--山河试炼
|
||
RPData:AddCheckFunc(RedPointType.FightLevelTrial, FightLevelManager.CheckTrialRedPoint)
|
||
|
||
--寻宝迷踪
|
||
RPData:AddCheckFunc(RedPointType.XunBaoMiZong, DynamicActivityManager.XunBaoMiZongRedCheck)
|
||
|
||
RPData:AddCheckFunc(RedPointType.linglongBaojing, LingLongBaoJingManager.CheckRedPointLingLong)
|
||
RPData:AddCheckFunc(RedPointType.TaiChuMiJuan, DynamicActivityManager.CheckRedPointTaiChu)
|
||
--七界试炼
|
||
RPData:AddCheckFunc(RedPointType.QiJieShiLian, QiJieShiLianManager.CheckQiJieRedPoint,
|
||
FUNCTION_OPEN_TYPE.QIJIESHILIAN)
|
||
--灵脉秘境
|
||
RPData:AddCheckFunc(RedPointType.LingMaiMiJing, LingMaiMiJingManager.CheckRedPoint, FUNCTION_OPEN_TYPE.LINGMAIMIJING)
|
||
--玉虚论道
|
||
RPData:AddCheckFunc(RedPointType.WorldArena_reward, WorldArenaManager.CheckRewardPoint)
|
||
RPData:AddCheckFunc(RedPointType.LikeabilityRed, LikabilityManager.CheckRedPot)
|
||
--御剑行
|
||
RPData:AddCheckFunc(RedPointType.YuJianXingMian, YuJianXingManager.CheckRedPoint)
|
||
--新百宝商会
|
||
RPData:AddCheckFunc(RedPointType.TreasureStoreSeason2, ActivityGiftManager.TreasureStoreSeason2RedCheck)
|
||
--主角技能
|
||
RPData:AddCheckFunc(RedPointType.playerSkill1, PracticeManager.CheckPlayerSkillRed, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.playerSkill2, PracticeManager.CheckPlayerSkillRed, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.playerSkill3, PracticeManager.CheckPlayerSkillRed, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
RPData:AddCheckFunc(RedPointType.playerSkill4, PracticeManager.CheckPlayerSkillRed, FUNCTION_OPEN_TYPE.PRACTICE)
|
||
--三界降魔
|
||
RPData:AddCheckFunc(RedPointType.DemonSlayerNew, CommonActPageManager.DemonSlayerNewRedCheck)
|
||
|
||
-- 周卡
|
||
RPData:AddCheckFunc(RedPointType.WeekCardOpen, WeekCardManager.CheckRedOpen)
|
||
RPData:AddCheckFunc(RedPointType.WeekCardReward, WeekCardManager.CheckRedReward)
|
||
RPData:AddCheckFunc(RedPointType.ZhongShenKa, ActivityGiftManager.CheckZhongShenKaRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.haoHuaBuJi, ActivityGiftManager.CheckHHBJRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.ImGM, ActivityGiftManager.CheckImGMRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.tailsmanSoul_gold, TailsManSoulManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.tailsmanSoul_red, TailsManSoulManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.tailsmanSoul_whiteGold, TailsManSoulManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.tailsmanSoul_blue, TailsManSoulManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.tailsmanSoul_whiteBlue, TailsManSoulManager.CheckRedData)
|
||
|
||
RPData:AddCheckFunc(RedPointType.incarnation_people, IncarnationManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.incarnation_buddish, IncarnationManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.incarnation_demon, IncarnationManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.incarnation_taoist, IncarnationManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.incarnation_Kong, IncarnationManager.CheckRedData)
|
||
RPData:AddCheckFunc(RedPointType.incarnation_force, IncarnationManager.CheckPowerBtnRedData)
|
||
|
||
RPData:AddCheckFunc(RedPointType.tiandihonglu, OperatingManager.GetTianDiHongLuRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.recruitTreasure_one, RecruitTreasureManager.GetRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.recruitTreasure_two, RecruitTreasureManager.GetRedPointStatus)
|
||
RPData:AddCheckFunc(RedPointType.recruitTreasure_three, RecruitTreasureManager.GetRedPointStatus)
|
||
--命格
|
||
--RPData:AddCheckFunc(RedPointType.Gem,GemManager.RedPointCheck,FUNCTION_OPEN_TYPE.Gem)
|
||
RPData:AddCheckFunc(RedPointType.Gem_1, GemNewManager.CheckGemRed)
|
||
RPData:AddCheckFunc(RedPointType.Gem_2, GemNewManager.CheckSuperGemRed)
|
||
RPData:AddCheckFunc(RedPointType.ExploreFunc, ExploreManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.playerGift, GiftManager.CheckPlayerRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.chaozhifanli, DynamicActivityManager.CheckRedPointPremium)
|
||
RPData:AddCheckFunc(RedPointType.chaozhifanli6, DynamicActivityManager.CheckRedPointPremiumSingle)
|
||
RPData:AddCheckFunc(RedPointType.chaozhifanli30, DynamicActivityManager.CheckRedPointPremiumSingle)
|
||
--家园
|
||
RPData:AddCheckFunc(RedPointType.HomeLand, TrainBuildManager.CheckRedMain)
|
||
RPData:AddCheckFunc(RedPointType.FestevalRed, ActivityGiftManager.FestevalRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.EightLoginReward, ActivityGiftManager.CheckLoginRewardRedPoint)
|
||
--超值基金
|
||
RPData:AddCheckFunc(RedPointType.jijin128, CommonActPageManager.ChaoZhiJiJin128Red)
|
||
RPData:AddCheckFunc(RedPointType.jijin328, CommonActPageManager.ChaoZhiJiJin328Red)
|
||
RPData:AddCheckFunc(RedPointType.HotRank, DynamicActivityManager.CheckHotRankRedPoint)
|
||
--战力冲刺
|
||
RPData:AddCheckFunc(RedPointType.PowerRiceGool, CommonActPageManager.PowerRiceRedCheck)
|
||
RPData:AddCheckFunc(RedPointType.KaiFuChongBang, CommonActPageManager.ChongBangCheckRed)
|
||
RPData:AddCheckFunc(RedPointType.eastSeaFindGod1, CommonActPageManager.GetRedPointEastSeaFindGodnew)
|
||
RPData:AddCheckFunc(RedPointType.eastSeaFindGod2, CommonActPageManager.GetRedPointEastSeaFindGodnew)
|
||
RPData:AddCheckFunc(RedPointType.eastSeaFindGod3, CommonActPageManager.GetRedPointEastSeaFindGodnew)
|
||
RPData:AddCheckFunc(RedPointType.eastSeaFindGod4, CommonActPageManager.GetRedPointEastSeaFindGodnew)
|
||
--数字游戏
|
||
RPData:AddCheckFunc(RedPointType.numberGame, RatioNumberManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.MingWangPri, DynamicActivityManager.CheckMingWangRed)
|
||
RPData:AddCheckFunc(RedPointType.song10Wan, ActivityGiftManager.GetSong10WanRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.tuijianzhenrong, CommonActPageManager.CheckTuiJianZhenRongRedpoint)
|
||
RPData:AddCheckFunc(RedPointType.godsWayTower, GodsWayTowerManager.CheckRedPointStatus)
|
||
|
||
RPData:AddCheckFunc(RedPointType.HelpFight, HelpFightManager.CheckRedPoint)
|
||
RPData:AddCheckFunc(RedPointType.TaSuiLingXiao, ActivityGiftManager.CheckTaSuiLingXiaoRed)
|
||
end
|
||
|
||
-- 向红点绑定物体
|
||
function this.BindObject(rpType, rpObj)
|
||
if not rpObj or not rpType then
|
||
LogError("rpObj:" .. tostring(rpObj) .. " rpType:" .. tostring(rpType))
|
||
return
|
||
end
|
||
BindObjs[rpType] = BindObjs[rpType] or {}
|
||
for index, value in ipairs(BindObjs[rpType]) do
|
||
if value == rpObj then
|
||
--Log("红点类型 = "..rpType..", 重复绑定了物体,取消该次绑定")
|
||
return
|
||
end
|
||
end
|
||
table.insert(BindObjs[rpType], rpObj)
|
||
--Log("红点类型 = "..rpType..", 绑定了新物体,当前绑定的物体数量为 = "..#BindObjs[rpType])
|
||
-- 根据状态设置红点现隐
|
||
rpObj:SetActive(this.GetRedPointStatus(rpType) == RedPointStatus.Show)
|
||
end
|
||
|
||
-- 解绑物体
|
||
function this.ClearObject(rpType, rpObj)
|
||
if rpObj then
|
||
local indexToKill = nil
|
||
if not BindObjs or not BindObjs[rpType] then
|
||
return
|
||
end
|
||
for index, obj in pairs(BindObjs[rpType]) do
|
||
if rpObj == obj then
|
||
indexToKill = index
|
||
break
|
||
end
|
||
end
|
||
if indexToKill then
|
||
table.remove(BindObjs[rpType], indexToKill)
|
||
--Log("红点类型 = "..rpType..", 解绑了一个物体,当前绑定的物体数量为 = "..#BindObjs[rpType])
|
||
else
|
||
--LogRed("红点类型 ".. rpType .. ",在该红点绑定物体中没有找到要解除绑定的物体,请检查")
|
||
end
|
||
else
|
||
if BindObjs then
|
||
BindObjs[rpType] = {}
|
||
end
|
||
--LogRed("红点类型 = "..rpType..", 解绑了所有物体,当前绑定的物体数量为 = "..#BindObjs[rpType])
|
||
end
|
||
end
|
||
|
||
-- 设置服务器红点数据
|
||
function this.SetServerRedPointData(list)
|
||
local serverList = {}
|
||
for _, rpType in ipairs(ServerRedType) do
|
||
serverList[rpType] = 0
|
||
end
|
||
-- list中保存要显示的红点
|
||
if list then
|
||
for _, rpType in ipairs(list) do
|
||
Log("服务器红点数据::::" .. rpType)
|
||
serverList[rpType] = 1
|
||
end
|
||
end
|
||
RPData:SetServerRedData(serverList)
|
||
end
|
||
|
||
--- 获取红点状态
|
||
function this.GetRedPointStatus(rpType)
|
||
local value = RPData:GetRedValue(rpType)
|
||
if not value then
|
||
return RedPointStatus.Hide
|
||
end
|
||
if value == 0 then
|
||
return RedPointStatus.Hide
|
||
end
|
||
return RedPointStatus.Show
|
||
end
|
||
|
||
--- 设置红点状态
|
||
function this.SetRedPointStatus(rpType, status)
|
||
local value = status == RedPointStatus.Show and 1 or 0
|
||
local result = RPData:SetRedValue(rpType, value)
|
||
-- 判断是否设置成功
|
||
if result then
|
||
this.RefreshRedObjectStatus(rpType)
|
||
end
|
||
end
|
||
|
||
--- 设置服务器红点状态
|
||
function this.SetServerRedPointStatus(rpType, status)
|
||
local value = status == RedPointStatus.Show and 1 or 0
|
||
local result = RPData:SetServerRed(rpType, value)
|
||
-- 判断是否设置成功
|
||
if result then
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
end
|
||
|
||
--- 检测红点状态
|
||
function this.CheckRedPointStatus(rpType)
|
||
if this.isDirty then
|
||
if not table.indexof(this.refreshList, rpType) then
|
||
table.insert(this.refreshList, rpType)
|
||
end
|
||
else
|
||
--
|
||
this.isDirty = true
|
||
this.LateUpdateTime = Time.realtimeSinceStartup
|
||
--
|
||
if not table.indexof(this.refreshList, rpType) then
|
||
table.insert(this.refreshList, rpType)
|
||
end
|
||
end
|
||
-- -- 判断是否需要刷新红点显示
|
||
-- if RPData:CheckRedPoint(rpType) then
|
||
-- this.RefreshRedObjectStatus(rpType)
|
||
-- end
|
||
end
|
||
|
||
--- 检测所有红点状态
|
||
function this.CheckAllRedPointStatus()
|
||
-- 服务器红点
|
||
local serverList = RPData:GetServerRedData()
|
||
for rpType, _ in pairs(serverList) do
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
-- 本地红点
|
||
local checkList = RPData:GetCheckList()
|
||
for rpType, _ in pairs(checkList) do
|
||
this.CheckRedPointStatus(rpType)
|
||
end
|
||
end
|
||
|
||
--- 刷新对应物体的显示
|
||
function this.RefreshRedObjectStatus(rpType)
|
||
-- 检测红点状态
|
||
local state = this.GetRedPointStatus(rpType)
|
||
if BindObjs[rpType] then
|
||
table.walk(BindObjs[rpType], function(bindObj)
|
||
if bindObj and not IsNull(bindObj) and bindObj.gameObject then
|
||
bindObj.gameObject:SetActive(state == RedPointStatus.Show)
|
||
else
|
||
--LogError("红点类型 ".. rpType ..", 对应红点对象已销毁,但未清除绑定,请检查代码")
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 向父级递归
|
||
local parent = RPData:GetRedParent(rpType)
|
||
if parent then
|
||
this.RefreshRedObjectStatus(parent)
|
||
end
|
||
end
|
||
|
||
function this.ClearNullReference()
|
||
for _, objs in pairs(BindObjs) do
|
||
local indexToKill = {}
|
||
for k, obj in pairs(objs) do
|
||
if IsNull(obj) then
|
||
table.insert(indexToKill, k)
|
||
end
|
||
end
|
||
for _, index in ipairs(indexToKill) do
|
||
objs[index] = nil
|
||
end
|
||
end
|
||
end
|
||
|
||
return this
|