257 lines
9.5 KiB
Lua
257 lines
9.5 KiB
Lua
require("Base/BasePanel")
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WorldArenaUpRewardPanel = Inherit(BasePanel)
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local this = WorldArenaUpRewardPanel
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local RankConfig = ConfigManager.GetConfig(ConfigName.MServerRankConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local lastRankId = 0
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local currRankId = 0
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local lastScore = 0
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local currScore = 0
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local rankData
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local maxScore
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local minScore
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local layer
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local aaa
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--初始化组件(用于子类重写)
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function WorldArenaUpRewardPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.titleImg = Util.GetGameObject(self.gameObject, "Bg/bg/title"):GetComponent("Image")
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this.titleObj = Util.GetGameObject(self.gameObject, "Bg/bg")
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this.titleImg.sprite = this.spLoader:LoadSprite("y_yuxulundao_duanweichongzhi_zh")
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this.rankName = Util.GetGameObject(self.gameObject, "Bg/rankName"):GetComponent("Text")
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this.rankImg = Util.GetGameObject(self.gameObject, "Bg/RankImg")
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this.scoreTxt = Util.GetGameObject(self.gameObject, "Bg/hangOnTime"):GetComponent("Text")
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this.text1 = Util.GetGameObject(self.gameObject, "Bg/upRewardObj/userNameText"):GetComponent("Text")
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this.text1.text = Language[12988]
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this.tipImg = Util.GetGameObject(self.gameObject, "tipImage"):GetComponent("Image")
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this.tipImg.sprite = this.spLoader:LoadSprite("r_zhandou_rewardtap2_zh")
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this.rewardObj = Util.GetGameObject(self.gameObject, "Bg/upRewardObj")
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this.rewardObj:SetActive(false)
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this.grid = Util.GetGameObject(self.gameObject, "Bg/upRewardObj/scroll/grid")
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this.progress = Util.GetGameObject(self.gameObject, "Bg/progressbar/progress"):GetComponent("Image")
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this.btn_close = Util.GetGameObject(self.gameObject, "maskImage")
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this.starList = {}
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for i = 1, 5 do
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table.insert(this.starList, Util.GetGameObject(self.gameObject, "Bg/starPar/Image" .. i))
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end
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end
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--绑定事件(用于子类重写)
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function WorldArenaUpRewardPanel:BindEvent()
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Util.AddClick(self.btn_close, function()
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self:ClosePanel()
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end)
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end
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local titleLive
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local currRank
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local newResore
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function WorldArenaUpRewardPanel:OnOpen(data)
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--赛季重制显示重置图标
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if data then
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this.titleObj.gameObject:SetActive(true)
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else
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this.titleObj.gameObject:SetActive(false)
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end
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lastScore = PlayerPrefs.GetInt(PlayerManager.uid .. "yuxulundaoScore")
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aaa, rankData = WorldArenaManager.GetRankImgByScore(lastScore)
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currScore = WorldArenaManager.GetNewScore()
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lastRankId = rankData.Id
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newResore = WorldArenaManager.GetNewScore()
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LogError("upwindow lastScore==" .. lastScore .. " newScore==" .. newResore)
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local grade, newRankData = WorldArenaManager.GetRankImgByScore(WorldArenaManager.GetNewScore())
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currRankId = newRankData.Id
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--rankData=RankConfig[lastRankId]
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minScore = rankData.ScoreLow
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maxScore = rankData.ScoreUp
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currRank = rankData.RankGrade + 1
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titleLive = poolManager:LoadAsset("fx_duanwei_0" .. currRank, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.rankImg.transform)
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titleLive.transform.localPosition = Vector3.New(0, -600, 0)
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titleLive.transform.localScale = Vector3.New(1, 1, 1)
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SetParticleSortLayer(titleLive, self.sortingOrder)
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if not rankData then
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return
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end
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this.rankName.text = GetLanguageStrById(rankData.RankName)
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this.scoreTxt.text = lastScore .. "/" .. rankData.ScoreUp
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this.progress.fillAmount = (lastScore - minScore) / (maxScore - minScore)
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--currRank=rankData.RankGrade
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this.SetStarShow(rankData.RankLevel, rankData.RankGrade + 1, self.sortingOrder)
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this.StartProgressChange(function()
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local callList2 = Stack.New()
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local itemRandomDataList = {}
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local aaa = {}
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aaa.itemlist = {}
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aaa.itemlist = WorldArenaManager.GetReward()
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LogError("itemlist len==" .. #WorldArenaManager.GetReward())
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LogError("aaa.itemlist len==" .. #aaa.itemlist)
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if aaa.itemlist and #aaa.itemlist > 0 then
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itemRandomDataList = BagManager.GetTableByBackDropData(aaa)
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local baseContentList2 = {}
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this.SetItemShow(aaa, itemRandomDataList, this.grid.transform, callList2, baseContentList2)
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end
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end)
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end
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--星级和段位图标显示
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function this.SetStarShow(star, grade, layer)
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-- 设置星级
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WorldArenaManager.SetStarShow(this.starList, rankData.RankLevel)
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if currRank ~= grade then
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if titleLive then
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destroy(titleLive)
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titleLive = nil
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currRank = grade
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titleLive = poolManager:LoadAsset("fx_duanwei_0" .. grade, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.rankImg.transform)
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if grade == 5 then
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titleLive.transform.localPosition = Vector3.New(0, -500, 0)
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titleLive.transform.localScale = Vector3.New(0.8, 0.8, 1)
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else
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titleLive.transform.localPosition = Vector3.New(0, -600, 0)
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titleLive.transform.localScale = Vector3.New(1, 1, 1)
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end
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SetParticleSortLayer(titleLive, layer)
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end
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this.rankName.text = rankData.RankName
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end
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end
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-- 根据物品列表数据显示物品
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function this.SetItemShow(drop, dataList, transform, callList, baseContentList)
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this.rewardObj:SetActive(true)
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BagManager.OnShowTipDropNumZero(drop)
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if drop == nil then return end
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for i = 1, #dataList do
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dataList[i].itemConfig = itemConfig[dataList[i].sId]
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end
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--self:ItemDataListSort(dataList)
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for i = 1, math.max(#dataList, #baseContentList) do
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local go = baseContentList[i]
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if not go then
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go = SubUIManager.Open(SubUIConfig.ItemView, transform)
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go.gameObject.name = "frame" .. i
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baseContentList[i] = go
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end
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go.gameObject:SetActive(false)
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end
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callList:Clear()
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for i = #dataList, 1, -1 do
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local view = baseContentList[i]
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local curItemData = dataList[i]
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view:OnOpen(true, curItemData, 1.15, true, true, false, layer)
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--view.gameObject:SetActive(false)
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callList:Push(function()
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local func = function()
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view.gameObject:SetActive(true)
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local btn = Util.GetGameObject(view.gameObject, "item/frame"):GetComponent("Button")
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btn.enabled = false
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PlayUIAnim(view.gameObject, function()
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btn.enabled = true
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end)
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Timer.New(function()
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isPopGetSSR = false
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if callList:Count() ~= 0 then
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callList:Pop()()
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end
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end, 0.1):Start()
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end
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func()
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end)
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end
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if callList:Count() ~= 0 then
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callList:Pop()()
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end
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end
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function WorldArenaUpRewardPanel:OnSortingOrderChange()
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layer = self.sortingOrder
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if titleLive then
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SetParticleSortLayer(titleLive, self.sortingOrder)
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end
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end
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--滚动条数
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local num = 0
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--走的条数
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local walkNum = 0
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local changeNum = 1
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--开始进度条滚动
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function this.StartProgressChange(func)
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if this.TimeCounter then
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this.TimeCounter = nil
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end
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local function _TimeUpdate()
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--降低
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if lastScore < currScore then
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if maxScore - lastScore > 15 and currScore - lastScore > 15 then
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changeNum = 12
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else
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changeNum = 1
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end
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lastScore = lastScore + changeNum
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--经验条走到头
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if lastScore == maxScore + 1 then
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walkNum = walkNum + 1
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if RankConfig[lastRankId + 1] then
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lastRankId = lastRankId + 1
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rankData = RankConfig[lastRankId]
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maxScore = rankData.ScoreUp
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minScore = rankData.ScoreLow
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this.SetStarShow(rankData.RankLevel, rankData.RankGrade + 1, layer)
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end
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end
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else
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if lastScore - minScore > 15 and lastScore - currScore > 15 then
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changeNum = 12
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else
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changeNum = 1
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end
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lastScore = lastScore - changeNum
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if lastScore == minScore - 1 then
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walkNum = walkNum + 1
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if RankConfig[lastRankId - 1] then
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lastRankId = lastRankId - 1
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rankData = RankConfig[lastRankId]
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maxScore = rankData.ScoreUp
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minScore = rankData.ScoreLow
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this.SetStarShow(rankData.RankLevel, rankData.RankGrade + 1, layer)
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end
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end
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end
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this.scoreTxt.text = lastScore .. "/" .. maxScore
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this.progress.fillAmount = (lastScore - minScore) / (maxScore - minScore)
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--走完了所有条目走最后半截
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if lastScore == currScore then
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if this.TimeCounter then
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this.TimeCounter:Stop()
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this.TimeCounter = nil
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if func then
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func()
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end
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end
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end
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end
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this.TimeCounter = Timer.New(_TimeUpdate, 0.005, -1, true)
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this.TimeCounter:Start()
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end
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function this:OnClose()
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WorldArenaManager.ClearReward()
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PlayerPrefs.SetInt(PlayerManager.uid .. "yuxulundaoScore", newResore)
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if this.TimeCounter then
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this.TimeCounter:Stop()
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this.TimeCounter = nil
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end
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if titleLive then
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destroy(titleLive)
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titleLive = nil
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end
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end
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return WorldArenaUpRewardPanel
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