155 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			155 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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QianKunBoxBuyOnePanel = Inherit(BasePanel)
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local this=QianKunBoxBuyOnePanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",4401)
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local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local recType = {}
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--活动抽卡类型(动态的数据)
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local drawtType={
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    FindFairySingle=0,
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}
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local orginLayer
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--初始化组件(用于子类重写)
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function QianKunBoxBuyOnePanel:InitComponent()
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    orginLayer = 10
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    self.bg = Util.GetGameObject(self.gameObject, "effect")
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    this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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    screenAdapte(self.bg)
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    this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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    this.content=Util.GetGameObject(self.gameObject, "content")
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    this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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    this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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    this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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    this.content1=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content1")
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    this.itemIcon1=Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
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    this.detailImage1=Util.GetGameObject(this.content1, "Tip")
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    this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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    this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
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    this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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    this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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    this.content2=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content2")
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    this.itemIcon2=Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
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    this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
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    -- 关于抽卡的LotterySetting数据
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    local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
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    drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
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end
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--绑定事件(用于子类重写)
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function QianKunBoxBuyOnePanel:BindEvent()
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    Util.AddClick(this.btnBack, function ()
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        self:ClosePanel()
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    end)
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    Util.AddClick(this.openOneAgainButton, function ()
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        local d=RecruitManager.GetExpendData(this.recruitType)
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        local maxtimesId=lotterySetting[this.recruitType].MaxTimes
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        local freeTimesId=lotterySetting[this.recruitType].FreeTimes
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        if(BagManager.GetItemCountById(1002)>=1 or BagManager.GetItemCountById(16)>=200) then
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            local recruitOne = function()
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                self:ClosePanel()
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                RecruitManager.RecruitRequest(this.recruitType, function(msg)
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                    PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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                    UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel,msg.drop,this.recruitType,recType)
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                    CheckRedPointStatus(RedPointType.QianKunBox)
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                end,freeTimesId)
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            end
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            local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
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            if state==0 and d[1] == 16 then
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                UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitOne)
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            else
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                recruitOne()
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            end
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        else
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            --UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
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            PopupTipPanel.ShowTip(Language[10497])
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            self:ClosePanel()
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        end
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    end)
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end
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--添加事件监听(用于子类重写)
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function QianKunBoxBuyOnePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function QianKunBoxBuyOnePanel:RemoveListener()
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end
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function QianKunBoxBuyOnePanel:OnSortingOrderChange()
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    Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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    orginLayer = self.sortingOrder
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    if this.view then
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        this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
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    end
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end
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--界面打开时调用(用于子类重写)
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function QianKunBoxBuyOnePanel:OnOpen(...)
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    this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.QianKunBox })
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    local args = { ... }
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    this.drop=args[1]
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    this.recruitType = args[2]
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    recType = args[3]
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    this.detailImage:SetActive(true)
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    this.content1:SetActive(false)
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    this.content2:SetActive(false)
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    this.content3:SetActive(true)
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    local itemId=0
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    local itemNum=0
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    local d
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    d = RecruitManager.GetExpendData(this.recruitType)  
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    itemId=d[1]
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    itemNum=d[2]
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    this.itemIcon3.sprite=Util.LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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    this.itemNum3.text= tostring(itemNum)
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    this.detailText.text = Language[10498]
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    Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
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    this.itemDataList={}
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    this.itemDataList=BagManager.GetTableByBackDropData(this.drop)
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    this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1"))
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    this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
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    this.openOneAgainButton:GetComponent("Button").enabled=false
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    local time = Timer.New(function ()
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        this.openOneAgainButton:GetComponent("Button").enabled=true
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        local itemDataList=BagManager.GetTableByBackDropData(this.drop)
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        if itemDataList and #itemDataList>0 then
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            local singleItemConfigData=itemDataList[1].configData
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            if singleItemConfigData and singleItemConfigData.ItemType==4 and  singleItemConfigData.Quantity>=gameSetting[1].IfVersion then
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                UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,singleItemConfigData.Id)
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            end
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        end
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    end, 0.5)
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    time:Start()
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end
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--界面关闭时调用(用于子类重写)
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function QianKunBoxBuyOnePanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function QianKunBoxBuyOnePanel:OnDestroy()
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    SubUIManager.Close(this.UpView)
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    this.view = nil
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end
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return QianKunBoxBuyOnePanel |