miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/KylinMark.lua

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KylinMark = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function KylinMark:SetData(...)
self.pro1,
self.pro2,
self.v1,
self.pro3 = ...
-- 刷新排序等级
self.sort = 4
end
function KylinMark:roleTurnStar(role)
BattleUtil.RandomAction(self.pro1, function ()
local dd = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[self.pro2])*self.v1))
BattleUtil.ApplyDamage(self.caster,self.target, dd)
end)
--概率消失
BattleUtil.RandomAction(self.pro3, function ()
self.disperse=true
end)
end
--初始化后调用一次
function KylinMark:OnStart()
self.target.Event:AddEvent(BattleEventName.RoleTurnStart,self.roleTurnStar)
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function KylinMark:OnTrigger()
return true
end
--效果结束时调用一次
function KylinMark:OnEnd()
self.target.Event:RemoveEvent(BattleEventName.RoleTurnStart,self.roleTurnStar)
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function KylinMark:OnCover(newBuff)
return true
end
return KylinMark