81 lines
2.6 KiB
Lua
81 lines
2.6 KiB
Lua
require("Base/BasePanel")
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BazzarPopup = Inherit(BasePanel)
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local this = BazzarPopup
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this.itemInfo = {}
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-- 当前物品在表格中的Id, 不是道具ID
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local Id = 0
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--初始化组件(用于子类重写)
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function BazzarPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
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this.frame = Util.GetGameObject(self.gameObject, "bg/ItemFrame"):GetComponent("Image")
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this.icon = Util.GetGameObject(self.gameObject, "bg/ItemFrame/icon"):GetComponent("Image")
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this.num = Util.GetGameObject(self.gameObject, "bg/ItemFrame/num"):GetComponent("Text")
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this.leftBuyCount = Util.GetGameObject(self.gameObject, "bg/leftTimes"):GetComponent("Text")
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this.price = Util.GetGameObject(self.gameObject, "bg/btnBuy/price"):GetComponent("Text")
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this.costIcon = Util.GetGameObject(self.gameObject, "bg/btnBuy/icon"):GetComponent("Image")
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this.btnBuy = Util.GetGameObject(self.gameObject, "bg/btnBuy")
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end
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--绑定事件(用于子类重写)
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function BazzarPopup:BindEvent()
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Util.AddClick(this.btnBack, function ()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.btnBuy, function ()
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-- 发送购买协议
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-- 消耗道具
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--BagManager.UpdateItemsNum(this.itemInfo.costId, this.itemInfo.costPrice)
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--local item = {}
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--item.itemId = this.itemInfo.getId
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--item.itemNum = this.itemInfo.getNum
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--BagManager.UpdateBagData(item)
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self:ClosePanel()
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-- 购买成功,次数加1
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ShopManager.hadBoughtCount[Id] = ShopManager.hadBoughtCount[Id] + 1
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ShopManager.RefeshData()
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end)
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end
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--添加事件监听(用于子类重写)
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function BazzarPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BazzarPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function BazzarPopup:OnOpen(itemInfo, sortId)
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this.itemInfo = itemInfo
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this.InitItemShow()
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Id = sortId
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end
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function this.InitItemShow()
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this.frame.sprite = SetFrame(this.spLoader, this.itemInfo.getId)
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this.icon.sprite = SetIcon(this.spLoader, this.itemInfo.getId)
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this.num.text = this.itemInfo.getNum
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this.costIcon.sprite = SetIcon(this.spLoader, this.itemInfo.costId)
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this.price.text = this.itemInfo.costPrice
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end
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--界面关闭时调用(用于子类重写)
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function BazzarPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function BazzarPopup:OnDestroy()
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this.spLoader:Destroy()
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end
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return BazzarPopup
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