65 lines
1.9 KiB
Lua
65 lines
1.9 KiB
Lua
require("Base/BasePanel")
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local BuffChoosePanel = Inherit(BasePanel)
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local this = BuffChoosePanel
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local _LogicConfig = {
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[13] = require("Modules/Map/TrialMiniGame/Logic/Game_13"),
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[14] = require("Modules/Map/TrialMiniGame/Logic/Game_14"),
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[15] = require("Modules/Map/TrialMiniGame/Logic/Game_15"),
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[16] = require("Modules/Map/TrialMiniGame/Logic/Game_16"),
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[17] = require("Modules/Map/TrialMiniGame/Logic/Game_17"),
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[18] = require("Modules/Map/TrialMiniGame/Logic/Game_18"),
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}
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--初始化组件(用于子类重写)
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function BuffChoosePanel:InitComponent()
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this.btnBack = Util.GetGameObject(self.gameObject, "mask")
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this._ViewConfig = {}
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for type, _ in pairs(_LogicConfig) do
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this._ViewConfig[type] = Util.GetGameObject(self.gameObject, "Game_"..type)
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end
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end
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--绑定事件(用于子类重写)
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function BuffChoosePanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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-- this:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function BuffChoosePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BuffChoosePanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function BuffChoosePanel:OnOpen(gameType, gameId, gameParams)
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this.logic = _LogicConfig[gameType]
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this.logic.Init(self, this._ViewConfig[gameType], gameType, gameId, gameParams)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function BuffChoosePanel:OnShow()
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for index, value in pairs(this._ViewConfig) do
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value:SetActive(false)
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end
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-- this._ViewConfig[gameType]--再打开
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this.logic.Show()
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end
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--界面关闭时调用(用于子类重写)
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function BuffChoosePanel:OnClose()
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this.logic.Close()
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TrialMiniGameManager.GameClose()
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end
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--界面销毁时调用(用于子类重写)
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function BuffChoosePanel:OnDestroy()
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this.logic.Destroy()
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end
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return BuffChoosePanel |