71 lines
2.1 KiB
Lua
71 lines
2.1 KiB
Lua
require("Base/BasePanel")
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BoxRewardShowPopup = Inherit(BasePanel)
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local reward
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local posX
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local poxY
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local titleStr
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local itemGird = {}
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--初始化组件(用于子类重写)
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function BoxRewardShowPopup:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.RewardPanel = Util.GetGameObject(self.transform, "mask/RewardPanel")
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self.rewardMaskBtn = Util.GetGameObject(self.transform, "mask/rewardMaskBtn")
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self.RewardPanelGetInfo = Util.GetGameObject(self.transform, "mask/RewardPanel/getInfo"):GetComponent("Text")
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self.RewardPanelGrid = Util.GetGameObject(self.transform, "mask/RewardPanel/ViewRect/grid")
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end
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--绑定事件(用于子类重写)
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function BoxRewardShowPopup:BindEvent()
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Util.AddClick(self.rewardMaskBtn, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function BoxRewardShowPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BoxRewardShowPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function BoxRewardShowPopup:OnOpen(_reward,_posX,_poxY,_titleStr)
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reward = _reward
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posX = _posX
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poxY = _poxY
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titleStr = _titleStr or ""
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function BoxRewardShowPopup:OnShow()
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self.RewardPanelGetInfo.text = titleStr
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if reward and #reward > 0 then
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for i = 1, #reward do
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if itemGird[i] then
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itemGird[i]:OnOpen(false,reward[i], 0.7)
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else
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itemGird[i] = SubUIManager.Open(SubUIConfig.ItemView, self.RewardPanelGrid.transform)
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itemGird[i]:OnOpen(false, reward[i], 0.7)
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end
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end
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end
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if posX > 0 then
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posX = posX - 160
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else
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posX = posX + 160
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end
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self.RewardPanel.transform.anchoredPosition=Vector3.New(0,poxY + 500)--posX
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end
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--界面关闭时调用(用于子类重写)
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function BoxRewardShowPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function BoxRewardShowPopup:OnDestroy()
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self.spLoader:Destroy()
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itemGird = {}
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end
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return BoxRewardShowPopup |