miduo_client/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonSummonPanel.lua

353 lines
14 KiB
Lua

require("Base/BasePanel")
local PokemonSummonPanel = Inherit(BasePanel)
local MazeTreasureSetting = ConfigManager.GetConfig(ConfigName.MazeTreasureSetting)
local bType = {
Btn1 = 1,
Btn10 = 2
}
--type与lotterySetting表中的id对应
local btns = { [bType.Btn1] = { name = "once", isInfo = Language[10577] }, [bType.Btn10] = { name = "ten", isInfo = Language[10578] } }
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local freeTime = 0 --免费抽取次数
local isActive = false --是否激活特权
local leftTime = 0 --特权剩余时间
local YaojingCallPrivilegeId = 2006
function PokemonSummonPanel:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.btn_back = Util.GetGameObject(self.transform, "btn_back")
self.buffImg = Util.GetGameObject(self.transform, "tokenImg"):GetComponent("Image")
self.infoTxt = Util.GetGameObject(self.transform, "hint"):GetComponent("Text")
self.leftTimeObj = Util.GetGameObject(self.transform, "leftTimeObj")
self.leftTimeTxt = Util.GetGameObject(self.transform, "leftTimeObj/leftTimeTxt"):GetComponent("Text")
self.btn_shop = Util.GetGameObject(self.transform, "btn_shop")
self.btn_reward = Util.GetGameObject(self.transform, "btn_rewardPool")
self.btn_one = Util.GetGameObject(self.transform, "btngroup/once")
self.oneHintTxt = Util.GetGameObject(self.btn_one, "Tip"):GetComponent("Text")
self.btn_ten = Util.GetGameObject(self.transform, "btngroup/ten")
self.tenHintTxt = Util.GetGameObject(self.btn_ten, "Tip"):GetComponent("Text")
self.btn_activate = Util.GetGameObject(self.transform, "btn_activate")
Util.GetGameObject(self.btn_activate, "Text"):GetComponent("Text").text = Language[10724]
self.limitTxt = Util.GetGameObject(self.transform, "limit"):GetComponent("Text")
self.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
self.changZhuEffect = Util.GetGameObject(self.transform, "effect/Effect_Dan_changzhu")
self.Effect_Dan_posui = Util.GetGameObject(self.transform, "effect/Effect_Dan_posui")
self.mask = Util.GetGameObject(self.transform, "mask")
self.btnEffect = Util.GetGameObject(self.btn_activate, "UI_Effect_MianBan_GuaJi_Ani")
end
function PokemonSummonPanel:BindEvent()
--奖励按钮
Util.AddClick(self.btn_reward, function()
UIManager.OpenPanel(UIName.RewardPreviewPopup, PRE_REWARD_POOL_TYPE.LING_SHOU)
end)
--激活按钮
Util.AddClick(self.btn_shop, function()
JumpManager.GoJump(3002)
--self.shop:SetActive(true)
--self.btnBack:SetActive(false)
--self.livename = "live2d_ui_h_52_xx_pf1"
--self.liveNode = poolManager:LoadLive(self.livename, self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
--self:storeShow()--商店
end)
Util.AddClick(self.btn_back, function()
self:ClosePanel()
end)
Util.AddClick(self.btn_activate, function()
--激活特权
DynamicActivityManager.SetSelectIndex(DataType.Direct, { 7105 })
JumpManager.GoJump(MazeTreasureSetting[1].Jump)
end)
end
function PokemonSummonPanel:OnShow()
self.changZhuEffect.gameObject:SetActive(true)
self.mask.gameObject:SetActive(false)
self.Effect_Dan_posui.gameObject:SetActive(false)
CheckRedPointStatus(RedPointType.Pokemon_Recruit)
self.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou })
self.infoTxt.text = Language[12068]
--是否显示特权
isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
if isActive then
self.leftTimeObj.gameObject:SetActive(false)
Util.SetGray(self.buffImg.gameObject, false)
leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(3004)
self.leftTimeTxt.text = Language[10569] .. GetLeftTimeStrByDeltaTime(leftTime)
self.btn_activate.gameObject:SetActive(false)
else
Util.SetGray(self.buffImg.gameObject, true)
self.leftTimeObj.gameObject:SetActive(false)
self.btn_activate.gameObject:SetActive(false)
end
self:refreshBtnShow() --刷新按钮显示
self:timeCountDown() --时间
Util.SetParticleSortLayer(self.changZhuEffect, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.Effect_Dan_posui, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.btnEffect, self.sortingOrder + 1)
end
function PokemonSummonPanel:refreshBtnShow()
local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting, RecruitType.LingShowSingle)
local freeTimesId = currLottery.FreeTimes
local maxtimesId = currLottery.MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
local curTimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
self.tenHintTxt.text = string.format(Language[12066],
PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId),
PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
self.limitTxt.text = Language[10596] .. curTimes .. "/" .. PrivilegeManager.GetPrivilegeNumber(maxtimesId)
if freeTimesId > 0 then
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
end
--按钮赋值
for n, m in ipairs(btns) do
local btn = Util.GetGameObject(self.gameObject, m.name)
local redPot = Util.GetGameObject(btn.gameObject, "redPoint")
local info = Util.GetGameObject(btn.gameObject, "layout/Text"):GetComponent("Text")
local icon = Util.GetGameObject(btn.gameObject, "layout/icon"):GetComponent("Image")
local num = Util.GetGameObject(btn.gameObject, "layout/num"):GetComponent("Text")
local tip = Util.GetGameObject(btn.gameObject, "Tip"):GetComponent("Text")
--存在免费次数 并且 免费>=1 并且是1按钮
local isFree = freeTime and freeTime >= 1 and n == bType.Btn1
redPot.gameObject:SetActive(isFree)
icon.gameObject:SetActive(not isFree)
num.gameObject:SetActive(not isFree)
local itemId = 0
local itemNum = 0
local type = 0
if n == bType.Btn1 then
type = currLottery.Id
else
type = ConfigManager.GetConfigData(ConfigName.LotterySetting, RecruitType.LingShowTen).Id
end
local d = RecruitManager.GetExpendData(type)
if isFree then
info.text = " " .. Language[10583]
else
itemId = d[1]
itemNum = d[2]
--如果当前是用妖晶抽卡 and 激活了特权
if itemId == 16 and isActive then
local currPrivilege = privilegeConfig[3004]
if currPrivilege then
local curShenzunLv = GetShenzunLv()
local conditionIndex = curShenzunLv + 1
itemNum = itemNum * (1 + currPrivilege.Condition[conditionIndex][2] / 10000)
end
end
icon.sprite = self.spLoader:LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
info.text = m.isInfo
num.text = "x" .. PrintWanNum2(itemNum)
end
Util.AddOnceClick(btn, function()
local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" ..
RecruitType.LingShowTen)
if n == bType.Btn1 then
if isFree then
self:Recruit(RecruitType.LingShowSingle, maxtimesId, 0, 0, state, freeTimesId,
{ RecruitType.LingShowSingle, RecruitType.LingShowTen })
else
self:Recruit(RecruitType.LingShowSingle, maxtimesId, itemId, itemNum, state, freeTimesId,
{ RecruitType.LingShowSingle, RecruitType.LingShowTen })
end
elseif n == bType.Btn10 then
self:Recruit(RecruitType.LingShowTen, maxtimesId, itemId, itemNum, state, freeTimesId,
{ RecruitType.LingShowTen, RecruitType.LingShowTen })
end
end)
end
end
function PokemonSummonPanel:Recruit(id, RecruitMaxtimesId, itemId, itemNum, state, freeTimesId, recruitType)
local num = 0
if id == RecruitType.LingShowSingle then
num = 1
else
num = 10
end
--是否超过每日最大上限
if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < num then
PopupTipPanel.ShowTip(Language[10587])
return
end
--是否妖晶,是否超过每日妖晶最大上限
if itemId == 16 then
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < num then
PopupTipPanel.ShowTip(Language[10599])
return
end
end
if itemId ~= 0 then
if BagManager.GetItemCountById(itemId) < itemNum then
PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name) .. Language[10584])
return
end
end
if itemId == 16 and state == 0 then
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, id,
function()
RecruitManager.RecruitRequest(id,
function(msg)
self.changZhuEffect:SetActive(false)
self.Effect_Dan_posui:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Lingshoushan)
self.mask.gameObject:SetActive(true)
Timer.New(function()
self.mask.gameObject:SetActive(false)
self.Effect_Dan_posui:SetActive(false)
self.changZhuEffect:SetActive(true)
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId, num) --记录抽卡次数
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId, num) --记录妖晶抽卡次数
UIManager.OpenPanel(UIName.PokemonSingleResultPanel, id, msg.drop, nil, recruitType)
end, 1.2):Start()
end,
freeTimesId, itemId, itemNum)
end,
itemNum)
else
RecruitManager.RecruitRequest(id, function(msg)
self.changZhuEffect:SetActive(false)
self.Effect_Dan_posui:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Lingshoushan)
self.mask.gameObject:SetActive(true)
Timer.New(function()
self.mask.gameObject:SetActive(false)
self.Effect_Dan_posui:SetActive(false)
self.changZhuEffect:SetActive(true)
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId, num) --记录抽卡次数
if itemId == 16 then
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId, num) --记录妖晶抽卡次数
end
UIManager.OpenPanel(UIName.PokemonSingleResultPanel, id, msg.drop, nil, recruitType)
end, 1.2):Start()
end, freeTimesId, itemId, itemNum)
end
end
--商店
function PokemonSummonPanel:storeShow()
if not self.shopView then
self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
end
self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP)
end
--时间
function PokemonSummonPanel:timeCountDown()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.timer2 then
self.timer2:Stop()
self.timer2 = nil
end
if freeTime > 0 then
self.oneHintTxt.text = string.format(Language[12069], freeTime)
else
local timeDown = CalculateSecondsNowTo_N_OClock(0) --领取按钮的倒计时
self.oneHintTxt.text = string.format(Language[12070], TimeToHMS(timeDown))
--免费次数刷新倒计时
self.timer = Timer.New(function()
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
return
end
timeDown = timeDown - 1
self.oneHintTxt.text = string.format(Language[12070], TimeToHMS(timeDown))
end, 1, -1, true)
self.timer:Start()
end
--特权剩余时间倒计时
if leftTime > 0 then
self.timer2 = Timer.New(function()
if leftTime < 1 then
self.timer2:Stop()
self.timer2 = nil
return
end
leftTime = leftTime - 1
self.leftTimeTxt.text = Language[10569] .. GetLeftTimeStrByDeltaTime(leftTime)
end, 1, -1, true)
self.timer2:Start()
end
end
--- 将一段时间转换为天时分秒
function PokemonSummonPanel:TimeToDHMS(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if day <= 0 and hour <= 0 then
return string.format(Language[10571], minute, sec)
else
return string.format(Language[10572], day, hour)
end
end
local orginLayer = 0
function PokemonSummonPanel:OnSortingOrderChange()
-- Util.AddParticleSortLayer(self.changZhuEffect, self.sortingOrder - orginLayer)
-- Util.AddParticleSortLayer(self.Effect_Dan_posui, self.sortingOrder - orginLayer)
-- Util.AddParticleSortLayer(self.btnEffect, self.sortingOrder - orginLayer)
Util.SetParticleSortLayer(self.changZhuEffect, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.Effect_Dan_posui, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.btnEffect, self.sortingOrder + 1)
orginLayer = self.sortingOrder
end
function PokemonSummonPanel:OnClose()
self.gameObject:SetActive(false)
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.timer2 then
self.timer2:Stop()
self.timer2 = nil
end
if self.shopView then
self.shopView = SubUIManager.Close(self.shopView)
self.shopView = nil
end
end
--界面销毁时调用(用于子类重写)
function PokemonSummonPanel:OnDestroy()
self.spLoader:Destroy()
orginLayer = 0
SubUIManager.Close(self.upView)
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.timer2 then
self.timer2:Stop()
self.timer2 = nil
end
end
return PokemonSummonPanel