176 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			176 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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require("Base/Stack")
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LingShouBaoGeTenResultPanel = Inherit(BasePanel)
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local this=LingShouBaoGeTenResultPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local itemId=0
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local itemNum=0  --抽卡小号道具数量
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local recType={}
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local activityId = nil
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local singleRecruit = nil
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local tenRecruit = nil
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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this.contentList={}
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this.contentListParent={}
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this.isElementDrawPanel=false
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local orginLayer
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--初始化组件(用于子类重写)
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function LingShouBaoGeTenResultPanel:InitComponent()
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    orginLayer = 0
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    self.bg = Util.GetGameObject(self.gameObject, "effect")
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    screenAdapte(self.bg)
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    this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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    this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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    this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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    this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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    this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1")
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    this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image")
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    this.detailImage1=Util.GetGameObject(this.content1,"Tip")
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    this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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    this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
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    this.infoTxt=Util.GetGameObject(this.content3,"info"):GetComponent("Text")
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    this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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    this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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    this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2")
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    this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image")
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    this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
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    this.tipText=Util.GetGameObject(this.openTenAgainButton, "Text"):GetComponent("Text")
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    for i = 1, 10 do
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        this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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        this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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    end
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    this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
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end
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--绑定事件(用于子类重写)
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function LingShouBaoGeTenResultPanel:BindEvent()
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    Util.AddClick(this.btnBack, function ()
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        PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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        self:ClosePanel()
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    end)
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    Util.AddClick(this.openTenAgainButton, function ()
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        local d=RecruitManager.GetExpendData(this.recruitType)
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        local maxTimesId = lotterySetting[singleRecruit.Id].MaxTimes
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        local freeTimesId = lotterySetting[singleRecruit.Id].FreeTimes
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        --是否超过每日最大上限
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        if PrivilegeManager.GetPrivilegeRemainValue(maxTimesId) < 10 then
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            LogGreen("maxTimesId:"..maxTimesId.."   times:"..PrivilegeManager.GetPrivilegeRemainValue(maxTimesId))
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            PopupTipPanel.ShowTip(Language[10485])
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            return
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        end
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        if BagManager.GetItemCountById(itemId) < itemNum then
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            PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
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            return
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        end
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        local recruitTen = function()
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            RecruitManager.RecruitRequest(this.recruitType, function(msg)
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                PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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                UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,activityId,recType)  
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            end,freeTimesId,itemId,itemNum)
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        end
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        local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
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        if state==0 and d[1] == 16 then
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            UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitTen)
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        else
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            recruitTen()
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        end
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    end)
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end
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--添加事件监听(用于子类重写)
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function LingShouBaoGeTenResultPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function LingShouBaoGeTenResultPanel:RemoveListener()
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end
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function LingShouBaoGeTenResultPanel:OnSortingOrderChange()
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    Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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    for i = 1, 10 do
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        Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
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    end
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    orginLayer = self.sortingOrder
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    if this.views and this.itemDataList then
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        for index, view in pairs(this.views) do
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            view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
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        end
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    end
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end
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--界面打开时调用(用于子类重写)
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function LingShouBaoGeTenResultPanel:OnOpen(...)
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    this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe})
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    local args = { ... }
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    this.drop=args[1]
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    this.recruitType = args[2]
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    activityId = args[3]
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    recType = args[4]
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    this.detailImage:SetActive(false)
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    this.content1:SetActive(false)
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    this.content2:SetActive(false)
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    this.content3:SetActive(true)
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    local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
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    singleRecruit = array[1]
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    tenRecruit = array[2]
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    local d
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    d = RecruitManager.GetExpendData(this.recruitType)  
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    itemId = d[1]
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    itemNum = d[2]
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    this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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    this.tipText.gameObject:SetActive(false)
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    this.infoTxt.text=Language[10491]
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    this.itemNum3.text= "×"..itemNum
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    local itemDataList={}
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    itemDataList=BagManager.GetTableByBackDropData(this.drop)
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    if not this.views then
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        this.views = {}
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    end
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    for k,v in pairs(this.views) do
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        v.gameObject:SetActive(false)
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    end
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    this.itemDataList = itemDataList
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    local dataNum = #itemDataList > 10 and 10 or #itemDataList
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    for i = dataNum, 1, -1 do
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        if not this.views[i] then
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            this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
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        end
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        this.views[i].gameObject:SetActive(true)
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        local curItemData = itemDataList[i]
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        local contentGO = this.contentListParent[i]
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        this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder)
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        contentGO:SetActive(true)
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    end
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end
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--界面关闭时调用(用于子类重写)
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function LingShouBaoGeTenResultPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function LingShouBaoGeTenResultPanel:OnDestroy()
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    SubUIManager.Close(this.UpView)
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    this.views = nil
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    this.contentList={}
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    this.contentListParent={}
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    this.views = {}
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end
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return LingShouBaoGeTenResultPanel |