64 lines
3.5 KiB
Lua
64 lines
3.5 KiB
Lua
local PropertyConfig = {
|
||
__count = 37,
|
||
__indexs = {1.7,44,1.71,33,1.11},
|
||
__values = {0,1.61,83,1,99901,1.4},
|
||
__exVals = {107,nil,'将影响猎妖师的生存能力。生命值为0时,猎妖师死亡。','CurHp','当前生命','生命','攻击','护甲','魔抗','速度','攻击力将影响猎妖师技能伤害能力。','护甲会降低所受到的物理伤害。','魔抗会降低所受到的魔法伤害。','速度越高,施展技能的间隔时间越短。','r_buff_Attack','r_buff_PD','r_buff_MD','r_buff_Speed','MaxHp','Attack','PhysicalDefence','MagicDefence','Speed','Anger','DamageBocusFactor','DamageReduceFactor','Hit','Dodge','CritFactor','CritDamageFactor','CureFacter','TreatFacter','DifferDemonsReduceFactor','AntiCritDamageFactor','MaxHpPercentage','AttackPercentage','PhysicalDefencePercentage','MagicDefencePercentage','SpeedPercentage','DifferDemonsBocusFactor','FireDamageBonusFactor','WindDamageBonusFactor','WaterDamageBonusFactor','LandDamageBonusFactor','LightDamageBonusFactor','DarkDamageBonusFactor','FireDamageReduceFactor','WindDamageReduceFactor','WaterDamageReduceFactor','LandDamageReduceFactor','LightDamageReduceFactor','DarkDamageReduceFactor','初始怒气','伤害加成','伤害减免','命中率','闪避率','暴击率','暴击伤害','受治疗','治疗','异妖减伤','抗暴率','异妖增伤','火焰伤害','狂风伤害','碧水伤害','大地伤害','神圣伤害','黑暗伤害','火焰抗性','狂风抗性','碧水抗性','大地抗性','神圣抗性','黑暗抗性',.15,'角色初始的怒气','造成的伤害增加。','受到的伤害降低。','释放绝技的概率。','绝技释放概率。用于施法率相关的属性降低。','造成暴击伤害的概率。','造成暴击伤害时,额外提升的伤害率。','受到治疗效果时,可以获得额外的治疗。','提高回复生命技能的治疗量。','减免受到的异妖伤害','减免造成暴击伤害的概率。','增加受到的异妖伤害','特殊处理用,将当前生命与最大生命关联','造成火焰伤害时,造成的伤害增加。','造成狂风伤害时,造成的伤害增加。','造成碧水伤害时,造成的伤害增加。','造成大地伤害时,造成的伤害增加。','造成神圣伤害时,造成的伤害增加。','造成暗黑伤害时,造成的伤害增加。','受到火焰伤害时,受到的伤害降低。','受到狂风伤害时,受到的伤害降低。','受到碧水伤害时,受到的伤害降低。','受到大地伤害时,受到的伤害降低。','受到神圣伤害时,受到的伤害降低。','受到暗黑伤害时,受到的伤害降低。','r_buff_healing','r_buff_Damage','r_buff_Hurt','r_buff_CriticalD','r_buff_CriticalR','r_buff_xue_Up'},
|
||
__fields = {
|
||
'PropertyId',
|
||
'PropertyIdInBattle',
|
||
'Name',
|
||
'Info',
|
||
'Style',
|
||
'Score',
|
||
'Desc',
|
||
'TargetPropertyId',
|
||
'IfFormula',
|
||
'IfShow',
|
||
'IfBuffShow',
|
||
'BuffShow',
|
||
'PropertyIcon'
|
||
},
|
||
__defaults = {
|
||
nil,
|
||
nil,
|
||
nil,
|
||
nil,
|
||
1,
|
||
nil,
|
||
1,
|
||
1,
|
||
18,
|
||
1,
|
||
nil,
|
||
1
|
||
},
|
||
__refs = {
|
||
{13,-11,1.3,9,3,-11,1.5,4,-3,-11,15,-15,.91},
|
||
{42,1.4,-19,20,1.61,-36,0,37,1.11},
|
||
{29,1.4,-5,48,1.01,-57,1.4,54,-59,0,60,1.11},
|
||
{2,.6,1,.71,-1,.11},
|
||
{100,-98,2,0,15,.8},
|
||
{26,8,1.3,-11,75,1.01,-85,6.2,75,-86,87,1.21},
|
||
{2,1.5,0},
|
||
{2,.11},
|
||
{1,.7},
|
||
{2,.11},
|
||
{25,13,1.3,85,-101,102,1,-103,0,104,1,-105,.4,12.2,-16,106,-106,.21},
|
||
{21,-1,2,1.2}
|
||
},
|
||
__refPoss = {
|
||
nil,
|
||
nil,
|
||
nil,
|
||
nil,
|
||
{1.4,4,1.7,2},
|
||
nil,
|
||
{18,1.4,2,1},
|
||
{26,1.11},
|
||
{8,1.2,2,1.3,2},
|
||
{2,1.3,3,1,3,1,6,1.3},
|
||
nil,
|
||
{1.5}
|
||
},
|
||
}
|
||
return PropertyConfig |