234 lines
9.4 KiB
Lua
234 lines
9.4 KiB
Lua
require("Base/BasePanel")
|
||
local SurpriseBox = Inherit(BasePanel)
|
||
local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
|
||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||
local ImgName = {
|
||
[1] = "j_jingxilihe_yuekezhuanxiang",
|
||
[2] = "j_jingxilihe_yuekezhuanxianghaohua"
|
||
}
|
||
|
||
function SurpriseBox:InitComponent()
|
||
self.spLoader = SpriteLoader.New()
|
||
self.btnBack = Util.GetGameObject(self.gameObject, "panel/btnBack")
|
||
self.mask = Util.GetGameObject(self.gameObject, "mask")
|
||
self.scrollItem = Util.GetGameObject(self.gameObject, "panel/kuang/scroll")
|
||
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
|
||
self.viewText = Util.GetGameObject(self.gameObject, "panel/view/Text")
|
||
self.viewList = {}
|
||
for i = 1, 4 do
|
||
self.viewList[i] = Util.GetGameObject(self.gameObject, "panel/view/Grid/Item ("..i..")")
|
||
end
|
||
|
||
local rootHight = self.scrollItem.transform.rect.height
|
||
local width = self.scrollItem.transform.rect.width
|
||
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
|
||
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||
self.scrollView.moveTween.MomentumAmount = 1
|
||
self.scrollView.moveTween.Strength = 2
|
||
|
||
self.itemList = {}
|
||
self.lightList = {}
|
||
self.jiantouList = {}
|
||
self.itemViewList = {}
|
||
end
|
||
|
||
--绑定事件(用于子类重写)
|
||
function SurpriseBox:BindEvent()
|
||
Util.AddClick(self.mask, function()
|
||
self:ClosePanel()
|
||
end)
|
||
Util.AddClick(self.btnBack, function()
|
||
self:ClosePanel()
|
||
end)
|
||
end
|
||
--添加事件监听(用于子类重写)
|
||
function SurpriseBox:AddListener()
|
||
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,self.Refresh,self)
|
||
end
|
||
|
||
--移除事件监听(用于子类重写)
|
||
function SurpriseBox:RemoveListener()
|
||
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange,self.Refresh,self)
|
||
end
|
||
|
||
local fun
|
||
--界面打开时调用(用于子类重写)
|
||
function SurpriseBox:OnOpen(_fun)
|
||
fun = _fun
|
||
end
|
||
|
||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||
function SurpriseBox:OnShow()
|
||
SurpriseBox:Refresh()
|
||
end
|
||
|
||
function SurpriseBox:Refresh()
|
||
self.actData = CommonActPageManager.GetData(ActivityTypeDef.SurpriseBox)
|
||
PlayerPrefs.SetInt(PlayerManager.uid.."SurpriseBoxPatFaceDay"..self.actData.value,1)
|
||
SurpriseBox:CheckCurBox()
|
||
SurpriseBox:SetItemList()
|
||
self.scrollView:SetIndex(self.curBoxIndex-1 > 0 and self.curBoxIndex-1 or 1)
|
||
SurpriseBox:SetViewList()
|
||
end
|
||
|
||
--判断当前第几个箱子亮起
|
||
function SurpriseBox:CheckCurBox()
|
||
for i = 1, #self.actData.rewards do
|
||
if self.actData.rewards[i].progress ~= 8 then
|
||
self.curBoxIndex = self.actData.rewards[i].otherData.BuyDay
|
||
self.PackData = self.actData.rewards[i]
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
--Set左侧礼盒列表
|
||
function SurpriseBox:SetItemList()
|
||
self.scrollView:SetData(self.actData.rewards, function (index, item)
|
||
SurpriseBox:ShowSingleData(item, self.actData.rewards[index],index)
|
||
end)
|
||
end
|
||
|
||
function SurpriseBox:ShowSingleData(item,data,index)
|
||
-- Log("PackId:"..tostring(data.otherData.PackId).." State:"..tostring(data.progress))
|
||
local box = Util.GetGameObject(item,"box"):GetComponent("Image")
|
||
local lock = Util.GetGameObject(item,"lock")
|
||
local getBtn = Util.GetGameObject(item,"getBtn")
|
||
local img = Util.GetGameObject(item,"Img")
|
||
local light1 = Util.GetGameObject(item,"light1")
|
||
local light2 = Util.GetGameObject(item,"light2")
|
||
local light = data.otherData.BuyDay == 1 and light1 or light2
|
||
local tip = Util.GetGameObject(item,"Tip")
|
||
local tipText = Util.GetGameObject(item,"Tip/Text"):GetComponent("Text")
|
||
local price = Util.GetGameObject(item,"getBtn/Price")
|
||
local priceText = Util.GetGameObject(item,"getBtn/Text"):GetComponent("Text")
|
||
local jiantou = Util.GetGameObject(item,"jiantou")
|
||
local finished = Util.GetGameObject(item,"finished")
|
||
|
||
if data.otherData.Warning ~= nil then
|
||
img:SetActive(true)
|
||
img:GetComponent("Image").sprite = self.spLoader:LoadSprite(ImgName[data.otherData.Rule])
|
||
else
|
||
img:SetActive(false)
|
||
end
|
||
box.sprite = self.spLoader:LoadSprite("q_qiankun_xiangzi_01")--有色宝箱
|
||
tip:SetActive(false)
|
||
tipText.text = string.format("%s天后可购买", data.otherData.BuyDay - self.actData.value)
|
||
price:SetActive(true)
|
||
priceText.text = string.format("%s元",data.otherData.Price)
|
||
lock:SetActive(false)
|
||
light1:SetActive(false)
|
||
light2:SetActive(false)
|
||
light:SetActive(self.curBoxIndex == data.otherData.BuyDay)
|
||
jiantou:SetActive(self.curBoxIndex == data.otherData.BuyDay)
|
||
self.lightList[item] = light
|
||
self.jiantouList[item] = jiantou
|
||
finished:SetActive(false)
|
||
|
||
if data.progress == 1 then--完成所有条件,可购买
|
||
elseif data.progress == 2 then--可见了,解锁了,未到购买时间
|
||
elseif data.progress == 3 then--可见了,解锁了,到达购买时间,前置礼包未购买
|
||
elseif data.progress == 4 then--可见了,解锁了,到达购买时间,前置礼包购买了,未激活月卡特权
|
||
elseif data.progress == 6 then--可见了,未解锁,可预览
|
||
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
|
||
tip:SetActive(true)
|
||
lock:SetActive(true)
|
||
elseif data.progress == 7 then--可见了,未解锁,不可预览
|
||
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
|
||
tip:SetActive(true)
|
||
lock:SetActive(true)
|
||
elseif data.progress == 8 then--买完了
|
||
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
|
||
finished:SetActive(true)
|
||
end
|
||
|
||
Util.AddOnceClick(getBtn,function ()
|
||
local actData = CommonActPageManager.GetData(ActivityTypeDef.SurpriseBox)
|
||
if not actData then
|
||
PopupTipPanel.ShowTip("活动已关闭")
|
||
self:ClosePanel()
|
||
return
|
||
end
|
||
if data.progress == 1 then--完成所有条件,可购买
|
||
PayManager.Pay(data.otherData.PackId, function(id)
|
||
FirstRechargeManager.RefreshAccumRechargeValue(data.otherData.PackId)
|
||
OperatingManager.SetHadBuyGoodsId({data.otherData.PackId})
|
||
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, data.otherData.PackId)
|
||
self:Refresh()
|
||
end)
|
||
elseif data.progress == 2 then--可见了,解锁了,未到购买时间
|
||
PopupTipPanel.ShowTip("礼盒尚未开启,请耐心等待")
|
||
elseif data.progress == 3 then--可见了,解锁了,到达购买时间,前置礼包未购买
|
||
PopupTipPanel.ShowTip("请先购买上一个礼盒")
|
||
elseif data.progress == 4 then--可见了,解锁了,到达购买时间,前置礼包购买了,未激活月卡特权
|
||
PopupTipPanel.ShowTip(data.otherData.Warning)
|
||
elseif data.progress == 6 then--可见了,未解锁,可预览
|
||
PopupTipPanel.ShowTip("礼盒尚未开启,请耐心等待")
|
||
elseif data.progress == 7 then--可见了,未解锁,不可预览
|
||
PopupTipPanel.ShowTip("礼盒尚未开启,请耐心等待")
|
||
elseif data.progress == 8 then--买完了
|
||
PopupTipPanel.ShowTip("已购买该礼盒")
|
||
end
|
||
end)
|
||
Util.AddOnceClick(box.gameObject,function ()
|
||
for key, value in pairs(self.lightList) do
|
||
value:SetActive(false)
|
||
end
|
||
for key, value in pairs(self.jiantouList) do
|
||
value:SetActive(false)
|
||
end
|
||
light:SetActive(true)
|
||
jiantou:SetActive(true)
|
||
self.curBoxIndex = data.otherData.BuyDay
|
||
self.PackData = data
|
||
SurpriseBox:SetViewList()
|
||
end)
|
||
end
|
||
|
||
function SurpriseBox:SetViewList()
|
||
for i = 1, 4 do
|
||
self.viewList[i]:SetActive(false)
|
||
end
|
||
if self.PackData.progress ~= 7 then
|
||
self.viewText:SetActive(false)
|
||
local reward = self.PackData.otherData.Reward
|
||
for i = 1, #reward do
|
||
self.viewList[i]:SetActive(true)
|
||
local icon = Util.GetGameObject(self.viewList[i],"icon"):GetComponent("Image")
|
||
local name = Util.GetGameObject(self.viewList[i],"Text"):GetComponent("Text")
|
||
if not self.itemViewList[i] then
|
||
self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.viewList[i].transform)
|
||
end
|
||
self.itemViewList[i]:OnOpen(false, reward[i], 0,false,false,false,self.sortingOrder)
|
||
icon.sprite = SetIcon(self.spLoader,reward[i][1])
|
||
name.text = string.format("%s\n×%s",itemConfig[reward[i][1]].Name,reward[i][2])
|
||
|
||
Util.AddOnceClick(icon.gameObject,function ()
|
||
self.itemViewList[i]:OnBtnCkickEvent(reward[i][1])
|
||
end)
|
||
end
|
||
else
|
||
self.viewText:SetActive(true)
|
||
self.viewText:GetComponent("Text").text = string.format("%s天后开启,敬请期待···",self.PackData.otherData.BuyDay - self.actData.value)
|
||
end
|
||
end
|
||
|
||
function SurpriseBox:OnClose()
|
||
if fun then
|
||
fun()
|
||
fun = nil
|
||
end
|
||
PatFaceManager.RefreshPatface()
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function SurpriseBox:OnDestroy()
|
||
self.spLoader:Destroy()
|
||
self.viewList = {}
|
||
self.itemList = {}
|
||
self.lightList = {}
|
||
self.jiantouList = {}
|
||
self.itemViewList = {}
|
||
end
|
||
|
||
return SurpriseBox |