miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua

213 lines
7.8 KiB
Lua

----- 送神弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder = 0
local heros = nil
local confirmFunc = nil
local currHeroId = 0
local curPage = 1
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
this.FourStarUpTip = Util.GetGameObject(gameObject, "tip"):GetComponent("Text")
this.FourStarUpTip.text = Language[12280]
this.selectObj = Util.GetGameObject(gameObject, "choosed")
this.prefab = Util.GetGameObject(gameObject, "item")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
this.preList = {}
local rootHight = this.root.transform.rect.height
local width = this.root.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.root.transform,
this.prefab, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(20, 80))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
this.ScrollView.elastic = false
this.selectBar = Util.GetGameObject(gameObject, "selectBar")
this.light = Util.GetGameObject(this.selectBar, "selectBtn")
this.btnList = {}
for i = 1, 6 do
this.btnList[i] = Util.GetGameObject(this.selectBar, "btn" .. i)
end
this.choosedList = {}
end
function this:BindEvent()
Util.AddClick(this.cancelBtn, function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn, function()
if confirmFunc then
confirmFunc(currHeroId)
end
parent:ClosePanel()
end)
for i = 1, 6 do
Util.AddClick(this.btnList[i], function()
if curPage ~= i then
this:Refresh(i)
end
end)
end
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent, _args)
heros = _args[1]
currHeroId = _args[2]
confirmFunc = _args[3]
-- 标题修改
local title = _args[4]
this.titleText.text = title or Language[12281]
parent = _parent
sortingOrder = _parent.sortingOrder
local default = 2
if currHeroId and currHeroId ~= 0 then
for index, value in ipairs(heros) do
if value[1] == currHeroId then
default = value[2]
break
end
end
end
this:Refresh(default)
end
function this:Refresh(_page)
curPage = _page
this.light.transform:SetParent(this.btnList[_page].transform)
this.light.transform.localPosition = Vector3.zero
local heroDatas = {}
for i = 1, #heros do
-- LogError(heros[i][1].." "..heros[i][2].." "..heros[i][3])
local CONFIG = heros[i][2] and itemConfig or heroConfig
if CONFIG[heros[i][1]] then
if not heroDatas[heros[i][2]] then
heroDatas[heros[i][2]] = {}
end
LogError("groupid=="..CONFIG[heros[i][1]].RewardGroup[1].." "..heros[i][1].." "..heros[i][2])
local group = ConfigManager.TryGetConfigData(ConfigName.RewardGroup, CONFIG[heros[i][1]].RewardGroup[1])
local heroId = 0
if group and group.ShowItem then
--LogError("group.ShowItem[1]=="..group.ShowItem[1])
--LogError("group.ShowItem[1][1]=="..group.ShowItem[1][1])
heroId = group.ShowItem[1][1]
end
--如果没有3 说明是升星活动进来的这个界面
if heros[i][3] then
-- 特殊物品 或者 加入了版本的神将
if heros[i][2] == 6 or (group and HeroManager.InVersion(group.ShowItem[1][1])) then
table.insert(heroDatas[heros[i][2]], { CONFIG[heros[i][1]], heros[i][2], heros[i][3], heros[i][1],
heroId })
end
else
if heros[i][2] == 6 or HeroManager.InVersion(heros[i][1]) then
LogError("---------------------groupid=="..CONFIG[heros[i][1]].RewardGroup[1].." "..heros[i][1].." "..heros[i][2])
table.insert(heroDatas[heros[i][2]], { CONFIG[heros[i][1]], heros[i][2], heros[i][3], heros[i][1] })
end
end
end
end
for i = 1, 6 do
if not heroDatas[i] then
this.btnList[i]:SetActive(false)
else
this.btnList[i]:SetActive(true)
end
end
this.ScrollView:SetData(heroDatas[curPage], function(index, go)
this.SingleHeroDataShow(go, heroDatas[curPage][index], index)
end)
end
--英雄单个数据展示
function this.SingleHeroDataShow(go, _heroData, _index)
local heroData = _heroData[1]
local itemType = _heroData[2]
LogError("herodata id==" .. heroData.Id)
local _go = go
_go.gameObject:SetActive(true)
local frame = Util.GetGameObject(_go.transform, "frame"):GetComponent("Image")
local name = Util.GetGameObject(_go.transform, "Text"):GetComponent("Text")
local icon = Util.GetGameObject(_go.transform, "icon"):GetComponent("Image")
local proIcon = Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image")
proIcon.gameObject:SetActive(true)
local starGrid = Util.GetGameObject(_go.transform, "star")
local numText = Util.GetGameObject(_go.transform, "numTxt"):GetComponent("Text")
local chipImg = Util.GetGameObject(_go.transform, "chipFrame"):GetComponent("Image")
chipImg.gameObject:SetActive(false)
starGrid:SetActive(true)
local choosed = Util.GetGameObject(_go.transform, "choosed")
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
-- if itemType ~= 6 then
-- name.text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
-- icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name)
-- proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
-- SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
-- frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung")
-- numText.gameObject:SetActive(false)
-- else
name.text = SubString2(GetLanguageStrById(heroData.Name), 8)
icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.ResourceID].Name)
proIcon.gameObject:SetActive(false)
starGrid:SetActive(false)
numText.gameObject:SetActive(true)
numText.text = _heroData[3]
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quantity, heroData.Star))
if heroData.ItemType == 2 then
chipImg.gameObject:SetActive(true)
chipImg.sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(heroData.Quantity))
-- body
end
--end
this.choosedList[go] = choosed
this.choosedList[go]:SetActive(heroData.Id == currHeroId)
Util.AddOnceClick(cardclickBtn, function()
currHeroId = heroData.Id
for k, v in pairs(this.choosedList) do
v:SetActive(false)
end
choosed:SetActive(true)
end)
Util.AddLongPressClick(cardclickBtn, function()
if itemType ~= 6 then
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, _heroData[5], 10)
else
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, heroData.Id)
end
end, 0.5)
end
function this:OnClose()
currHeroId = 0
heros = nil
end
function this:OnDestroy()
this.spLoader:Destroy()
this.choosedList = {}
this.btnList = {}
end
return this