35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
languageDic={}
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IsLanguagePack = ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.LanguagePackager)
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function InitLanguageData()
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local languageData= ConfigManager.GetConfig(ConfigName.Language)
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for index, config in ConfigPairs(languageData) do
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--LogPink("config.originalconfig.original "..config.id.." "..tostring(config.original).." "..tostring(config.english).." "..tostring(config.vietnamese))
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if config.original then
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languageDic[config.original] = {}
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languageDic[config.original].zh = config.original
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languageDic[config.original].en = config.english or config.original
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languageDic[config.original].vi = config.vietnamese or config.original
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end
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end
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--LogGreen("语言初始化完成:"..tostring(#languageData))
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end
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-- 图片名字翻译
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function GetTranslateSpriteName(name)
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local subStr = string.sub(name, #name - 2, #name)
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local transName = name
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if subStr == "_zh" then
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local l = GetCurLanguage()
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if l == 1 then
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transName = string.sub(transName, 1, #transName - 2) .. "en"
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elseif l == 2 then
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transName = string.sub(transName, 1, #transName - 2) .. "vi"
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end
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end
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return transName
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end
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InitLanguageData() |