225 lines
7.1 KiB
Lua
225 lines
7.1 KiB
Lua
--- 不知道多少星级的听说是可以让英雄成长的感觉应该不怎么好玩的礼包购买页面
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HeroStarFeedPage = {}
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local this = HeroStarFeedPage
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local RechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)--整表数据
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local upgradeConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",8)--五档奖励数据
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local rechargeNum = 0
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local cursortingOrder = 0
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local curGiftList = {}
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local curGiftId = 0
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local curEndTime = 0
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local curIndex
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local fun--回调
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--设置奖励
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local _ItemViewList = {}
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function HeroStarFeedPage:New(super, gameObject)
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local _o
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_o = _o or {}
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setmetatable(_o, self)
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self.__index = self
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_o.fatherClass = super
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_o.gameObject = gameObject
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_o:InitComponent(gameObject)
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return _o
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end
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--- 组件初始化, 跟主面板一起生成
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function HeroStarFeedPage:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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self.btnClose = Util.GetGameObject(self.gameObject,"show/btnBack")
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self.btnBuy = Util.GetGameObject(self.gameObject,"show/buy")
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self.grid = Util.GetGameObject(self.gameObject,"show/rewards/Grid")
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self.endTime = Util.GetGameObject(self.gameObject,"show/endTime/text"):GetComponent("Text")
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self.price = Util.GetGameObject(self.btnBuy,"Text"):GetComponent("Text")
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self.arrowsLeft = Util.GetGameObject(self.gameObject,"show/arrows/left")
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self.arrowsRight = Util.GetGameObject(self.gameObject,"show/arrows/right")
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self.times = Util.GetGameObject(self.gameObject,"show/timesLeft"):GetComponent("Text")
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end
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function HeroStarFeedPage:OnSortingOrderChange(parentSorting)
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end
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function HeroStarFeedPage:BindEvent()
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Util.AddClick(self.btnClose,function()
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self:OnClose()
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end)
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Util.AddClick(self.btnBuy,function()
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--直购商品
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PayManager.Pay(curGiftId, function(id)
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this:RechargeSuccessFunc(id)
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end)
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end)
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Util.AddClick(self.arrowsLeft,function()
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self:FreshRewardShow(curIndex-1)
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end)
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Util.AddClick(self.arrowsRight,function()
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self:FreshRewardShow(curIndex+1)
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end)
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end
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-- 充值成功回调
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function HeroStarFeedPage:RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(curGiftId)
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CheckRedPointStatus(RedPointType.GrowthPackage)--成长礼包的红点检测
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curGiftList[curIndex].dynamicBuyTimes = curGiftList[curIndex].dynamicBuyTimes - 1
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--判断可购买次数是否为零,是剔除礼包信息
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-- for i = 1, #curGiftList do
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if curGiftList[curIndex].dynamicBuyTimes == 0 then
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OperatingManager.SetHadBuyGoodsId({curGiftId})
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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if curGiftList[curIndex-1] then
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curIndex = curIndex -1
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-- LogBlue("QWEQWEQWEWQ")
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-- elseif curGiftList[curIndex+1] then
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-- curIndex = curIndex +1
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-- LogRed("ZXCZXCZX")
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end
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end
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-- end
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--判断是否有礼包
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self:GetInfoList()
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if #curGiftList == 0 then
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self:OnClose()
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else
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if curIndex then
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self:FreshRewardShow(curIndex)
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-- --LogGreen("没换界面")
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else
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if curGiftList[curIndex-1] then
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self:FreshRewardShow(curIndex - 1)
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elseif curGiftList[curIndex+1] then
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self:FreshRewardShow(curIndex + 1)
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-- LogRed("界面-1")
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end
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end
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end
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end
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function HeroStarFeedPage:AddListener()
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end
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--移除事件监听(用于子类重写)
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function HeroStarFeedPage:RemoveListener()
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end
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--- 这玩意点击购买之后外面会刷4遍,……,自己不主动退出。就不让他刷新
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function HeroStarFeedPage:OnShow()
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if not self.isClose then return end
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local index = 1
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self:FreshRewardShow(index)
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self.isClose = false
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end
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--获取(自己拼凑)礼包数据
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function HeroStarFeedPage:GetInfoList()
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-- body
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local list={}
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local infoList = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)--拿取所有类型5礼包信息(包含需要的礼包)
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for index, value in pairs(infoList) do
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for i = 1, #upgradeConfig do
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if upgradeConfig[i].Id == value.goodsId then
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table.insert(list,value)
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end
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end
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end
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curGiftList = list
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end
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function HeroStarFeedPage:FreshRewardShow(index)
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curIndex = index
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rechargeNum= VipManager.GetChargedNum()
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self:GetInfoList()
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self.arrowsLeft:SetActive(not (not curGiftList[curIndex-1]))
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self.arrowsRight:SetActive(not (not curGiftList[curIndex+1]))
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curGiftId = curGiftList[curIndex].goodsId
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curEndTime = curGiftList[curIndex].endTime
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self.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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self:SetGfitShow()
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self:SetTime()
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end
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--设置剩余时间,取剩余时间最短的礼包(第一个礼包的剩余时间)
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function this:SetTime()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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self.localTimer = Timer.New(function()
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-- curEndTime= curEndTime-1
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--时间到了之后
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if curEndTime-GetTimeStamp() < 0 then
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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if curGiftList[curIndex-1] then
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curIndex = curIndex -1
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end
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self:GetInfoList()
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if #curGiftList == 0 then
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self:OnClose()
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else
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if curIndex then
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self:FreshRewardShow(curIndex)
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else
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if not not curGiftList[curIndex-1] then
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self:FreshRewardShow(curIndex-1)
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elseif not not curGiftList[curIndex+1] then
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self:FreshRewardShow(curIndex+1)
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end
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end
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end
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end
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self.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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end,1,-1,true)
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self.localTimer:Start()
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end
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function HeroStarFeedPage:SetGfitShow()
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for i=1, #RechargeConfig[curGiftId].RewardShow do
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if not _ItemViewList[i] then
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local view = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
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_ItemViewList[i] = view
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end
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_ItemViewList[i]:OnOpen(false,RechargeConfig[curGiftId].RewardShow[i],1,false)
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_ItemViewList[i].gameObject:SetActive(true)
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end
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self.times.text = Language[10580]..curGiftList[curIndex].dynamicBuyTimes..Language[10048]
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self.price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(RechargeConfig[curGiftId].Price))--..MoneyUtil.GetMoneyUnitName()
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end
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function HeroStarFeedPage:OnClose()
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Log("HeroStarFeedPage:OnClose()")
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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self.isClose = true
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self.gameObject:SetActive(false)
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end
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function HeroStarFeedPage:OnDestroy()
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this.spLoader:Destroy()
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cursortingOrder = 0
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_ItemViewList = {}
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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return HeroStarFeedPage |