miduo_client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua

53 lines
1.3 KiB
Lua

--坐骑
local SettingPlayerRide = quick_class("SettingPlayerRide")
local this = SettingPlayerRide
function SettingPlayerRide:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SettingPlayerRide:InitComponent(gameObject)
this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
end
--绑定事件(用于子类重写)
function SettingPlayerRide:BindEvent()
Util.AddClick(this.goToBtn, function()
NetManager.ActiveUserMountRequest(80008,function()
LogBlue("骑上金牛")
PlayerManager.SetPlayerRide(80008)
end)
end)
end
--添加事件监听(用于子类重写)
function SettingPlayerRide:AddListener()
end
--移除事件监听(用于子类重写)
function SettingPlayerRide:RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPlayerRide:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPlayerRide:OnShow()
end
--界面关闭时调用(用于子类重写)
function SettingPlayerRide:OnClose()
end
--界面销毁时调用(用于子类重写)
function SettingPlayerRide:OnDestroy()
end
return SettingPlayerRide