53 lines
1.3 KiB
Lua
53 lines
1.3 KiB
Lua
--坐骑
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local SettingPlayerRide = quick_class("SettingPlayerRide")
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local this = SettingPlayerRide
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function SettingPlayerRide:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingPlayerRide:InitComponent(gameObject)
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this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
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end
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--绑定事件(用于子类重写)
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function SettingPlayerRide:BindEvent()
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Util.AddClick(this.goToBtn, function()
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NetManager.ActiveUserMountRequest(80008,function()
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LogBlue("骑上金牛")
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PlayerManager.SetPlayerRide(80008)
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function SettingPlayerRide:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SettingPlayerRide:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function SettingPlayerRide:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerRide:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerRide:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerRide:OnDestroy()
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end
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return SettingPlayerRide |