miduo_client/Assets/ManagedResources/~Lua/Modules/WorldArena/GodsWayTowerManager.lua

225 lines
7.1 KiB
Lua

GodsWayTowerManager = {};
local this = GodsWayTowerManager
local towerInfos = nil
local duoDuiHeroConfig = ConfigManager.GetConfig(ConfigName.DuoDuiTowerHero)
function this.Initialize()
towerInfos = {}
end
function this.Init(msg)
local infos = msg.info
--LogError("================多队塔试炼:"..#infos)
for i = 1, #infos do
local config = ConfigManager.GetConfigData(ConfigName.DuoDuiTowerConfig, infos[i].type)
local needFloor
if infos[i].tier < 0 then
needFloor = 0
else
needFloor = infos[i].tier
end
--LogError("================多队塔试炼:"..needFloor)
towerInfos[i] = {
time = infos[i].time,
type = infos[i].type,
floor = needFloor,
rank = infos[i].rank,
freeId =
config.PrivilegeType,
buyId = config.PrivilegeType1
}
end
end
function this.GetTowerData()
return towerInfos
end
function this.GetTowerDataByType(_type)
local floor = this.GetTowerFloorByType(_type)
local towerList = {}
--ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.DuoDuiTower,"Type",_type,)
if floor < 0 then
floor = 0
end
if floor >= 300 - 10 then
floor = 300 - 10
end
for i = floor + 1, floor + 10 do
local data = this.GetFourMonsterInfoByWave(_type, i)
if data then
table.insert(towerList, data)
end
end
return towerList
end
function this.GetCurrFloorRewardByType(_type)
local floor = this.GetTowerFloorByType(_type)
--如果一层都没打显示第一层的奖励
if floor <= 0 then
floor = 1
end
--LogError("floor======" .. floor)
local config = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.DuoDuiTower, "Type", _type, "TowerNumber", floor)
if config then
return config.Income
end
return nil
end
function this.SetSingleMonster(id)
local herodata = {}
local _configData = ConfigManager.GetConfigData(ConfigName.HeroConfig, id)
herodata.heroConfig = _configData
herodata.heroViewConfig = _configData
herodata.live = GetResourcePath(_configData.Live)
herodata.painting = GetResourcePath(_configData.Painting)
herodata.icon = GetResourcePath(_configData.Icon)
herodata.scale = _configData.Scale
herodata.position = _configData.Position
herodata.profession = _configData.Profession
herodata.ProfessionResourceId = _configData.ProfessionResourceId
if GetJobSpriteStrByJobNum(_configData.Profession) then
herodata.professionIcon = GetJobSpriteStrByJobNum(_configData.Profession)
else
herodata.professionIcon = GetJobSpriteStrByJobNum(1)
end
herodata.name = _configData.ReadingName
herodata.property = _configData.PropertyName
return herodata
end
function this.GetFourMonsterInfoByWave(curType, wave)
LogError("curtype==" .. curType .. " wave==" .. wave)
local tempConfigs = ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.DuoDuiTower, "Type", curType,
"TowerNumber", wave)
if not tempConfigs then
return nil
end
local data = {}
data.wave = wave
data.firstReward = {}
data.herodatas = {}
data.monsterConfig = {}
for i = 1, #tempConfigs do
--奖励
local tempConfig = tempConfigs[i]
if tempConfig.Item and #tempConfig.Item > 0 and tempConfig.TowerWave1 == 1 then
for j = 1, #tempConfig.Item do
if tempConfig.Item[j][1] ~= nil and tempConfig.Item[j][1] ~= 0 then
--LogError("tempConfig.Item[j][1]=="..tempConfig.Item[j][1].." tempConfig.Item[j][2]=="..tempConfig.Item[j][2])
table.insert(data.firstReward, { id = tempConfig.Item[j][1], num = tempConfig.Item[j][2] })
end
end
end
--LogError("tempConfig.id=="..tempConfig.id)
data.id = tempConfig.TowerNumber
data.power = tempConfig.Force
local id = tempConfig.Hero[5]
local aaa = this.SetSingleMonster(duoDuiHeroConfig[id].Hero)
table.insert(data.monsterConfig, tempConfig)
table.insert(data.herodatas, aaa)
end
-- local monsterGroupId = tempConfig.Monster
-- -- 默认显示第一只怪
-- local id = monsterGroupConfig[monsterGroupId].Contents[1][1]
-- data.monster = monsterGroupConfig[monsterGroupId].Contents[1]
-- data.monsterConfig = monsterConfig[id]
-- data.herodata = this.SetSingleMonster(data.monsterConfig.MonsterId)
return data
end
function this.GetTowerFloorByType(_type)
if towerInfos[_type] then
return towerInfos[_type].floor
end
return 0
end
function this.GetTowerTimeByType(_type)
if towerInfos[_type] then
return towerInfos[_type].time
end
return 0
end
function this.SetTowerTimeByType(_type, _time)
if towerInfos[_type] then
towerInfos[_type].time = _time
end
end
function this.GetTowerBuyIdByType(_type)
if towerInfos[_type] then
return towerInfos[_type].buyId
end
return 0
end
function this.GetTowerFreeIdByType(_type)
if towerInfos[_type] then
return towerInfos[_type].freeId
end
return 0
end
function this.GetTimeTip(_type)
--local config=ConfigManager.GetConfigData(ConfigName.DuoDuiTowerConfig,type)
local buyTime = 0
local freeTime = 0
if towerInfos[_type] then
buyTime = PrivilegeManager.GetPrivilegeRemainValue(towerInfos[_type].buyId)
freeTime = PrivilegeManager.GetPrivilegeRemainValue(towerInfos[_type].freeId)
end
--免费次数
return freeTime, buyTime
end
function this.GetCost(campId)
local buyTimeId = towerInfos[campId].buyId
LogError("campId==" .. campId .. " buytimeid===" .. buyTimeId)
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId)
--商店表数据
local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1) >
PrivilegeManager.GetPrivilegeNumber(buyTimeId)
and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1)
return storeData.Id, storeData.Cost[1][1], storeData.Cost[2][buyTimes]
end
-- function this.SetTowerFloorByType(_type)
-- if towerInfos[_type] then
-- towerInfos[_type].floor=towerInfos[_type].floor+1
-- end
-- return 0
-- end
--检测红点状态
function this.CheckRedPointStatus()
local towers = ConfigManager.GetConfig(ConfigName.DuoDuiTowerConfig)
if towers then
for i, v in ConfigPairs(towers) do
local isOpen = CheckFunctionOpen(i + 138)
if isOpen then
local freeTime = PrivilegeManager.GetPrivilegeRemainValue(v.PrivilegeType)
if freeTime > 0 then
return true
end
end
end
end
return false
end
function this.SetTowerFloorByType(_type, _num)
if towerInfos[_type] then
towerInfos[_type].floor = towerInfos[_type].floor + _num
end
end
function this.Destroy()
towerInfos = nil
end
return this