miduo_client/Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyTenPanel.lua

256 lines
10 KiB
Lua

require("Base/BasePanel")
require("Base/Stack")
SecretBoxBuyTenPanel = Inherit(BasePanel)
local this=SecretBoxBuyTenPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
--活动抽卡类型(动态的数据)
local drawtType={
FindFairySingle=0,
FindFairyTen=0,
}
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local callList = Stack.New()
this.contentList={}
this.contentListParent={}
this.isElementDrawPanel=false
local orginLayer
--初始化组件(用于子类重写)
function SecretBoxBuyTenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.content1=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content1")
this.itemIcon1=Util.GetGameObject(this.content1,"Icon"):GetComponent("Image")
this.detailImage1=Util.GetGameObject(this.content1,"Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content2=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content2")
this.itemIcon2=Util.GetGameObject(this.content2,"Icon"):GetComponent("Image")
this.itemNum2=Util.GetGameObject(this.content2,"Num"):GetComponent("Text")
for i = 1, 10 do
this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
end
-- 关于抽卡的LotterySetting数据
local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
if curActivityId then
drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id
end
end
--绑定事件(用于子类重写)
function SecretBoxBuyTenPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.openTenAgainButton, function ()
if this.recruitType then
self:ClosePanel()
if this.recruitType==drawtType.FindFairyTen then
--如果道具不足 要做判断
local d=RecruitManager.GetExpendData(this.recruitType)
local itemId,itemNum=d[1],d[2]
if BagManager.GetItemCountById(itemId) <itemNum and PrivilegeManager.GetPrivilegeRemainValue(32)<10 then--判断道具不足 要根据是否有寻仙玉判断
--如果免费次数不足
PopupTipPanel.ShowTip(Language[10526])
return
end
end
RecruitManager.RecruitRequest(this.recruitType, function(msg)
UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,this.recruitType)
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
end)
else
if(BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1])>=10) then
self:ClosePanel()
if(SecretBoxManager.SeasonTime>1) then
SecretBoxManager.GetSecretBoxRewardRequest(SecretBoxManager.typeId[2*SecretBoxManager.SeasonTime],10)
end
else
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing })
end
end
end)
end
--添加事件监听(用于子类重写)
function SecretBoxBuyTenPanel:AddListener()
end
--移除事件监听(用于子类重写)
function SecretBoxBuyTenPanel:RemoveListener()
end
function SecretBoxBuyTenPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
for i = 1, 10 do
Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
if this.views and this.itemDataList then
for index, view in pairs(this.views) do
view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
end
end
end
function SecretBoxBuyTenPanel:GetSendStr()
local str = ""
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
for k,v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
if str == "" then
str = str.."赠送"
else
str = str..""
end
str = str..v[2]..""..ItemConfig[v[1]].Name
end
end
return str
end
--界面打开时调用(用于子类重写)
function SecretBoxBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop=args[1]
this.recruitType=args[2]
if this.recruitType then
this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
this.content2:SetActive(this.recruitType == drawtType.FindFairyTen)
this.detailText.enabled=this.recruitType~=drawtType.FindFairySingle
this.detailText1.enabled=this.recruitType~=drawtType.FindFairySingle
local str = this:GetSendStr()
this.detailText.text = str
this.detailText1.text = str
if this.recruitType <= RecruitType.LightDarkSingle then
this.itemIcon1.sprite=this.spLoader:LoadSprite("r_RareItem_Specail_0002")
elseif this.recruitType == drawtType.FindFairyTen then--东海寻仙
this.FindFairyCountDown(FindFairyManager.GetActivityTime())
FindFairyManager.SetFreeExtract(10)
local freeNum=PrivilegeManager.GetPrivilegeRemainValue(32)
this.itemIcon2.enabled=freeNum < 10
if freeNum >= 10 then
this.itemNum2.text=string.format(Language[10649],freeNum)
else
local d=RecruitManager.GetExpendData(this.recruitType)
local itemId,itemNum=d[1],d[2]
this.itemIcon2.sprite=SetIcon(this.spLoader, itemId)--默认显示妖晶
this.itemNum2.text=PrintWanNum2(itemNum)
end
end
else
this.detailImage:SetActive(not this.recruitType)
this.content1:SetActive(not this.recruitType)
this.content2:SetActive(this.recruitType)
this.itemIcon1.sprite=this.spLoader:LoadSprite("r_RareItem_Specail_0008")
this.detailText.text = Language[11844]
this.detailText1.text = Language[11844]
end
local itemDataList={}
itemDataList=BagManager.GetTableByBackDropData(this.drop)
this.openTenAgainButton:GetComponent("Button").enabled=false
this.btnBack:GetComponent("Button").enabled=false
callList:Clear()
callList:Push(function ()
Log("结束了!!!")
this.openTenAgainButton:GetComponent("Button").enabled=true
this.btnBack:GetComponent("Button").enabled=true
end)
this.views = {}
this.itemDataList = itemDataList
local dataNum = #itemDataList > 10 and 10 or #itemDataList
for i = dataNum, 1, -1 do
Util.ClearChild(this.contentList[i].transform)
this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
local curItemData=itemDataList[i]
local contentGO = this.contentListParent[i]
this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder)
contentGO:SetActive(false)
callList:Push(function ()
if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function ()
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end)
else
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end
end)
end
callList:Pop()()
end
--界面关闭时调用(用于子类重写)
function SecretBoxBuyTenPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function SecretBoxBuyTenPanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.views = nil
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
---寻仙倒计时(活动结束切换表现)
function this.FindFairyCountDown(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.timer = Timer.New(function()
if timeDown < 1 then
this.timer:Stop()
this.timer = nil
this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
this.openTenAgainButton:SetActive(false)
PopupTipPanel.ShowTip(Language[11842])
return
end
timeDown = timeDown - 1
end, 1, -1, true)
this.timer:Start()
end
return SecretBoxBuyTenPanel