207 lines
8.3 KiB
Lua
207 lines
8.3 KiB
Lua
require("Base/BasePanel")
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PokemonSummonOneResultPanel = Inherit(BasePanel)
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local this = PokemonSummonOneResultPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local itemNum = 0 --抽卡小号道具数量
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local isFree = false
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local itemId = 0
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local RecruitMaxtimesId = 0
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local freeTimesId = 0
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local recType = {}
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--活动抽卡类型(动态的数据)
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local drawtType = {
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FindFairySingle = 0,
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}
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local YaojingCallPrivilegeId = 2006
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local orginLayer
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local itemViewList = {}
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--初始化组件(用于子类重写)
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function PokemonSummonOneResultPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.content3 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content3")
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this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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this.tipText = Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
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this.content = Util.GetGameObject(self.gameObject, "content")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function PokemonSummonOneResultPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.openOneAgainButton, function()
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--是否超过每日最大上限
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local d = RecruitManager.GetExpendData(this.recruitType)
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if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < 1 then
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PopupTipPanel.ShowTip(Language[10587])
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return
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end
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--是否妖晶,是否超过每日妖晶最大上限
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if itemId == 16 then
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if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 1 then
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PopupTipPanel.ShowTip(Language[10599])
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return
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end
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end
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if not isFree then
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if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name) .. Language[10584])
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return
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end
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end
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local recruitOne = function()
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RecruitManager.RecruitRequest(this.recruitType, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId, 1) --记录抽卡次数
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if itemId == 16 and not isFree then
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PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId, 1) --记录妖晶抽卡次数
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end
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UIManager.OpenPanel(UIName.PokemonSingleResultPanel, this.recruitType, msg.drop, nil, recType)
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--CheckRedPointStatus(RedPointType.QianKunBox)
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end, freeTimesId, itemId, itemNum)
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. recType[2])
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if state == 0 and d[1] == 16 and not isFree then
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UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, this.recruitType, recruitOne,
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itemNum)
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else
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recruitOne()
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function PokemonSummonOneResultPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PokemonSummonOneResultPanel:RemoveListener()
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end
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function PokemonSummonOneResultPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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if this.view then
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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end
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end
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--界面打开时调用(用于子类重写)
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function PokemonSummonOneResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou })
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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recType = args[3]
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this.detailImage:SetActive(true)
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this.content3:SetActive(true)
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--获取免费次数
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local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting, RecruitType.LingShowSingle)
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freeTimesId = currLottery.FreeTimes
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RecruitMaxtimesId = currLottery.MaxTimes
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local freeTime = 0
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if freeTimesId > 0 then
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freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId] = freeTime
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end
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isFree = freeTime and freeTime >= 1
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if isFree then
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itemId = 0
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this.itemNum3.gameObject:SetActive(false)
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this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text = Language[10588]
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this.tipText.gameObject:SetActive(false)
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else
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this.itemNum3.gameObject:SetActive(true)
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this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text = Language[10589]
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itemId = 0
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local d = RecruitManager.GetExpendData(this.recruitType)
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itemId = d[1]
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itemNum = d[2]
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--是否激活特权
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local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
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if itemId == 16 and isActive then
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local currPrivilege = privilegeConfig[3004]
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local curShenzunLv = GetShenzunLv()
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local conditionIndex = curShenzunLv + 1
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itemNum = itemNum * (1 + currPrivilege.Condition[conditionIndex][2] / 10000)
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end
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if itemId == 16 then
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this.tipText.gameObject:SetActive(true)
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this.tipText.text = string.format(Language[12066],
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PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId),
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PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
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else
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this.tipText.gameObject:SetActive(false)
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end
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this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text = "×" .. itemNum
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end
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this.itemDataList = {}
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this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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--抽奖赠送物品
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local tenConfig = lotterySetting[RecruitType.LingShowSingle]
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local itemid = 0
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local itemnum = 0
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local ishave = false
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if tenConfig then
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itemid = tenConfig.TenTimesMustGetItem[1][1]
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itemnum = tenConfig.TenTimesMustGetItem[1][2]
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end
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for key, value in pairs(this.itemDataList) do
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if ishave == false and value.sId == itemid and value.num == itemnum then
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table.removebyvalue(this.itemDataList, value)
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ishave = true
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end
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end
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this.detailText.text = string.format(Language[12067], itemnum, GetLanguageStrById(ItemConfig[itemid].Name))
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if not itemViewList then
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itemViewList = {}
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end
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for k, v in pairs(itemViewList) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #this.itemDataList do
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if not itemViewList[i] then
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Util.GetTransform(this.content, "itemContent" .. i).gameObject:SetActive(true)
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itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent" .. i))
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end
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itemViewList[i].gameObject:SetActive(true)
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itemViewList[i]:OnOpen(true, this.itemDataList[i], 1.4, true, false, false, self.sortingOrder)
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end
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end
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--界面关闭时调用(用于子类重写)
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function PokemonSummonOneResultPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function PokemonSummonOneResultPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.view = nil
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itemViewList = {}
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end
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return PokemonSummonOneResultPanel
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