96 lines
3.3 KiB
Lua
96 lines
3.3 KiB
Lua
----- 归元弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--层级
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local sortingOrder = 0
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--传入不定参
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local _args = {}
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--传入选择英雄计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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--传入选择英雄
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local selectHeroData
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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local data = {}
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for k,v in pairs(selectHeroData) do
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table.insert(data,v.dynamicId)
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end
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NetManager.EspecialEquipBackRequest(data, function(msg)
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local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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for i = 1, #data do
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HeroManager.SetTalismanLv(data[i], 1)
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end
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PopupTipPanel.ShowTip(Language[11611])
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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-- ResolvePanel.SwitchView(3,true,true)
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local mainFormationHeroList = FormationManager.GetAllMainFormationHeroId()
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if mainFormationHeroList[data[1]] then
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local newPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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if oldPowerNum ~= newPowerNum then
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPowerNum,newValue = newPowerNum})
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Role.UpdateTalismanInfoPanel)
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end,0,nil,nil,1)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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dropList = args[1]
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selectHeroData=args[2]
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this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
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this.titleText.text=Language[11612]
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local heroReadingName = ReadingName
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for key, value in pairs(selectHeroData) do
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heroReadingName = GetLanguageStrById(value.heroConfig.ReadingName)
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end
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--返还比
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-- local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100
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this.bodyText.text = string.format("<color=#00FF66>%s</color>的生命卡会重置为<color=#00FF66>1</color>阶\n返还<color=#00FF66>进阶消耗</color>的材料,",heroReadingName)
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local _data={}
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for i=1,#dropList do
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_data[i] = {dropList[i].id,dropList[i].num,nil,dropList[i].star}
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end
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ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this |