181 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			181 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Lua
		
	
local LingShowTeHui = quick_class("LingShowTeHui")
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local allData={}
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local itemsGrid = {}--item重复利用
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local this=LingShowTeHui
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local parent = {}
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local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
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local rechargeConfigId = 0
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local rechargeData = {}
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local itemViewList = {}
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function LingShowTeHui:ctor(mainPanel, gameObject)
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    self.mainPanel = mainPanel
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    self.gameObject = gameObject
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    self:InitComponent(gameObject)
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    self:BindEvent()
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end
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function LingShowTeHui:InitComponent(gameObject)
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    this.time = Util.GetGameObject(gameObject, "time/times"):GetComponent("Text")
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    this.buyBtn = Util.GetGameObject(gameObject, "layout/buyBtn")
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    this.scrollItem = Util.GetGameObject(gameObject, "scroller/grid")
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    this.buytimes = Util.GetGameObject(gameObject, "layout/buytimes"):GetComponent("Text")  
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    this.giftItemView = {}
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    for i = 1, 4 do
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        this.giftItemView[i] = Util.GetGameObject(gameObject, "layout/obj"..i)
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    end
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end
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--绑定事件(用于子类重写)
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function LingShowTeHui:BindEvent()
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    Util.AddClick(this.buyBtn,function()
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        if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
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            return
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        end
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        --直购商品
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        PayManager.Pay(rechargeConfigId, function(id)
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            this.RechargeSuccessFunc(id)
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        end) 
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    end)
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end
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function this.RechargeSuccessFunc(id)
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    FirstRechargeManager.RefreshAccumRechargeValue(id)
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    this.OnShowData()
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end
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--添加事件监听(用于子类重写)
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function LingShowTeHui:AddListener()
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end
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--移除事件监听(用于子类重写)
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function LingShowTeHui:RemoveListener()
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end
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local sortingOrder = 0
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--界面打开时调用(用于子类重写)
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function LingShowTeHui:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function LingShowTeHui:OnShow(_sortingOrder,_parent)
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    parent = _parent
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    sortingOrder = _sortingOrder
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    this:OnShowData()
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    LingShowTeHui:SetTime()
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end
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local FrameSprite = {
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    [3] = "l_lishoutehui_ziyuan",
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    [4] = "l_lishoutehui_ziyuan",
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    [5] = "l_lishoutehui_huangyuan",
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}
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function LingShowTeHui:OnShowData()
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    local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShowTeHui)
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    local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
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    rechargeConfigId = activityConfig.CanBuyRechargeId[1]
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    allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
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    if not itemsGrid then
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        itemsGrid = {}
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    end
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    for k,v in ipairs(itemsGrid) do       
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        v.gameObject:SetActive(false)
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    end
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    for k,v in ipairs(allData.RewardShow) do       
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        if not itemsGrid[k] then
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            itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,this.scrollItem.transform)
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        end
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        itemsGrid[k].gameObject:SetActive(true)
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        itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
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    end
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    for _,v in pairs(this.giftItemView) do
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        v.gameObject:SetActive(false)
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    end
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    local strs = string.split(activityConfig.ExpertDec,'#')    
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    for i = 1 ,#strs do
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        local itemLocalConfig = spiritAnimalConfig[tonumber(strs[i])]
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        if not itemLocalConfig then
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            if this.giftItemView[i] then
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                this.giftItemView[i].gameObject:SetActive(false)
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            end
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        else
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            if this.giftItemView[i] then
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                this.giftItemView[i].gameObject:SetActive(true)
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                this.giftItemView[i]:GetComponent("Image").sprite = Util.LoadSprite(FrameSprite[itemLocalConfig.Quality])
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                if not itemViewList then
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                    itemViewList = {}
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                end
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                if not itemViewList[i] then
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                    itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,this.giftItemView[i].transform)
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                end
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                itemViewList[i].gameObject:SetActive(true)
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                itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,-29.37,0)
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                itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.1,false,false,false,sortingOrder)
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            end
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        end
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    end
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    rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
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    if rechargeData then
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        this.buytimes.text = Language[10492]..(rechargeData.dynamicBuyTimes - rechargeData.buyTimes)
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    else
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        LogGreen("找不到数据了:"..rechargeConfigId)
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    end
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end
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function LingShowTeHui:SetTime()
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    if self.timer then
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        self.timer:Stop()
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        self.timer = nil
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    end 
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    local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.LingShowTeHui)
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    local timeDown = endTime - GetTimeStamp()
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    this.time.text = Language[10470]..TimeToDHMS(timeDown)
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    self.timer = Timer.New(function()
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        timeDown = timeDown - 1
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        if timeDown < 1 then
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            self.timer:Stop()
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            self.timer = nil
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            this.time.text = Language[10470]..TimeToDHMS(0)
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        end
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        this.time.text = Language[10470]..TimeToDHMS(timeDown)
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    end, 1, -1, true)
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    self.timer:Start()
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end
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--界面打开时调用(用于子类重写)
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function LingShowTeHui:OnOpen()
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end
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function this.RechargeSuccessFunc(id)
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    FirstRechargeManager.RefreshAccumRechargeValue(id)
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    --OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
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    this.OnShowData()
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end
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function LingShowTeHui:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function LingShowTeHui:OnDestroy()
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    if self.timer then
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        self.timer:Stop()
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        self.timer = nil
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    end 
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    sortingOrder = 0
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    itemsGrid = {}
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    itemViewList = {}
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end
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function LingShowTeHui:OnHide()
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    if self.timer then
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        self.timer:Stop()
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        self.timer = nil
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    end 
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    sortingOrder = 0
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end
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return LingShowTeHui |