miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/ElementRestraintPopup.lua

50 lines
1.3 KiB
Lua

require("Base/BasePanel")
ElementRestraintPopup = Inherit(BasePanel)
local this=ElementRestraintPopup
local data=ConfigManager.GetConfigData(ConfigName.GameSetting,1)
--初始化组件(用于子类重写)
function ElementRestraintPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.backBtn=Util.GetGameObject(self.gameObject, "content/backBtn")
this.content=Util.GetGameObject(self.gameObject,"content/content"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function ElementRestraintPopup:BindEvent()
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function ElementRestraintPopup:AddListener()
end
--移除事件监听(用于子类重写)
function ElementRestraintPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ElementRestraintPopup:OnOpen(...)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ElementRestraintPopup:OnShow()
this.content.text=Language[11475]..data.ElementHurt.."%"
end
--界面关闭时调用(用于子类重写)
function ElementRestraintPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function ElementRestraintPopup:OnDestroy()
this.spLoader:Destroy()
end
return ElementRestraintPopup