142 lines
4.0 KiB
Lua
142 lines
4.0 KiB
Lua
PlayerTitle = {}
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local this=PlayerTitle
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local mapNpcOp = "PlayerTitle"
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local settingValue = ServerConfigManager.GetSettingValue(ServerConfigManager.SettingConfig.IS_TITLE_EFFECT_SCALE)
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function PlayerTitle:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = PlayerTitle })
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return b
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end
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--初始化组件(用于子类重写)
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function PlayerTitle:InitComponent()
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self.layer = 0
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self.canvas = self.gameObject:GetComponent("Canvas")
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end
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--绑定事件(用于子类重写)
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function PlayerTitle:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function PlayerTitle:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PlayerTitle:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PlayerTitle:OnOpen(itemId, position, scale, layer)
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if itemId then
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self:SetShow(itemId, position, scale, layer)
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end
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end
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-- 删除当前canvas脚本
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function PlayerTitle:RemoveCanvas()
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if self.canvas then
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destroy(self.canvas)
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end
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self.canvas = nil
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end
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function PlayerTitle:SetShow(itemId, position, scale, effectScale, layer)
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self:ClearTitle()
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,itemId)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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self.curTitleName = curArtResourcesConfig.Name
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self.titleLive = poolManager:LoadAsset(self.curTitleName, PoolManager.AssetType.GameObject)
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self.titleLive.transform:SetParent(self.transform)
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if effectScale then
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self:SetEffectScale(effectScale)
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end
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if scale then
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self:SetScale(scale)
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end
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if position then
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self:SetPostion(position)
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end
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if layer then
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self:SetLayer(layer)
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end
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end
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function PlayerTitle:SetPostion(position)
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if self.titleLive then
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self.titleLive.transform.localPosition = position
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end
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end
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function PlayerTitle:SetScale(scale)
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self.scale = scale
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if self.titleLive then
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self.titleLive.transform.localScale = Vector3.one * scale
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end
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end
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function PlayerTitle:SetEffectScale(effectScale)
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if self.titleLive then
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self.titleLive.gameObject:SetActive(false)
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Util.SetParticleScale(self.titleLive, effectScale)
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local isScaleActive = true
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-- 处理喜扑老包称号显示异常的问题,喜扑第一个版本的包在底层删除了缩放节点,这里要处理下针对此包不再进行缩放还原
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if AppConst.isSDK then
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local vc = AndroidDeviceInfo.Instance:GetVersionCode()
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if settingValue and vc == tonumber(settingValue) then
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isScaleActive = false
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end
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end
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-- 称号显示优化,设置粒子缩放会导致节点缩放,导致粒子显示异常,这里要将缩放还原
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if isScaleActive then
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local particles = self.titleLive:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
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local isScale = false
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for key, value in pairs(particles:ToTable()) do
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value.transform.localScale = value.transform.localScale / effectScale
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isScale = true
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end
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if isScale then
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self.titleLive.transform.localScale = Vector3.one * (self.scale or 1)
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end
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end
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self.titleLive.gameObject:SetActive(true)
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end
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end
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function PlayerTitle:SetLayer(layer)
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local _layer = layer + 10
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if self.titleLive then
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AddParticleSortLayer(self.titleLive, _layer - self.layer)
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end
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if self.canvas then
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self.canvas.overrideSorting = true
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self.canvas.sortingOrder = _layer
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end
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self.layer = _layer
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end
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function PlayerTitle:ClearTitle()
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if self.titleLive then
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destroy(self.titleLive)
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end
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self.titleLive = nil
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self.curTitleName = nil
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self.layer = 0
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end
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--界面销毁时调用(用于子类重写)
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function PlayerTitle:OnClose()
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self:ClearTitle()
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end
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return PlayerTitle |