110 lines
3.7 KiB
Lua
110 lines
3.7 KiB
Lua
----- 公会技能重置弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--层级
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local sortingOrder = 0
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--传入不定参
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local _args = {}
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--传入选择英雄计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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local resetIndex = 1
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local fun = nil
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local item, num
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "cancelBtn")
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this.resetBtn = Util.GetGameObject(gameObject, "resetBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn, function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.resetBtn, function()
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if BagManager.GetItemCountById(item) < num then
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PopupTipPanel.ShowTip(Language[11562])
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return
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end
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NetManager.ResetGuildSkillRequest(resetIndex, function(msg)
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PopupTipPanel.ShowTip(Language[12306])
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ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
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if fun then
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fun()
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fun = nil
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end
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parent:ClosePanel()
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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local args = { ... }
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dropList = args[1]
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resetIndex = args[2]
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fun = args[3]
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this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
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this.titleText.text = Language[12307]
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--返还比
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item, num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
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local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028)
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local str1 = "<color=#FFD376>" .. num .. "</color>"
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local str2 = "<color=#FFD376>" ..
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GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, item).Name) .. "</color>"
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local str3 = "<color=#FFD376>" .. GuildSkillType[resetIndex] .. Language[12308]
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local str4 = "<color=#FFD376>" ..
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tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 46).Value) / 100 .. "%</color>"
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local str5 = ""
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for i = 1, #dropList do
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--LogError("dropList[i].id "..dropList[i].id)
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if str5 == "" then
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str5 = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id).Name)
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else
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str5 = str5 ..
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Language[10602] .. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, dropList[i].id)
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.Name)
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end
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end
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str5 = "<color=#FFD376>" .. str5 .. "</color>"
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local str = ""
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--LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum)
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if buyNum == 0 then
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str = Language[12309] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。"
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else
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str = Language[12312] .. str1 .. str2 .. Language[12310] .. str3 .. Language[12311] .. str4 .. str5 .. "。"
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end
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this.infoText.text = str
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local _data = {}
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for i = 1, #dropList do
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_data[i] = { dropList[i].id, dropList[i].num }
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end
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ResetItemView(this.root, this.root.transform, itemList, 8, 1, sortingOrder, false, _data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this
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