miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTr...

114 lines
3.3 KiB
Lua

----- 宝器分解弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder = 0
local _args = {}
--传入选择宝器计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
--传入选择英雄
local selectEquipTreasureData
local selectEquipTreasureDataDid
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
this.bodyText2 = Util.GetGameObject(gameObject, "BodyText2")
this.tipText = Util.GetGameObject(gameObject, "tipText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn, function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn, function()
NetManager.UseAndPriceItemRequest(4, selectEquipTreasureDataDid, function(drop)
this.SendBackResolveReCallBack(drop)
end)
end)
end
function this.SendBackResolveReCallBack(drop)
local isShowReward = false
if drop.itemlist ~= nil and #drop.itemlist > 0 then
for i = 1, #drop.itemlist do
if drop.itemlist[i].itemNum > 0 then
isShowReward = true
break
end
end
end
if isShowReward then
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
BagManager.OnShowTipDropNumZero(drop)
end)
else
BagManager.OnShowTipDropNumZero(drop)
end
for k, v in ipairs(selectEquipTreasureDataDid) do
EquipTreasureManager.RemoveTreasureByIdDyn(v)
end
ResolvePanel.SwitchView(2, true, true)
parent:ClosePanel()
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent, ...)
parent = _parent
sortingOrder = _parent.sortingOrder
local args = { ... }
dropList = args[1]
selectEquipTreasureData = args[2]
this.titleText.text = Language[12377]
--返还比
local isEquipShowSure = false
selectEquipTreasureDataDid = {}
local data = {}
for k, v in pairs(selectEquipTreasureData) do
table.insert(selectEquipTreasureDataDid, k)
if v.quantity > 4 then
isEquipShowSure = true
end
end
local itemName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, 29).Name)
this.bodyText.text = Language[12378] .. itemName .. Language[12379]
this.bodyText2:GetComponent("Text").text = Language[12380]
this.bodyText2.gameObject:SetActive(isEquipShowSure)
this.tipText.text = Language[12381]
local data = {}
local index = 1
for i, v in pairs(dropList) do
LogBlue(v.id .. " " .. v.num)
data[index] = { v.id, v.num }
index = index + 1
end
LogBlue(#data)
ResetItemView(this.root, this.root.transform, itemList, 60, 1, sortingOrder, false, data)
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this