83 lines
2.7 KiB
Lua
83 lines
2.7 KiB
Lua
require("Base/BasePanel")
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local TrialRewardBackPopup = Inherit(BasePanel)
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local this = TrialRewardBackPopup
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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--初始化组件(用于子类重写)
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function TrialRewardBackPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.transform, "mask")
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this.itemRoot = Util.GetGameObject(self.transform, "showMopUp/scroller/grid")
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this.item = Util.GetGameObject(self.transform, "showMopUp/scroller/grid/reward")
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this.itemList = {}
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end
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--绑定事件(用于子类重写)
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function TrialRewardBackPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function TrialRewardBackPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function TrialRewardBackPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function TrialRewardBackPopup:OnOpen(drop,func)
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this.drop = drop
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if func then
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this.func = func
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end
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end
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function this:OnSortingOrderChange()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function TrialRewardBackPopup:OnShow()
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local data = BagManager.GetTableByBackDropDataNew(this.drop)
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for i = 1,math.max(#data,#this.itemList) do
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if not data[i] then
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this.itemList[i].go.gameObject:SetActive(false)
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else
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if not this.itemList[i] then
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this.itemList[i] = {}
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this.itemList[i].go = newObjToParent(this.item,this.itemRoot)
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this.itemList[i].icon = Util.GetGameObject(this.itemList[i].go, "icon")
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this.itemList[i].name = Util.GetGameObject(this.itemList[i].go, "name"):GetComponent("Text")
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this.itemList[i].num = Util.GetGameObject(this.itemList[i].go, "num"):GetComponent("Text")
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this.itemList[i].itemView = SubUIManager.Open(SubUIConfig.ItemView,this.itemList[i].icon.transform)
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end
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self:ItemAdapter(this.itemList[i], data[i])
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end
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end
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end
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-- 物体数据匹配
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function TrialRewardBackPopup:ItemAdapter(node, data)
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node.itemView:OnOpen(false, { data.sId, 0 }, 0.74,false,false,false,self.sortingOrder)
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node.name.text = data.name
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node.num.text = data.num
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end
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--界面关闭时调用(用于子类重写)
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function TrialRewardBackPopup:OnClose()
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if this.func then
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this.func()
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end
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end
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--界面销毁时调用(用于子类重写)
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function TrialRewardBackPopup:OnDestroy()
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this.spLoader:Destroy()
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this.itemList = {}
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end
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return TrialRewardBackPopup |