78 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one:
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// - no Tint color
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// - no Smooth particle support
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// - no AlphaTest
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// - no ColorMask
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Shader "UI Particles/Additive" {
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Properties {
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    _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
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	_MainTex ("Particle Texture", 2D) = "white" {}	
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	_Stencil ("Stencil ID", Float) = 0	
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}
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Category {
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	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
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	Blend SrcAlpha One	
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	Cull Off Lighting Off ZWrite Off 
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	Fog { Mode Off}
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	Stencil {
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		Ref[_Stencil]
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		Comp equal
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		Pass keep
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	}
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    SubShader {
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		Pass {
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			CGPROGRAM
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			#pragma vertex vert
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			#pragma fragment frag
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			#pragma target 2.0		
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			#include "UnityCG.cginc"
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			sampler2D _MainTex;
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			fixed4 _TintColor;
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			struct appdata_t {
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				float4 vertex : POSITION;
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				fixed4 color : COLOR;
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				float2 texcoord : TEXCOORD0;
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				UNITY_VERTEX_INPUT_INSTANCE_ID
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			};
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			struct v2f {
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				float4 vertex : SV_POSITION;
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				fixed4 color : COLOR;
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				float2 texcoord : TEXCOORD0;			
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				UNITY_VERTEX_OUTPUT_STEREO
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			};
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			float4 _MainTex_ST;
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			v2f vert (appdata_t v)
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			{
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				v2f o;
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				UNITY_SETUP_INSTANCE_ID(v);
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				UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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				o.vertex = UnityObjectToClipPos(v.vertex);				
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				o.color = v.color;
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				o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);				
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				return o;
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			}			
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			fixed4 frag (v2f i) : SV_Target
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			{
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				fixed4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord);			
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				return col;
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			}
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			ENDCG 
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		}
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	}	
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}
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}
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