164 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			164 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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LingShouBaoGeOneResultPanel = Inherit(BasePanel)
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local this=LingShouBaoGeOneResultPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local itemNum=0  --抽卡小号道具数量
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local isFree=false
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local itemId = 0
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local RecruitMaxtimesId = 0
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local freeTimesId = 0
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local activityId = nil
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local singleRecruit = nil
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local tenRecruit = nil
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local recType={}
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--活动抽卡类型(动态的数据)
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local drawtType={
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    FindFairySingle=0,
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}
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local orginLayer
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local itemViewList = {}
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--初始化组件(用于子类重写)
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function LingShouBaoGeOneResultPanel:InitComponent()
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    orginLayer = 10
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    self.bg = Util.GetGameObject(self.gameObject, "effect")
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    this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
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    screenAdapte(self.bg)
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    this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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    this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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    this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
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    this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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    this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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    this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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    this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
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    this.content=Util.GetGameObject(self.gameObject, "content")
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    this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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end
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--绑定事件(用于子类重写)
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function LingShouBaoGeOneResultPanel:BindEvent()
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    Util.AddClick(this.btnBack, function ()
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        self:ClosePanel()
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    end)
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    Util.AddClick(this.openOneAgainButton, function ()
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        --是否超过每日最大上限
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        local d=RecruitManager.GetExpendData(this.recruitType)
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        if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < 1 then
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            PopupTipPanel.ShowTip(Language[10485])
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            return
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        end
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        if not isFree then
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            if BagManager.GetItemCountById(itemId) < itemNum then
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                PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
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                return
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            end
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        end
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        local recruitOne = function()
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            RecruitManager.RecruitRequest(this.recruitType, function(msg)
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                PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,1)--记录抽卡次数
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                UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,activityId,recType)
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            end,freeTimesId,itemId,itemNum)
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        end
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        local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
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        if state==0 and d[1] == 16 then
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            UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitOne)
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        else
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            recruitOne()
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        end
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    end)
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end
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--添加事件监听(用于子类重写)
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function LingShouBaoGeOneResultPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function LingShouBaoGeOneResultPanel:RemoveListener()
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end
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function LingShouBaoGeOneResultPanel:OnSortingOrderChange()
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    Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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    orginLayer = self.sortingOrder
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    if this.view then
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        this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
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    end
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end
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--界面打开时调用(用于子类重写)
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function LingShouBaoGeOneResultPanel:OnOpen(...)
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    this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe})
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    local args = { ... }
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    this.drop=args[1]
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    this.recruitType = args[2]
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    activityId = args[3]
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    recType = args[4]
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    this.detailImage:SetActive(false)
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    this.content3:SetActive(true)
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    --获取免费次数
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    local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
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    singleRecruit = array[1]
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    tenRecruit = array[2]
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    local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,singleRecruit.Id)
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    freeTimesId=currLottery.FreeTimes
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    RecruitMaxtimesId = currLottery.MaxTimes
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    local  freeTime=0
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    if freeTimesId>0 then
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        freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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        RecruitManager.freeUseTimeList[freeTimesId] = freeTime
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    end
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    isFree=freeTime and freeTime >= 1
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    if isFree then
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        this.itemNum3.gameObject:SetActive(false)
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        this.itemIcon3.gameObject:SetActive(false)
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        this.itemInfo3.text=Language[10489]
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        this.tipText.gameObject:SetActive(false)
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    else
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        this.itemNum3.gameObject:SetActive(true)
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        this.itemIcon3.gameObject:SetActive(true)
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        this.itemInfo3.text=Language[10490]
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        itemId=0
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        local d = RecruitManager.GetExpendData(this.recruitType)  
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        itemId = d[1]
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        itemNum = d[2]
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        this.tipText.gameObject:SetActive(false)
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        this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)  
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        this.itemNum3.text=  "×"..itemNum
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    end
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    this.itemDataList = {}
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    this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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    if not itemViewList then
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        itemViewList = {}
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    end 
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    for k,v in pairs(itemViewList) do
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        v.gameObject:SetActive(false)
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    end
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    for i = 1, #this.itemDataList do
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        if not itemViewList[i] then
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            Util.GetTransform(this.content, "itemContent"..i).gameObject:SetActive(true)
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            itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent"..i))
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        end 
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        itemViewList[i].gameObject:SetActive(true)
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        itemViewList[i]:OnOpen(true,this.itemDataList[i],1.4,true,false,false,self.sortingOrder)
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    end
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end
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--界面关闭时调用(用于子类重写)
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function LingShouBaoGeOneResultPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function LingShouBaoGeOneResultPanel:OnDestroy()
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    SubUIManager.Close(this.UpView)
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    this.view = nil
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    itemViewList = {}
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end
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return LingShouBaoGeOneResultPanel |