459 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			459 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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PrayMainPanel = Inherit(BasePanel)
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local this = PrayMainPanel
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local blessingConfig = ConfigManager.GetConfig(ConfigName.BlessingConfig)
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--16个祈福奖励
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local RewardParentGrid = {}
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local RewardItemGrid = {}
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--16个祈福奖励预览
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local yunLanRewardParentGrid = {}
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local yunLanRewardItemGrid = {}
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--当前祈福完成的个数
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local allGetFinishRewardNum = 0
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local allGetRewardNum = 0
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local blessingConFigData = {}
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local itemId = 0
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local itemNum = 0
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local itemData = {}
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--累计奖励
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local extraRewardParentGrid = {}
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local extraRewardItemGrid = {}
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--是否在刷新时间范围内
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local isRefresh = true
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local orginLayer = 0
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--初始化组件(用于子类重写)
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function PrayMainPanel:InitComponent()
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    orginLayer = 0
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    self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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    self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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    self.bg = Util.GetGameObject(self.transform, "bg")
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    screenAdapte(self.bg)
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    self.tishiText = Util.GetGameObject(self.gameObject, "downGo/name/tishiText")
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    self.tishiText2 = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2")
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    self.tishiText3 = Util.GetGameObject(self.gameObject, "downGo/name/tishiText3")
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    self.tishiText2Text = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2/tishiText1"):GetComponent("Text")
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    self.tishiText2Image = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2/itemImage"):GetComponent("Image")
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    self.refreshBtn = Util.GetGameObject(self.gameObject, "upGo/refreshBtn")
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    self.yulanBtn = Util.GetGameObject(self.gameObject, "upGo/yulanBtn")
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    self.extraRewardGo = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre")
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    self.extraRewardParent = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/parent")
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    self.allPrayNum = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/getNumText"):GetComponent("Text")
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    self.extraRewardExp = Util.GetGameObject(self.transform, "upGo/extraRewardPre/exp"):GetComponent("Slider")
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    self.extraRewardExpText = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/exp/Text"):GetComponent("Text")
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    self.extraRewardNameText = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/nameText"):GetComponent("Text")
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    this.RewardGrid = Util.GetGameObject(self.gameObject, "downGo/RewardGrid")
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    for i = 1, 16 do
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        RewardParentGrid[i] = Util.GetGameObject(self.gameObject, "downGo/RewardGrid/ItemView ("..i..")")
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        RewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(RewardParentGrid[i].transform, "itemParent").transform)
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        yunLanRewardParentGrid[i] = Util.GetGameObject(self.gameObject, "previewRewardLayout/RewardGrid/ItemView ("..i..")")
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        yunLanRewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(yunLanRewardParentGrid[i].transform, "itemParent").transform)
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    end
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    --奖励预览
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    self.previewRewardLayout = Util.GetGameObject(self.gameObject, "previewRewardLayout")
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    self.previewRewardLayout:SetActive(false)
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    self.yulanMaskBtn = Util.GetGameObject(self.gameObject, "previewRewardLayout/maskBtn")
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    --累计奖励预览
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    self.extraRewardBtn = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/extraRewardBtn")
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    self.extraRewardLayout = Util.GetGameObject(self.gameObject, "extraRewardLayout")
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    self.extraRewardLayout:SetActive(false)
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    self.extraMaskBtn = Util.GetGameObject(self.gameObject, "extraRewardLayout/maskBtn")
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    for i = 1, 6 do
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        extraRewardParentGrid[i] = Util.GetGameObject(self.gameObject, "extraRewardLayout/RewardRect/RewardGrid/ItemView ("..i..")")
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        extraRewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(extraRewardParentGrid[i].transform, "itemParent").transform)
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    end
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    --时间
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    self.activeTimeText = Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/timeText"):GetComponent("Text")
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    self.activeRefreshTimeText = Util.GetGameObject(self.gameObject, "upGo/refreshTimeBg/refreshTimeText")
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    self.refreshTimeBg = Util.GetGameObject(self.gameObject, "upGo/refreshTimeBg")
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    self.effect = Util.GetGameObject(self.gameObject, "effect")
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    effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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end
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--绑定事件(用于子类重写)
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function PrayMainPanel:BindEvent()
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    Util.AddClick(self.BtnBack, function()
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        self:ClosePanel()
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    end)
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    Util.AddClick(self.refreshBtn, function()
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       self:RefreshBtnClick()
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    end)
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    Util.AddClick(self.yulanMaskBtn, function()
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        self.previewRewardLayout:SetActive(false)
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    end)
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    Util.AddClick(self.yulanBtn, function()
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        for i = 1, #PrayManager.patyPreviewRewardData do
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            if allGetRewardNum > 0 then
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                local patyPreviewRewardData = PrayManager.patyPreviewRewardData[i]
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                this:ShowSingleRewardData(false,yunLanRewardParentGrid[i],yunLanRewardItemGrid[i],patyPreviewRewardData,false)
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            end
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        end
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        self.previewRewardLayout:SetActive(true)
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    end)
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    Util.AddClick(self.extraMaskBtn, function()
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        self.extraRewardLayout:SetActive(false)
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    end)
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    Util.AddClick(self.extraRewardBtn, function()
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        --累计奖励
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        for i = 1, 6 do
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            if i <= #PrayManager.extraRewardData then
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                extraRewardParentGrid[i]:SetActive(true)
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                local patyRewardData = PrayManager.extraRewardData[i]
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                this:ShowSingleExtraRewardData(false,extraRewardParentGrid[i],extraRewardItemGrid[i],patyRewardData)
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            else 
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                extraRewardParentGrid[i]:SetActive(false)
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            end
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        end
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        self.extraRewardLayout:SetActive(true)
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    end)
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end
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--添加事件监听(用于子类重写)
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function PrayMainPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PrayMainPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PrayMainPanel:OnOpen(...)
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    Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/Text"):GetComponent("Text").text = Language[11637]..tostring(16)..Language[11638]
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    SetTextVerTial(Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/Text"),Vector3.New(0,-6.4,0),"MiddleLeft")
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end
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local isPlayAinEnd = true
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PrayMainPanel:OnShow()
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    isPlayAinEnd = true
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    self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LightRing })
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    blessingConFigData = blessingConfig[1].Cost
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    this.ShowRewardDataList()
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end
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function PrayMainPanel:OnSortingOrderChange()
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    -- 设置特效
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    Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
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    orginLayer = self.sortingOrder
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    self.previewRewardLayout.transform:GetComponent("Canvas").sortingOrder = self.sortingOrder + 50
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    self.extraRewardLayout.transform:GetComponent("Canvas").sortingOrder = self.sortingOrder + 50
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end
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--获取活动时间 和 刷新倒计时显示
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function PrayMainPanel:SetRemainTime()
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    local activityInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)--Pray
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    if activityInfo then
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        if activityInfo.endTime ~= 0 then
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            Log("活动时间:         "..activityInfo.startTime.."           "..activityInfo.endTime)
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            self.activeTimeText.text = Language[10584]..self:TimeStampToDateStr2(activityInfo.startTime).."~"..self:TimeStampToDateStr2(activityInfo.endTime)
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        end
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    end
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    local privilegeId = blessingConfig[1].RefreshCd
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    local maxResreshNum = PrivilegeManager.GetPrivilegeNumber(privilegeId)
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    -- Log("sssssssssssssssss           "..PrayManager.lastRefreshTime.."       "..maxResreshNum.."            "..GetTimeStamp())
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    self:RemainTimeDown(PrayManager.lastRefreshTime+(maxResreshNum) - GetTimeStamp())
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end
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--刷新倒计时显示
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function PrayMainPanel:RemainTimeDown(timeDown)
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    if timeDown > 0 then
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        self.refreshTimeBg:SetActive(true)
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        self.activeRefreshTimeText:GetComponent("Text").text =   TimeStampToDateStr3(timeDown)
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        isRefresh = false
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        Util.SetGray(self.refreshBtn, true)
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        if self.timer then
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            self.timer:Stop()
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            self.timer = nil
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        end
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        self.timer = Timer.New(function()
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            self.activeRefreshTimeText:GetComponent("Text").text =   TimeStampToDateStr3(timeDown)
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            if timeDown < 0 then
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                isRefresh = true
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                self.refreshTimeBg:SetActive(false)
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                Util.SetGray(self.refreshBtn, false)
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                self.timer:Stop()
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                self.timer = nil
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            end
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            timeDown = timeDown - 1
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        end, 1, -1, true)
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        self.timer:Start()
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    else
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        isRefresh = true
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        Util.SetGray(self.refreshBtn, false)
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        self.refreshTimeBg:SetActive(false)
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    end
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end
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--展示所有祈福奖励
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function this.ShowRewardDataList()
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    this:OnShowExtraRewar()
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    this:SetRemainTime()
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    for i = 1, #PrayManager.patyRewardData do
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        local patyRewardData = PrayManager.patyRewardData[i]
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        this:ShowSingleRewardData(false,RewardParentGrid[i],RewardItemGrid[i],patyRewardData,true)
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        --if allGetRewardNum > 0 then
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        --    local patyPreviewRewardData = PrayManager.patyPreviewRewardData[i]
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        --    this:ShowSingleRewardData(false,yunLanRewardParentGrid[i],yunLanRewardItemGrid[i],patyPreviewRewardData,false)
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        --end
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    end
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    --累计奖励
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    --for i = 1, #PrayManager.extraRewardData do
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    --    local patyRewardData = PrayManager.extraRewardData[i]
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    --    this:ShowSingleExtraRewardData(false,extraRewardParentGrid[i],extraRewardItemGrid[i],patyRewardData)
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    --end
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end
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--展示单个祈福奖励
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function PrayMainPanel:ShowSingleRewardData(_isGet,_parentGo,_go,patyRewardData,isClick)
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    local PreciousShow = 0
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    if patyRewardData.rewardId > 0 then
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        local BlessingRewardPoolData = ConfigManager.GetConfigData(ConfigName.BlessingRewardPool,patyRewardData.rewardId)
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        if BlessingRewardPoolData then
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            PreciousShow = BlessingRewardPoolData.PreciousShow
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        end
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    end
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    local _reward = {patyRewardData.itemId,patyRewardData.num,PreciousShow}
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    --Log("item  信息     "..patyRewardData.itemId.."             "..patyRewardData.num)
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    local _state = patyRewardData.state
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    local itemParent = Util.GetGameObject(_parentGo.transform, "itemParent")
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    local getBtn = Util.GetGameObject(_parentGo.transform, "getBtn")
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    local wenhaoBtn
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    local addImage
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    if isClick then
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        wenhaoBtn = Util.GetGameObject(_parentGo.transform, "wenhaoBtn")
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        addImage = Util.GetGameObject(_parentGo.transform, "addImage")
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        wenhaoBtn:SetActive(false)
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        addImage:SetActive(false)
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    end
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    getBtn:SetActive(false)
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    itemParent:SetActive(false)
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    if _state == 0 then--0未保存无物品 1 未保存有物品 2 已选择 3 已祈福
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        if isClick then
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            addImage:SetActive(true)
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        end
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    elseif _state == 1 then
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        itemParent:SetActive(true)
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        if isClick then
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            _go:OnOpen(_isGet,_reward,1)
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        else
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            _go:OnOpen(_isGet,_reward,1,true)
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        end
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    elseif _state == 2 then
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        if isClick then
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            wenhaoBtn:SetActive(true)
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        else
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            itemParent:SetActive(true)
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            if isClick then
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                _go:OnOpen(_isGet,_reward,1)
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            else
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                _go:OnOpen(_isGet,_reward,1,true)
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            end
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        end
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    elseif _state == 3 then
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        itemParent:SetActive(true)
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        if isClick then
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            _go:OnOpen(_isGet,_reward,1)
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        else
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            _go:OnOpen(_isGet,_reward,1,true)
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        end
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        getBtn:SetActive(true)
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    end
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    Util.AddOnceClick(addImage, function()
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        if isPlayAinEnd == false then
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            return
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        end
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        if isClick then
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            UIManager.OpenPanel(UIName.PraySelectRewardPanel,this)
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        end
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    end)
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    if isClick then
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        Util.AddOnceClick(wenhaoBtn, function()
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            if BagManager.GetItemCountById(itemData.Id) < itemNum then
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                --PopupTipPanel.ShowTip("材料不足")
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                --功能快捷购买
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                UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.LightRing })
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                return
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            end
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            if isPlayAinEnd == false then
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                return
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            end
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            MsgPanel.ShowTwo(Language[11639]..itemNum..Language[10200]..GetLanguageStrById(itemData.Name), nil ,function ()
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                NetManager.GetSinglePrayRewardRequest(patyRewardData.id, function (_msg)
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                    isPlayAinEnd = false
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                    PrayManager.SetPatySingleRewardData(patyRewardData.id,_msg.chooseRewardId)
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                    PlayUIAnim(_parentGo)
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                    Timer.New(function ()
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                        this.ShowRewardDataList()
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                    end, 0.2):Start()
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                    Timer.New(function ()
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                        UIManager.OpenPanel(UIName.PrayRewardItemPopup,_msg.reward,allGetFinishRewardNum,_msg.chooseRewardId,function()
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                            -- self:CheckGetMaxReward()
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                        end)
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                        isPlayAinEnd = true
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                    end, 0.4):Start()
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                end)
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            end)
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        end)
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    end
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end
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--检测祈福是否满16  满会自动刷新
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-- function PrayMainPanel:CheckGetMaxReward()
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--     local allGetFinishRewardNums = 0
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--     for i = 1, #PrayManager.patyRewardData do
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--         if PrayManager.patyRewardData[i].state >= 3 then
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--             allGetFinishRewardNums = allGetFinishRewardNums + 1
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--         end
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--     end
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--     LogYellow("allGetFinishRewardNums             "..allGetFinishRewardNums)
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--     if allGetFinishRewardNums >= 16 then
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--         local isRefreshConFig = blessingConfig[1].IsRefresh
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--         if isRefreshConFig == 1 then
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--             MsgPanel.ShowOne("本轮祈福已全部完成,奖池刷新并重置开启次数。", function ()
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--                 NetManager.InitPrayDataRequest(function (_msg)
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--                     PrayManager.ResetPatyRewardData(_msg)
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--                     this.ShowRewardDataList()
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--                 end)
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--             end)
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--             return
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--         end
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--     end
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-- end
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--展示额外奖励
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function PrayMainPanel:OnShowExtraRewar()
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    --额外奖励赋值
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    allGetFinishRewardNum = PrayManager.GetCount()
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    allGetRewardNum = 0
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    for i = 1, #PrayManager.patyRewardData do
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        -- if PrayManager.patyRewardData[i].state >= 3 then
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        --     allGetFinishRewardNum = allGetFinishRewardNum + 1
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        -- end
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        if PrayManager.patyRewardData[i].state >= 2 then
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            allGetRewardNum = allGetRewardNum + 1
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        end
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    end
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    local curGetExtraRewarData = {}
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    local upGetExtraRewarData = 0
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    for i = 1, #PrayManager.extraRewardData do
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        if allGetFinishRewardNum < PrayManager.extraRewardData[i].extraRewardCount then
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            curGetExtraRewarData = PrayManager.extraRewardData[i]
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            break
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        end
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    end
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    for i = 1, #PrayManager.extraRewardData do
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        if allGetFinishRewardNum >= PrayManager.extraRewardData[i].extraRewardCount then
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            upGetExtraRewarData = PrayManager.extraRewardData[i].extraRewardCount
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        end
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    end
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    --抽取消耗的材料赋值
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    itemId = blessingConFigData[1][1]
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    itemNum = CalculateCostCount(allGetFinishRewardNum + 1, blessingConFigData[2])
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    itemData = ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId)
 | 
						|
    self.tishiText3:SetActive(false)
 | 
						|
    self.tishiText:SetActive(false)
 | 
						|
    self.tishiText2:SetActive(false)
 | 
						|
    --Log("allGetFinishRewardNum           "..allGetFinishRewardNum)
 | 
						|
    self.allPrayNum.text = Language[11640]..allGetFinishRewardNum
 | 
						|
    if allGetRewardNum > 0 then
 | 
						|
        self.yulanBtn:SetActive(true)
 | 
						|
        self.tishiText:SetActive(false)
 | 
						|
        if allGetFinishRewardNum >= 16 then
 | 
						|
            self.tishiText3:SetActive(true)
 | 
						|
        else
 | 
						|
            self.tishiText2:SetActive(true)
 | 
						|
            self.tishiText2Text.text = Language[11641]..itemNum..Language[10200]
 | 
						|
            self.tishiText2Image.sprite = Util.LoadSprite(GetResourcePath(itemData.ResourceID))
 | 
						|
        end
 | 
						|
    else
 | 
						|
        self.yulanBtn:SetActive(false)
 | 
						|
        self.tishiText2:SetActive(false)
 | 
						|
        self.tishiText3:SetActive(false)
 | 
						|
        self.tishiText:SetActive(true)
 | 
						|
    end
 | 
						|
    if curGetExtraRewarData and curGetExtraRewarData.itemId then
 | 
						|
        self.extraRewardGo:SetActive(true)
 | 
						|
        Util.ClearChild(self.extraRewardParent.transform)
 | 
						|
        SubUIManager.Open(SubUIConfig.ItemView, self.extraRewardParent.transform,false,{curGetExtraRewarData.itemId,curGetExtraRewarData.num},1,false)
 | 
						|
        self.extraRewardNameText.text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,curGetExtraRewarData.itemId).Name)
 | 
						|
        self.extraRewardExp.value= (allGetFinishRewardNum)/(curGetExtraRewarData.extraRewardCount)
 | 
						|
        self.extraRewardExpText.text =(allGetFinishRewardNum).."/"..(curGetExtraRewarData.extraRewardCount)
 | 
						|
    else
 | 
						|
        self.extraRewardGo:SetActive(false)
 | 
						|
    end
 | 
						|
end
 | 
						|
--展示单个额外奖励
 | 
						|
function PrayMainPanel:ShowSingleExtraRewardData(_isGet,_parentGo,_go,patyRewardData)
 | 
						|
    local numText = Util.GetGameObject(_parentGo.transform, "numText/Text"):GetComponent("Text")
 | 
						|
    local _reward = {patyRewardData.itemId,patyRewardData.num}
 | 
						|
    _go:OnOpen(_isGet,_reward,0.9)
 | 
						|
    numText.text = patyRewardData.extraRewardCount
 | 
						|
end
 | 
						|
--刷新按钮事件
 | 
						|
function PrayMainPanel:RefreshBtnClick()
 | 
						|
    local allGetFinishRewardNums = 0
 | 
						|
    for i = 1, #PrayManager.patyRewardData do
 | 
						|
        if PrayManager.patyRewardData[i].state >= 3 then
 | 
						|
            allGetFinishRewardNums = allGetFinishRewardNums + 1
 | 
						|
        end
 | 
						|
    end
 | 
						|
    if allGetFinishRewardNums == 16 then
 | 
						|
        NetManager.ResetAllPrayRewardRequest(function (_msg)
 | 
						|
            PrayManager.ResetPatyRewardData(_msg)
 | 
						|
            -- PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
 | 
						|
            this.ShowRewardDataList()
 | 
						|
        end)
 | 
						|
    else
 | 
						|
        MsgPanel.ShowTwo(Language[11642], nil ,function ()
 | 
						|
            NetManager.ResetAllPrayRewardRequest(function (_msg)
 | 
						|
                PrayManager.ResetPatyRewardData(_msg)
 | 
						|
                -- PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
 | 
						|
                this.ShowRewardDataList()
 | 
						|
            end)
 | 
						|
        end)
 | 
						|
    end
 | 
						|
 | 
						|
    -- local isRefreshConFig = blessingConfig[1].IsRefresh
 | 
						|
    -- local privilegeId = blessingConfig[1].RefreshCd
 | 
						|
    -- if isRefreshConFig == 0 then
 | 
						|
    --     PopupTipPanel.ShowTip("活动不可刷新")
 | 
						|
    --     return
 | 
						|
    -- end
 | 
						|
    -- if isRefresh == false then
 | 
						|
    --     PopupTipPanel.ShowTip("当前时间不可刷新")
 | 
						|
    --     return
 | 
						|
    -- end
 | 
						|
 | 
						|
end
 | 
						|
--界面关闭时调用(用于子类重写)
 | 
						|
function PrayMainPanel:OnClose()
 | 
						|
 | 
						|
    if self.timer then
 | 
						|
        self.timer:Stop()
 | 
						|
        self.timer = nil
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
-- 将时间戳转换为用于显示的日期字符串(年月日)
 | 
						|
function PrayMainPanel:TimeStampToDateStr2(timestamp)
 | 
						|
    local date = os.date("*t", timestamp)
 | 
						|
    --local year = string.sub(date.year,3,4)
 | 
						|
    return string.format(Language[11643], date.year, date.month, date.day)
 | 
						|
end
 | 
						|
function this.ShowAnimationAndRefreshData()
 | 
						|
    PlayUIAnim(this.RewardGrid)
 | 
						|
    Timer.New(function ()
 | 
						|
        this.ShowRewardDataList()
 | 
						|
        PlayUIAnimBack(this.RewardGrid)
 | 
						|
    end, 0.8):Start()
 | 
						|
end
 | 
						|
--界面销毁时调用(用于子类重写)
 | 
						|
function PrayMainPanel:OnDestroy()
 | 
						|
 | 
						|
    SubUIManager.Close(self.UpView)
 | 
						|
end
 | 
						|
 | 
						|
return PrayMainPanel |