250 lines
10 KiB
Lua
250 lines
10 KiB
Lua
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require("Base/BasePanel")
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GMShuaChongTeQuan = Inherit(BasePanel)
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-- local GMShuaChongTeQuan = {}
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self=GMShuaChongTeQuan
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local sortingOrder = 0
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "刷冲GM",img = "gm_shuachong_scGM_01_zh",id=2201,scale=0,all=0 },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "超级GM" ,img = "gm_shuachong_cjGM_01_zh",id=2202,scale=6,all=30 },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神级GM" ,img = "gm_shuachong_sjGM_01_zh",id=2203,scale=5,all=176 },
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[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "无上GM",img = "gm_shuachong_wsGM_01_zh",id=2204,scale=2,all=1640 },
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}
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-- function GMShuaChongTeQuan:New(gameObject)
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-- local b = {}
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-- b.gameObject = gameObject
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-- b.transform = gameObject.transform
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-- setmetatable(b, { __index = GMShuaChongTeQuan })
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-- return b
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-- end
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local TabAdapter=nil
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local SwitchView=nil
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local infoList={}
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local rewardList={}
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local dayList={}
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--初始化组件(用于子类重写)
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function GMShuaChongTeQuan:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.transform, "backBtn")
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self.grid = Util.GetGameObject(self.gameObject, "grid")
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self.titleImg=Util.GetGameObject(self.gameObject, "bg1/shenzuntequanName"):GetComponent("Image")
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self.btn_buy=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy")
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self.hintTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/hintTxt"):GetComponent("Text")
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self.hintTxt3=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/hint2Txt")
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self.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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self.infoGrid=Util.GetGameObject(self.gameObject, "bg1/bg2/info/tequan")
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self.infoPre=Util.GetGameObject(self.gameObject, "bg1/bg2/tequanText")
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self.rewardGrid=Util.GetGameObject(self.gameObject, "bg1/bg2/Reward")
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self.dayGrid=Util.GetGameObject(self.gameObject, "bg1/bg2/dayReward")
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self.Scrollbar=Util.GetGameObject(self.gameObject, "bg1/bg2/Scrollbar"):GetComponent("Scrollbar")
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self.payTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/Text"):GetComponent("Text")
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self.scaleImg=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/Image")
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self.hint2Txt=Util.GetGameObject(self.gameObject, "bg1/bg2/Rewardbg/Text"):GetComponent("Text")
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self.scaleTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/scaleTxt"):GetComponent("Text")
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self.oldPriceTxt=Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/old_buy"):GetComponent("Text")
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local rootHight = self.infoGrid.transform.rect.height
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local width = self.infoGrid.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.infoGrid.transform,self.infoPre, self.Scrollbar, Vector2.New(width, rootHight), 1, 1, Vector2.New(0,0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.ScrollView.elastic = false
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TabAdapter=function(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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end
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--切换视图
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SwitchView=function(_index)
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self.titleImg.sprite=self.spLoader:LoadSprite(_TabData[_index].img)
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local activityId=_TabData[_index].id
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local recharge=ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,activityId)
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local len= #recharge.OpenPrivilege
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local lv=recharge.BTVIPlevel[1][2]
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local len=#recharge.OpenPrivilege
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local mission=ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan,activityId)
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local state=mission.state
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if state==0 then
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self.payTxt.text=recharge.Price.."元"
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self.hint2Txt.gameObject:SetActive(true)
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self.hintTxt3:SetActive(true)
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self.scaleTxt.gameObject:SetActive(true)
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self.oldPriceTxt.gameObject:SetActive(true)
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self.scaleImg:SetActive(true)
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self.hint2Txt.text="已累计"..mission.progress.."天奖励,奖励最多累计30天"
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elseif state==1 then
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self.payTxt.text="领取"
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self.hintTxt3:SetActive(false)
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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elseif state==2 then
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self.payTxt.text="已领取"
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.hintTxt3:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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end
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self.oldPriceTxt.text=_TabData[_index].all .."元"
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self.scaleTxt.text=_TabData[_index].scale.."折"
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if _index>1 then
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local lastId=_TabData[_index-1].id
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local lastmiss=ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan,lastId)
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local lastState=lastmiss.state
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if lastState==0 then
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self.btn_buy:SetActive(false)
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self.hintTxt.gameObject:SetActive(true)
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self.hintTxt.text="开通".._TabData[_index-1].name.."解锁购买"
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else
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self.btn_buy:SetActive(true)
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self.hintTxt.gameObject:SetActive(false)
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end
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else
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self.hintTxt.gameObject:SetActive(false)
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self.btn_buy:SetActive(true)
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end
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Util.AddOnceClick(self.btn_buy,function()
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if state==0 then
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PayManager.Pay(recharge.Id, function()
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-- self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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self.payTxt.text="领取"
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self.hintTxt3:SetActive(false)
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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state=1
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end)
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elseif state==1 then
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NetManager.GetActivityRewardRequest(activityId,ActivityTypeDef.shuaChongTeQuan, function(_drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
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self.payTxt.text="已领取"
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state=2
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end)
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end
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end)
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local list=recharge.PrivilegeInfor
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local newList={}
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for i = 1, #list do
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local config=ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,list[i])
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if config.isShowName==1 then
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table.insert(newList,list[i])
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end
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end
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self.ScrollView:SetData(newList, function (index, go)
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self:SingleDataShow(go,newList[index],lv)
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end,false)
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for i = 1, #rewardList do
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rewardList[i].gameObject:SetActive(false)
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end
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if recharge.BaseReward then
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for j = 1, #recharge.BaseReward do
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if rewardList and rewardList[j] then
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rewardList[j]:OnOpen(false, recharge.BaseReward[j], 0.8)
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rewardList[j].gameObject:SetActive(true)
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else
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView,self.rewardGrid.transform)
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itemInfo:OnOpen(false, recharge.BaseReward[j],0.8)
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table.insert(rewardList,itemInfo)
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end
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end
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end
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for i = 1, #dayList do
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dayList[i].gameObject:SetActive(false)
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end
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for j = 1, #recharge.ExtraReward do
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if dayList and dayList[j] then
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dayList[j]:OnOpen(false, recharge.ExtraReward[j],0.8)
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dayList[j].gameObject:SetActive(true)
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else
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.dayGrid.transform)
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itemInfo:OnOpen(false, recharge.ExtraReward[j], 0.8)
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table.insert(dayList,itemInfo)
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end
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end
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end
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self.TabCtrl = TabBox.New()
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self.TabCtrl:SetTabAdapter(TabAdapter)
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self.TabCtrl:SetChangeTabCallBack(SwitchView)
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self.TabCtrl:Init(self.tabBox, _TabData, 1)
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end
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function GMShuaChongTeQuan:SingleDataShow(item,data,lv)
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local privilege=ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,data)
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local num=""
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if privilege.Condition[lv+1] then
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num=privilege.Condition[lv+1][2]
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if num==-1 then
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num="无限"
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end
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end
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if privilege.IfFloat==2 then
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num=num/100 .."%"
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end
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if privilege.Type==1 then
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item:GetComponent("Text").text =string.format(privilege.Name,num)
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else
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item:GetComponent("Text").text =privilege.Name
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end
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end
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--绑定事件(用于子类重写)
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function GMShuaChongTeQuan:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GMShuaChongTeQuan:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GMShuaChongTeQuan:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GMShuaChongTeQuan:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function GMShuaChongTeQuan:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function GMShuaChongTeQuan:OnShow(_sortingOrder)
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-- self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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end
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local gifts={}
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local activityData={}
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-- 妖晶数量显示
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--界面关闭时调用(用于子类重写)
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function GMShuaChongTeQuan:OnClose()
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-- self.gameObject:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function GMShuaChongTeQuan:OnDestroy()
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self.spLoader:Destroy()
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SubUIManager.Close(self.ScrollView)
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rewardList={}
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dayList={}
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end
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return GMShuaChongTeQuan
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