50 lines
1.3 KiB
Lua
50 lines
1.3 KiB
Lua
require("Base/BasePanel")
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ElementRestraintPopup = Inherit(BasePanel)
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local this=ElementRestraintPopup
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local data=ConfigManager.GetConfigData(ConfigName.GameSetting,1)
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--初始化组件(用于子类重写)
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function ElementRestraintPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.backBtn=Util.GetGameObject(self.gameObject, "content/backBtn")
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this.content=Util.GetGameObject(self.gameObject,"content/content"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function ElementRestraintPopup:BindEvent()
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Util.AddClick(this.backBtn,function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function ElementRestraintPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ElementRestraintPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ElementRestraintPopup:OnOpen(...)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ElementRestraintPopup:OnShow()
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this.content.text=Language[11475]..data.ElementHurt.."%"
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end
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--界面关闭时调用(用于子类重写)
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function ElementRestraintPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ElementRestraintPopup:OnDestroy()
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this.spLoader:Destroy()
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end
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return ElementRestraintPopup |