miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/BoxRewardShowPopup.lua

71 lines
2.1 KiB
Lua

require("Base/BasePanel")
BoxRewardShowPopup = Inherit(BasePanel)
local reward
local posX
local poxY
local titleStr
local itemGird = {}
--初始化组件(用于子类重写)
function BoxRewardShowPopup:InitComponent()
self.spLoader = SpriteLoader.New()
self.RewardPanel = Util.GetGameObject(self.transform, "mask/RewardPanel")
self.rewardMaskBtn = Util.GetGameObject(self.transform, "mask/rewardMaskBtn")
self.RewardPanelGetInfo = Util.GetGameObject(self.transform, "mask/RewardPanel/getInfo"):GetComponent("Text")
self.RewardPanelGrid = Util.GetGameObject(self.transform, "mask/RewardPanel/ViewRect/grid")
end
--绑定事件(用于子类重写)
function BoxRewardShowPopup:BindEvent()
Util.AddClick(self.rewardMaskBtn, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function BoxRewardShowPopup:AddListener()
end
--移除事件监听(用于子类重写)
function BoxRewardShowPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function BoxRewardShowPopup:OnOpen(_reward,_posX,_poxY,_titleStr)
reward = _reward
posX = _posX
poxY = _poxY
titleStr = _titleStr or ""
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function BoxRewardShowPopup:OnShow()
self.RewardPanelGetInfo.text = titleStr
if reward and #reward > 0 then
for i = 1, #reward do
if itemGird[i] then
itemGird[i]:OnOpen(false,reward[i], 0.7)
else
itemGird[i] = SubUIManager.Open(SubUIConfig.ItemView, self.RewardPanelGrid.transform)
itemGird[i]:OnOpen(false, reward[i], 0.7)
end
end
end
if posX > 0 then
posX = posX - 160
else
posX = posX + 160
end
self.RewardPanel.transform.anchoredPosition=Vector3.New(0,poxY + 500)--posX
end
--界面关闭时调用(用于子类重写)
function BoxRewardShowPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function BoxRewardShowPopup:OnDestroy()
self.spLoader:Destroy()
itemGird = {}
end
return BoxRewardShowPopup