miduo_client/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStoreSeason2.lua

174 lines
6.6 KiB
Lua

require("Base/BasePanel")
local TreasureStoreSeason2 = Inherit(BasePanel)
local _DayTipImageFormat = "p_piaomialzhilv_paizi%2d"
local _DayItemFormat = Language[10021]
local _DayNum = 7
--初始化组件(用于子类重写)
function TreasureStoreSeason2:InitComponent()
self.spLoader = SpriteLoader.New()
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.dayTip = Util.GetGameObject(self.gameObject, "curDayTipImage/curDayTip"):GetComponent("Image")
self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
--日期list
self.dayList = Util.GetGameObject(self.gameObject, "dayList")
self.dayPre = Util.GetGameObject(self.gameObject, "dayList/dayPre")
self.dayPre:SetActive(false)
self.dayScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.dayList.transform, self.dayPre, nil,
Vector2.New(self.dayList.transform.rect.width, self.dayList.transform.rect.height), 1, 1, Vector2.New(0, 0))
self.dayScrollView.moveTween.MomentumAmount = 1
self.dayScrollView.moveTween.Strength = 2
self.dayList = {}
--礼包list
self.giftList = Util.GetGameObject(self.gameObject, "giftList")
self.giftPre = Util.GetGameObject(self.gameObject, "giftList/giftPre")
self.giftPre:SetActive(false)
self.giftScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.giftList.transform, self.giftPre, nil,
Vector2.New(self.giftList.transform.rect.width, self.giftList.transform.rect.height), 1, 1, Vector2.New(0, 0))
self.giftScrollView.moveTween.MomentumAmount = 1
self.giftScrollView.moveTween.Strength = 2
self.giftList = {}
self.itemViewList = {}
self.firstIn = true
end
--绑定事件(用于子类重写)
function TreasureStoreSeason2:BindEvent()
Util.AddOnceClick(self.btnBack, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function TreasureStoreSeason2:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.OnShow, self)
end
--移除事件监听(用于子类重写)
function TreasureStoreSeason2:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.OnShow, self)
end
function TreasureStoreSeason2:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function TreasureStoreSeason2:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function TreasureStoreSeason2:OnShow()
self.actData = CommonActPageManager.GetData(ActivityTypeDef.TreasureStoreSeason2)
self:Refresh()
end
function TreasureStoreSeason2:Refresh()
if self.firstIn then
self.curSelect = self.actData.value
self.firstIn = false
end
CheckRedPointStatus(RedPointType.TreasureStoreSeason2)
self.dayTip.sprite = self.spLoader:LoadSprite("p_piaomialzhilv_paizi0" .. self.curSelect)
self:SetDayButton()
self:SetGiftList()
end
--设置天数的
function TreasureStoreSeason2:SetDayButton()
self.dayScrollView:SetData(self.actData.FreelyData, function(index, item)
Util.GetGameObject(item, "name"):GetComponent("Text").text = string.format(_DayItemFormat, NumToChinese[index])
item:GetComponent("Image").sprite = self.spLoader:LoadSprite(self.curSelect == index and
"p_piaomialzhilv_banzi21" or "p_piaomialzhilv_banzi2")
Util.SetGray(item, index > self.actData.value)
Util.AddOnceClick(item, function()
if index > self.actData.value then
PopupTipPanel.ShowTip(string.format(Language[12925], index - self.actData.value))
else
self.curSelect = index
self:Refresh()
end
end)
local redPoint = Util.GetGameObject(item, "redPoint")
redPoint:SetActive(false)
for i = 1, #self.actData.FreelyData[index] do
if self.actData.FreelyData[index][i].progress == 1 and self.actData.FreelyData[index][i].Price == 0 then
redPoint:SetActive(true)
end
end
end, false, true)
end
--设置礼包list
function TreasureStoreSeason2:SetGiftList()
self.giftScrollView:SetData(self.actData.FreelyData[self.curSelect], function(index, item)
self:ShowSingleData(item, self.actData.FreelyData[self.curSelect][index], index)
end)
end
function TreasureStoreSeason2:ShowSingleData(_go, _data, _index)
local title = Util.GetGameObject(_go, "title/Text"):GetComponent("Text")
local box = Util.GetGameObject(_go, "box")
local buyBtn = Util.GetGameObject(_go, "buy")
local price = Util.GetGameObject(buyBtn, "Text"):GetComponent("Text")
local redPoint = Util.GetGameObject(buyBtn, "redPoint")
local times = Util.GetGameObject(_go, "buyInfo"):GetComponent("Text")
-- LogPink("Id:"..tostring(_data.Id).." PackId:"..tostring(_data.PackId).." progress:"..tostring(_data.progress))
title.text = GetLanguageStrById(_data.Name)
Util.SetGray(buyBtn, _data.progress == 8)
Util.SetGray(redPoint, false)
redPoint:SetActive(_data.progress == 1 and _data.Price == 0)
times.gameObject:SetActive(_data.progress == 1)
if _data.progress == 1 then
times.gameObject:SetActive(true)
times.text = string.format(Language[10489], _data.canBuy)
price.text = MoneyUtil.GetMoney(_data.Price) .. Language[10497]
else
times.gameObject:SetActive(false)
times.text = ""
price.text = Language[10491]
end
if not self.itemViewList[_go] then
self.itemViewList[_go] = {}
end
for k, v in ipairs(self.itemViewList[_go]) do
v.gameObject:SetActive(false)
end
for i = 1, #_data.Reward do
local rewardData = _data.Reward[i]
if not self.itemViewList[_go][i] then
self.itemViewList[_go][i] = SubUIManager.Open(SubUIConfig.ItemView, box.transform)
end
self.itemViewList[_go][i]:OnOpen(false, rewardData, 0.8, false, false, false, self.sortingOrder)
self.itemViewList[_go][i].gameObject:SetActive(true)
end
Util.AddOnceClick(buyBtn, function()
if _data.progress == 1 then
PayManager.Pay(_data.PackId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(_data.PackId)
self:OnShow()
end)
end
end)
end
--界面关闭时调用(用于子类重写)
function TreasureStoreSeason2:OnClose()
self.firstIn = false
end
--界面销毁时调用(用于子类重写)
function TreasureStoreSeason2:OnDestroy()
self.spLoader:Destroy()
self.itemViewList = {}
self.giftList = {}
self.dayList = {}
end
return TreasureStoreSeason2