48 lines
1.2 KiB
Lua
48 lines
1.2 KiB
Lua
KylinMark = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function KylinMark:SetData(...)
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self.pro1,
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self.pro2,
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self.v1,
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self.pro3 = ...
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-- 刷新排序等级
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self.sort = 4
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end
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function KylinMark:roleTurnStar(role)
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BattleUtil.RandomAction(self.pro1, function ()
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local dd = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[self.pro2])*self.v1))
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BattleUtil.ApplyDamage(self.caster,self.target, dd)
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end)
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--概率消失
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BattleUtil.RandomAction(self.pro3, function ()
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self.disperse=true
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end)
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end
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--初始化后调用一次
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function KylinMark:OnStart()
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self.target.Event:AddEvent(BattleEventName.RoleTurnStart,self.roleTurnStar)
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function KylinMark:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function KylinMark:OnEnd()
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self.target.Event:RemoveEvent(BattleEventName.RoleTurnStart,self.roleTurnStar)
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function KylinMark:OnCover(newBuff)
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return true
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end
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return KylinMark |