431 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			431 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Lua
		
	
local SheJiDaDian = quick_class("SheJiDaDian")
 | 
						||
local this = SheJiDaDian
 | 
						||
local orginLayer = 0
 | 
						||
local parent
 | 
						||
 | 
						||
local actReward={}--奖励数据
 | 
						||
local activityId--活动Id
 | 
						||
local ActInfo={}--活动数据
 | 
						||
local curRankType = RANK_TYPE.GOLD_EXPER
 | 
						||
local canGetRewardList = {} --可领取的宝箱
 | 
						||
 | 
						||
local isPressed = false--是否按下
 | 
						||
local isShortPress = false--点击捐献
 | 
						||
local t = 20 --用来区分长按和点击的临界值
 | 
						||
 | 
						||
local curItemIndex = nil
 | 
						||
local numCount = 1 --用于计算按下的时长(长按的捐献个数 = 用于计算按下的时长 - t)
 | 
						||
local curScore = 0
 | 
						||
local myRank
 | 
						||
 | 
						||
local itemData = {--捐献道具id--三个按钮的数字显示--三个按钮的图片--三个trigger
 | 
						||
    [1] = { id = 50000 , num = nil , leftNum = nil , donImg = nil , trigger = nil , value = 1},
 | 
						||
    [2] = { id = 50001 , num = nil , leftNum = nil , donImg = nil , trigger = nil , value = 2},
 | 
						||
    [3] = { id = 50002 , num = nil , leftNum = nil , donImg = nil , trigger = nil , value = 10}
 | 
						||
}
 | 
						||
 | 
						||
function this:ctor(mainPanel, gameObject)
 | 
						||
    this.mainPanel = mainPanel.transform
 | 
						||
    this.gameObject = gameObject
 | 
						||
    this:InitComponent(gameObject)
 | 
						||
    this:BindEvent()
 | 
						||
end
 | 
						||
 | 
						||
function this:InitComponent(gameObject)
 | 
						||
 | 
						||
    --down
 | 
						||
    this.tabList = Util.GetGameObject(this.mainPanel,"bg/tabbox")
 | 
						||
    this.btnBack = Util.GetGameObject(this.mainPanel,"bg/btnBack")
 | 
						||
    this.bottomBar = Util.GetGameObject(this.mainPanel,"bg/bottomBar")
 | 
						||
    --leftUp
 | 
						||
    this.leftUp = Util.GetGameObject(this.mainPanel,"leftUp")
 | 
						||
    this.firstName = Util.GetGameObject(this.leftUp,"text/first"):GetComponent("Text")
 | 
						||
    this.secendName = Util.GetGameObject(this.leftUp,"text/secend"):GetComponent("Text")
 | 
						||
    this.thirdName = Util.GetGameObject(this.leftUp,"text/third"):GetComponent("Text")
 | 
						||
    this.myScoreText = Util.GetGameObject(this.leftUp,"myScore")
 | 
						||
    this.guildScoreText = Util.GetGameObject(this.leftUp,"guildScore")
 | 
						||
    this.score = Util.GetGameObject(this.leftUp,"text/score"):GetComponent("Text")
 | 
						||
    this.btnDetail = Util.GetGameObject(this.leftUp,"btnDetail")
 | 
						||
    this.btnTeamRank = Util.GetGameObject(this.leftUp,"teamRank")
 | 
						||
    this.btnPersonRank = Util.GetGameObject(this.leftUp,"personRank")
 | 
						||
    --rightUp
 | 
						||
    this.btnHelp= Util.GetGameObject(this.gameObject,"btnHelp")
 | 
						||
    this.helpPosition=this.btnHelp:GetComponent("RectTransform").localPosition
 | 
						||
    this.rightUp = Util.GetGameObject(this.gameObject,"rightUp")
 | 
						||
    this.btnStore = Util.GetGameObject(this.rightUp,"store")
 | 
						||
    this.btnRewardList = Util.GetGameObject(this.rightUp,"reward")
 | 
						||
    --center
 | 
						||
    this.centerTime = Util.GetGameObject(this.gameObject,"center/time/num"):GetComponent("Text")
 | 
						||
    this.btnGet = Util.GetGameObject(this.gameObject,"center/btnGet")
 | 
						||
    this.effect = Util.GetGameObject(this.gameObject,"center/DynamicActivityPanel_daiji")
 | 
						||
    this.effect2 = Util.GetGameObject(this.gameObject,"center/DynamicActivityPanel_dakai")
 | 
						||
    --leftTime
 | 
						||
    this.leftTime = Util.GetGameObject(this.gameObject,"limitdi/limit"):GetComponent("Text")
 | 
						||
    --shop
 | 
						||
    this.shop = Util.GetGameObject(this.gameObject,"shop")
 | 
						||
    this.shopBack = Util.GetGameObject(this.shop,"shopBack/btnBack")
 | 
						||
    this.content = Util.GetGameObject(this.shop,"content")
 | 
						||
 | 
						||
    --bottomArea
 | 
						||
    this.bottom = Util.GetGameObject(this.gameObject,"bottom")
 | 
						||
    this.slider = Util.GetGameObject(this.bottom,"slider")
 | 
						||
    this.value = Util.GetGameObject(this.slider,"Slider"):GetComponent("Slider")
 | 
						||
    this.level = Util.GetGameObject(this.slider,"level"):GetComponent("Text")
 | 
						||
    this.btnBox = Util.GetGameObject(this.slider,"reward/box")
 | 
						||
    this.scoreText = Util.GetGameObject(this.bottom,"score"):GetComponent("Text")
 | 
						||
    this.boxEffect = Util.GetGameObject(this.slider,"reward/box/UI_Effect_BaoXiang_KeKaiQi")
 | 
						||
 | 
						||
    this.items = Util.GetGameObject(this.bottom,"items")
 | 
						||
    this.btnAdd = Util.GetGameObject(this.items,"item3/btnAdd")
 | 
						||
    for i = 1, 3 do
 | 
						||
        itemData[i].num = Util.GetGameObject(this.items,"item"..i.."/text/num"):GetComponent("Text")
 | 
						||
        itemData[i].donImg = Util.GetGameObject(this.items,"item"..i.."/Image")
 | 
						||
        itemData[i].trigger = Util.GetEventTriggerListener(itemData[i].donImg)
 | 
						||
        itemData[i].trigger.onPointerDown = itemData[i].trigger.onPointerDown + function(go, data) this.OnPointerDown(go, data, i) end
 | 
						||
        itemData[i].trigger.onPointerUp = itemData[i].trigger.onPointerUp + this.OnPointerUp
 | 
						||
    end
 | 
						||
end
 | 
						||
 | 
						||
function SheJiDaDian:BindEvent()
 | 
						||
    Util.AddClick(this.btnHelp,function()
 | 
						||
        UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Celebration,this.helpPosition.x,this.helpPosition.y)
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnGet,function()
 | 
						||
        ActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Celebration)--活动数据
 | 
						||
        NetManager.GetSheJiRewardRequest(activityId,function (_drop)
 | 
						||
            this.effect2:SetActive(true)
 | 
						||
            local effectKaiQi = Util.GetGameObject(this.gameObject,"center/box"):GetComponent("Animator")
 | 
						||
            effectKaiQi:SetBool("dakai",true)
 | 
						||
            Timer.New(function ()
 | 
						||
                UIManager.OpenPanel(UIName.RewardItemPopup, _drop.drop,1,function()
 | 
						||
                    this:Refresh()
 | 
						||
                end)
 | 
						||
            end,0.5):Start()
 | 
						||
 | 
						||
        end)
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnRewardList,function()
 | 
						||
        UIManager.OpenPanel(UIName.GeneralRankRewardPanel,2,myRank,activityId)--需要活动id,和我的排名
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnStore,function()       
 | 
						||
        this.effect:SetActive(false)--特效还没加,加好后放开
 | 
						||
        this.shop:SetActive(true)
 | 
						||
        this.btnBack:SetActive(false)
 | 
						||
        this.tabList:SetActive(false)
 | 
						||
        this.bottomBar:SetActive(false)
 | 
						||
        this:StoreShow()--商店
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.shopBack,function()
 | 
						||
        this.effect:SetActive(true)--特效还没加,加好后放开
 | 
						||
        this.shop:SetActive(false)
 | 
						||
        this.btnBack:SetActive(true)
 | 
						||
        this.tabList:SetActive(true)
 | 
						||
        this.bottomBar:SetActive(true)
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnDetail,function()
 | 
						||
        if curRankType == RANK_TYPE.GOLD_EXPER then--个人排行
 | 
						||
            UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[13])
 | 
						||
        elseif curRankType == RANK_TYPE.CELEBRATION_GUILD then--工会排行
 | 
						||
            UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[14])
 | 
						||
        end
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnTeamRank,function()
 | 
						||
        curRankType = RANK_TYPE.CELEBRATION_GUILD
 | 
						||
        this:LeftUpShow(curRankType)
 | 
						||
        this.btnTeamRank:GetComponent("Image").sprite = Util.LoadSprite("r_guanka_sheji_zhenyinganniudi_01")
 | 
						||
        this.btnPersonRank:GetComponent("Image").sprite = Util.LoadSprite("r_guanka_sheji_zhenyinganniudi_02")
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddClick(this.btnPersonRank,function()
 | 
						||
        curRankType = RANK_TYPE.GOLD_EXPER
 | 
						||
        this:LeftUpShow(curRankType)
 | 
						||
        this.btnTeamRank:GetComponent("Image").sprite = Util.LoadSprite("r_guanka_sheji_zhenyinganniudi_02")
 | 
						||
        this.btnPersonRank:GetComponent("Image").sprite = Util.LoadSprite("r_guanka_sheji_zhenyinganniudi_01")
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddOnceClick(this.btnAdd,function ()
 | 
						||
        UIManager.OpenPanel(UIName.DynamicActivityPanel,ActivityTypeDef.DynamicAct_Treasure)
 | 
						||
    end)
 | 
						||
 | 
						||
    Util.AddOnceClick(this.btnBox,function ()
 | 
						||
        DynamicActivityManager.SetCurLevel(math.floor(curScore/(actReward[1].Values[2][1])))
 | 
						||
        UIManager.OpenPanel(UIName.GeneralRewardPopup,1,ActivityTypeDef.Celebration,activityId)
 | 
						||
    end)
 | 
						||
end
 | 
						||
 | 
						||
function this:OnShow(sortingOrder,_parent)
 | 
						||
    parent = _parent
 | 
						||
    Util.AddParticleSortLayer(this.effect, sortingOrder - orginLayer)
 | 
						||
    Util.AddParticleSortLayer(this.effect2, sortingOrder - orginLayer)
 | 
						||
    orginLayer = sortingOrder
 | 
						||
    FixedUpdateBeat:Add(this.OnUpdate, this)--长按方法注册
 | 
						||
    this:Refresh()
 | 
						||
    this:CheckGuild()
 | 
						||
end
 | 
						||
 | 
						||
--检查是否有公会
 | 
						||
function this:CheckGuild()
 | 
						||
    if PlayerManager.familyId == 0 then
 | 
						||
        UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.SheJiCheckGuild)
 | 
						||
    end
 | 
						||
end
 | 
						||
 | 
						||
 | 
						||
--刷新整个页面
 | 
						||
function this:Refresh()
 | 
						||
    this.effect:SetActive(true)
 | 
						||
    this.effect2:SetActive(false)
 | 
						||
    this.shop:SetActive(false)
 | 
						||
    ActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Celebration)--活动数据
 | 
						||
    activityId = ActInfo.activityId
 | 
						||
    actReward = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",activityId)
 | 
						||
    this:RefreshItemsData()
 | 
						||
    this:TimeCountDown()--时间
 | 
						||
    this:LeftUpShow()
 | 
						||
    this:RefreshBottom1()--刷新下部数字
 | 
						||
    this:RefreshRewardBox()--刷新奖励宝箱数据
 | 
						||
end
 | 
						||
 | 
						||
--刷新物品剩余数量和当前积分
 | 
						||
function this:RefreshItemsData()
 | 
						||
    for i = 1, 3 do
 | 
						||
        itemData[i].leftNum = BagManager.GetItemCountById(itemData[i].id)
 | 
						||
    end
 | 
						||
    curScore = ActInfo.mission[1].progress
 | 
						||
end
 | 
						||
 | 
						||
function this:RefreshRewardBox()
 | 
						||
    canGetRewardList={}
 | 
						||
    this.boxEffect:SetActive(false)
 | 
						||
    this.btnBox:GetComponent("Image").enabled = true
 | 
						||
 | 
						||
    for i = 1, #ActInfo.mission do
 | 
						||
        local curLevel = curScore/actReward[1].Values[2][1]
 | 
						||
        if ActInfo.mission[i].state == 0 and curLevel >= i then
 | 
						||
            table.insert(canGetRewardList,ActInfo.mission[i])
 | 
						||
        end
 | 
						||
    end
 | 
						||
    if #canGetRewardList > 0 then
 | 
						||
        this.boxEffect:SetActive(true)
 | 
						||
        this.btnBox:GetComponent("Image").enabled = false
 | 
						||
    end
 | 
						||
end
 | 
						||
 | 
						||
--点击或长按处理升级处理
 | 
						||
function this.OnPointerDown(Pointgo,data,i)--按下
 | 
						||
    if PlayerManager.level < 50 then
 | 
						||
        PopupTipPanel.ShowTip(Language[10501])
 | 
						||
        return
 | 
						||
    end
 | 
						||
    if PlayerManager.familyId == 0 then
 | 
						||
        PopupTipPanel.ShowTip(Language[10502])
 | 
						||
        return
 | 
						||
    end
 | 
						||
    curItemIndex = i
 | 
						||
    if itemData[i].leftNum == 0 then
 | 
						||
        PopupTipPanel.ShowTip(Language[10503])
 | 
						||
        return
 | 
						||
    end
 | 
						||
    numCount = 1
 | 
						||
    isPressed = true
 | 
						||
end
 | 
						||
function this.OnPointerUp(Pointgo,data)--抬起
 | 
						||
    if PlayerManager.level < 50 or PlayerManager.familyId == 0 then
 | 
						||
        return
 | 
						||
    end
 | 
						||
    if itemData[curItemIndex].leftNum == 0 then
 | 
						||
        return
 | 
						||
    end
 | 
						||
    if isShortPress then
 | 
						||
        numCount = 1
 | 
						||
        this:RequestDonate(numCount)
 | 
						||
        this:RefreshBottom1()
 | 
						||
    else
 | 
						||
        if itemData[curItemIndex].leftNum > 0 then
 | 
						||
            this:RequestDonate(numCount-t)
 | 
						||
        end
 | 
						||
    end
 | 
						||
    isPressed = false
 | 
						||
    isShortPress = false
 | 
						||
end
 | 
						||
function this.OnUpdate()
 | 
						||
    if isPressed then
 | 
						||
        if numCount > t then
 | 
						||
            isShortPress = false
 | 
						||
            this:RefreshBottom2(numCount-t)
 | 
						||
        else
 | 
						||
            isShortPress = true
 | 
						||
        end
 | 
						||
        numCount = numCount + 1
 | 
						||
    end
 | 
						||
end
 | 
						||
--发送捐献请求
 | 
						||
function this:RequestDonate(numCount)
 | 
						||
    if numCount <= 0 then
 | 
						||
        PopupTipPanel.ShowTip(Language[10503])
 | 
						||
        return
 | 
						||
    end
 | 
						||
    NetManager.SheJiDonateItemRequest(itemData[curItemIndex].id,numCount,function()
 | 
						||
        PopupTipPanel.ShowTip(Language[10504]..(itemData[curItemIndex].value * numCount)..Language[10505])
 | 
						||
        this:Refresh()
 | 
						||
        CheckRedPointStatus(RedPointType.Celebration)
 | 
						||
    end)
 | 
						||
 | 
						||
end
 | 
						||
 | 
						||
--刷新左上排行版
 | 
						||
function this:LeftUpShow(_curRankType)
 | 
						||
    if _curRankType then
 | 
						||
        curRankType = _curRankType
 | 
						||
    else
 | 
						||
        if not curRankType then
 | 
						||
            curRankType = RANK_TYPE.GOLD_EXPER
 | 
						||
        end
 | 
						||
    end
 | 
						||
    this.myScoreText:SetActive(curRankType == RANK_TYPE.GOLD_EXPER)
 | 
						||
    this.guildScoreText:SetActive(curRankType ~= RANK_TYPE.GOLD_EXPER)
 | 
						||
 | 
						||
    DynamicActivityManager.SheJiGetRankData(curRankType,ActInfo.activityId,function(allRankData,myRankData)
 | 
						||
        if curRankType == RANK_TYPE.GOLD_EXPER then
 | 
						||
            this.firstName.text = allRankData[1] and allRankData[1].userName or Language[10506]
 | 
						||
            this.secendName.text = allRankData[2] and allRankData[2].userName or Language[10506]
 | 
						||
            this.thirdName.text = allRankData[3] and allRankData[3].userName or Language[10506]
 | 
						||
        else
 | 
						||
            this.firstName.text = allRankData[1] and allRankData[1].guildName or Language[10506]
 | 
						||
            this.secendName.text = allRankData[2] and allRankData[2].guildName or Language[10506]
 | 
						||
            this.thirdName.text = allRankData[3] and allRankData[3].guildName or Language[10506]
 | 
						||
        end
 | 
						||
        local t = myRankData.param1 > 0 and myRankData.param1 or 0
 | 
						||
        this.score.text = curRankType == RANK_TYPE.GOLD_EXPER and t or ActInfo.mission[1].progress 
 | 
						||
        myRank = myRankData.rank
 | 
						||
    end)
 | 
						||
end
 | 
						||
 | 
						||
--刷新一次
 | 
						||
function this:RefreshBottom1()
 | 
						||
    for i = 1, 3 do
 | 
						||
        itemData[i].num.text = itemData[i].leftNum
 | 
						||
    end
 | 
						||
    this.scoreText.text = ((curScore)%(actReward[1].Values[2][1])).."/"..actReward[1].Values[2][1]
 | 
						||
    this.value.value = (((curScore))%(actReward[1].Values[2][1]))/actReward[1].Values[2][1]
 | 
						||
    this.level.text = math.floor((curScore)/(actReward[1].Values[2][1])) .. Language[10065]
 | 
						||
end
 | 
						||
 | 
						||
--刷新进度条和剩余数量
 | 
						||
function this:RefreshBottom2(num)
 | 
						||
    local score = 0
 | 
						||
    --实时更新进度条
 | 
						||
    --要判断是否还有道具进行捐献
 | 
						||
    if itemData[curItemIndex].leftNum - num <= 0 then
 | 
						||
        isPressed = false
 | 
						||
        this:RequestDonate(num)
 | 
						||
    end
 | 
						||
    itemData[curItemIndex].num.text = itemData[curItemIndex].leftNum - num
 | 
						||
    score = itemData[curItemIndex].value * num
 | 
						||
    this.scoreText.text = ((curScore + score)%(actReward[1].Values[2][1])).."/"..actReward[1].Values[2][1]
 | 
						||
    this.value.value = (((curScore + score))%(actReward[1].Values[2][1]))/actReward[1].Values[2][1]
 | 
						||
    this.level.text = math.floor((curScore + score)/(actReward[1].Values[2][1])) .. Language[10065]
 | 
						||
end
 | 
						||
 | 
						||
--商店
 | 
						||
function this:StoreShow()
 | 
						||
    if not this.shopView then
 | 
						||
        this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform)
 | 
						||
    end
 | 
						||
    this.shopView:ShowShop(SHOP_TYPE.CELEBRATION_SHOP,orginLayer)
 | 
						||
end
 | 
						||
 | 
						||
--时间
 | 
						||
function this:TimeCountDown()
 | 
						||
    local setting = ConfigManager.GetConfigDataByKey(ConfigName.GodSacrificeSetting,"ActivityId",activityId)
 | 
						||
    --活动结束时间
 | 
						||
    local canGet = false
 | 
						||
    local actTime = ActInfo.endTime - GetTimeStamp()
 | 
						||
    this.leftTime.text = Language[10023]..TimeToFelaxible(actTime)
 | 
						||
    --宝箱领取重置时间
 | 
						||
    local timeOne = Today_N_OClockTimeStamp(setting.TimePointList[1]) - GetTimeStamp()
 | 
						||
    local leftTimeOne = timeOne > 0 and timeOne or timeOne + 86400--距离下一个十二点的时间
 | 
						||
    local timeTwo = Today_N_OClockTimeStamp(setting.TimePointList[2]) - GetTimeStamp()
 | 
						||
    local leftTimeTwo = timeTwo > 0 and timeTwo or timeTwo + 86400--距离下一个二十点的时间
 | 
						||
    local giftTime = leftTimeOne < leftTimeTwo and leftTimeOne or leftTimeTwo--取小的
 | 
						||
 | 
						||
    local t1 = GetTimeStamp() - Today_N_OClockTimeStamp(setting.TimePointList[1])
 | 
						||
    local t2 = GetTimeStamp() - Today_N_OClockTimeStamp(setting.TimePointList[2])
 | 
						||
 | 
						||
    if ActInfo.value == 0 then
 | 
						||
        if (t1 > 0 and t1 < 1800) or (t2 > 0 and t2 < 1800) then
 | 
						||
            canGet = true
 | 
						||
        else
 | 
						||
            canGet = false
 | 
						||
        end
 | 
						||
    else
 | 
						||
        if (t1 > 0 and t1 < 1800) or (t2 > 0 and t2 < 1800) then
 | 
						||
            if (GetTimeStamp() - ActInfo.value) < 1800 then
 | 
						||
                canGet = false
 | 
						||
            else
 | 
						||
                canGet = true
 | 
						||
            end
 | 
						||
        else
 | 
						||
            canGet = false
 | 
						||
        end
 | 
						||
    end
 | 
						||
 | 
						||
    this.centerTime.text = canGet == false and TimeToFelaxible(giftTime) or Language[10507]
 | 
						||
 | 
						||
    if this.timer1 then
 | 
						||
        this.timer1:Stop()
 | 
						||
        this.timer1 = nil
 | 
						||
    end
 | 
						||
    this.timer1 = Timer.New(function()
 | 
						||
        this.leftTime.text = Language[10023]..TimeToFelaxible(actTime)
 | 
						||
        this.centerTime.text = canGet == false and TimeToFelaxible(giftTime) or Language[10507] 
 | 
						||
 | 
						||
        if actTime < 1 then
 | 
						||
            this.timer1:Stop()
 | 
						||
            this.timer1 = nil
 | 
						||
            parent:ClosePanel()
 | 
						||
            return
 | 
						||
        end
 | 
						||
        if giftTime < 0 then
 | 
						||
            this:Refresh()
 | 
						||
        end
 | 
						||
        actTime = actTime -1
 | 
						||
        giftTime = giftTime - 1
 | 
						||
    end, 1, -1, true)
 | 
						||
    this.timer1:Start()
 | 
						||
end
 | 
						||
 | 
						||
function this:OnSortingOrderChange(_sortingOrder)
 | 
						||
    orginLayer = _sortingOrder
 | 
						||
end
 | 
						||
 | 
						||
function this:OnHide()
 | 
						||
    FixedUpdateBeat:Remove(this.OnUpdate, this)
 | 
						||
    if this.timer1 then
 | 
						||
        this.timer1:Stop()
 | 
						||
        this.timer1 = nil
 | 
						||
    end
 | 
						||
 | 
						||
    if this.shopView then
 | 
						||
        this.shopView = SubUIManager.Close(this.shopView)
 | 
						||
        this.shopView = nil
 | 
						||
    end
 | 
						||
end
 | 
						||
 | 
						||
--添加事件监听(用于子类重写)
 | 
						||
function this:AddListener()
 | 
						||
    Game.GlobalEvent:AddEvent(GameEvent.DynamicTask.OnGetReward, this.Refresh)
 | 
						||
end
 | 
						||
 | 
						||
--移除事件监听(用于子类重写)
 | 
						||
function this:RemoveListener()
 | 
						||
    Game.GlobalEvent:RemoveEvent(GameEvent.DynamicTask.OnGetReward, this.Refresh)
 | 
						||
end
 | 
						||
 | 
						||
return this |