miduo_client/Assets/Scripts/Bloom/PostEffectsbase.cs

62 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[RequireComponent (typeof(Camera))]
public class PostEffectsBase : MonoBehaviour {
// Called when start
protected void CheckResources() {
bool isSupported = CheckSupport();
if (isSupported == false) {
NotSupported();
}
}
// Called in CheckResources to check support on this platform
protected bool CheckSupport() {
if (SystemInfo.supportsImageEffects == false) {
Debug.LogWarning("This platform does not support image effects or render textures.");
return false;
}
return true;
}
// Called when the platform doesn't support this effect
protected void NotSupported() {
enabled = false;
}
protected void Start() {
CheckResources();
}
// Called when need to create the material used by this effect
protected Material CheckShaderAndCreateMaterial(Shader shader, Material material) {
if (shader == null) {
// Debug.Log("shader is null");
return null;
}
if (shader.isSupported && material && material.shader == shader)
{
return material;
}
if (!shader.isSupported) {
Debug.Log("isSupported is false");
return null;
}
else {
material = new Material(shader);
material.hideFlags = HideFlags.DontSave;
if (material)
return material;
else
return null;
}
}
}