260 lines
11 KiB
Lua
260 lines
11 KiB
Lua
----- 远征怪节点弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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--item容器
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local itemList = {}
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local heroListGo = {}
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local waveId = 0 --当前层
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local curType = 1 --当前试炼类型
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local configData = {} --当前层的数据表
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local data = {} --当前试炼的数据
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local rewardData = {} --当前层的奖励
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local freeTime = 0
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local buyTime = 0
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local itemId = 0
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local costNum = 0
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local storeDataId = 0
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local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.power = Util.GetGameObject(gameObject, "Power/Value"):GetComponent("Text")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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for i = 1, 6 do
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
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Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = this.spLoader:LoadSprite(CardPosImageName[i])
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end
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this.backBtn=Util.GetGameObject(gameObject,"BackBtn")
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this.sureBtn=Util.GetGameObject(gameObject,"sureBtn")
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this.fightBtn=Util.GetGameObject(gameObject,"sureBtn/fightBtn")
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this.fightBtnText=Util.GetGameObject(this.fightBtn,"Text"):GetComponent("Text")
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this.fightBtnIcon=Util.GetGameObject(this.fightBtn,"Icon"):GetComponent("Image")
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this.fightBtnNum=Util.GetGameObject(this.fightBtn,"IconNum"):GetComponent("Text")
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this.fightBtn.gameObject:SetActive(true)
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this.returnLook=Util.GetGameObject(gameObject,"returnLook")
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this.returnLook.gameObject:SetActive(false)
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this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinqianpai_zh")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinhoupai_zh")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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end
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function this:BindEvent()
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Util.AddClick(this.sureBtn, function()
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this:BtnClickEvent()
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end)
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-- Util.AddClick(this.returnLook, function()
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-- --faxieyi
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-- local tempData = {}
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-- NetManager.GetRePlayData(curType,waveId,function(msg)
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-- tempData = msg.userRank
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-- if not tempData or #tempData < 1 then
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-- PopupTipPanel.ShowTip("无通关记录!")
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-- else
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-- UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.FourElementReturnLook,waveId,curType,tempData)
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-- end
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-- end)
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-- end)
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Util.AddClick(this.backBtn, function()
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parent:ClosePanel()
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Game.GlobalEvent:DispatchEvent(GameEvent.MonsterCamp.UpdatePanel)
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end)
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end
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function this:BtnClickEvent()
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local x = function()
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NetManager.SweepDemonRequest(waveId,false,function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.Drop,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BATTLENUM, 1)
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Game.GlobalEvent:DispatchEvent(GameEvent.MonsterCamp.UpdatePri)
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this:SetIcon()
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CheckRedPointStatus(RedPointType.EpicExplore_MoppingUp)
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end)
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end)
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end
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if waveId == MonsterCampManager.monsterWave - 1 then
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LogGreen(freeTime..buyTime)
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if freeTime <=0 and buyTime <= 0 then
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PopupTipPanel.ShowTip("今日已无扫荡次数!")
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return
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end
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if freeTime <= 0 then
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if BagManager.GetItemCountById(itemId) < costNum then
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PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[itemId].Name))
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return
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end
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MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",costNum,itemConfig[itemId].Name),function() end,function()
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ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM, 1)
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x()
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end)
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end,"取消","确定")
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else
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x()
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end
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elseif (waveId == MonsterCampManager.monsterWave) then
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-- if data.canFightTime > 0 then
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.MONSTER_CAMP)
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parent:ClosePanel()
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-- else
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-- PopupTipPanel.ShowTip("今日已无可挑战层数!")
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-- end
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else
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parent:ClosePanel()
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end
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:SetIcon()
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freeTime = MonsterCampManager.GetCanBattleCount()
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buyTime = MonsterCampManager.GetCanBuyBattleCount()
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storeDataId,itemId,costNum = MonsterCampManager.MonsterCampGetCost()
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Util.SetGray(this.sureBtn,false)
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this.fightBtnIcon.gameObject:SetActive(false)
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this.fightBtnNum.gameObject:SetActive(false)
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_002")
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this.tip.text = "奖励"
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if waveId == MonsterCampManager.monsterWave - 1 then
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if freeTime > 0 then
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this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","免费扫荡")
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else
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this.fightBtnIcon.gameObject:SetActive(true)
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this.fightBtnNum.gameObject:SetActive(true)
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this.fightBtnIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfig[itemId].ResourceID))
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local color = 0
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if BagManager.GetItemCountById(itemId) < costNum then
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color = "E71515"
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else
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color = "17232A"
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end
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this.fightBtnNum.text =string.format("<color=#%s>%s</color>",color,costNum)
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this.fightBtnText.text = string.format("<color=#%s>%s</color>",color,"扫荡")
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if buyTime < 1 then
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Util.SetGray(this.sureBtn,true)
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end
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end
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elseif (waveId == MonsterCampManager.monsterWave) then
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_001")
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this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑 战")
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else
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this.fightBtnText.text =string.format("<color=#%s>%s</color>","17232A","确定")
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end
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local args = {...}
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waveId = args[1]
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configData = ConfigManager.GetConfigData(ConfigName.FloodConfig,waveId)
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this:SetIcon()
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rewardData = configData.RewardShow
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this:FormationAdapter()
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end
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-- 编队数据匹配
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function this:FormationAdapter()
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this.titleText.text = string.format("%s层",configData.Id)
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this.power.text = configData.Force
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local bossTeaminfo = ConfigManager.GetConfigData(ConfigName.MonsterGroup,configData.Monster).Contents[1]
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for i = 1, #heroListGo do
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if (bossTeaminfo[i]) and bossTeaminfo[i] > 0 then
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heroListGo[i].transform.parent:GetComponent("Image").sprite= this.spLoader:LoadSprite("t_chengyuankuang_kuang")
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this.SetCardSingleData(heroListGo[i],bossTeaminfo[i],i)
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heroListGo[i]:SetActive(true)
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else
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heroListGo[i]:SetActive(false)
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end
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end
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ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
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end
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function this.OnSortingOrderChange()
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for i = 1, #heroListGo do
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Util.AddParticleSortLayer(heroListGo[i], self.sortingOrder - sortingOrder)
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end
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sortingOrder = self.sortingOrder
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end
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--设置单个上阵英雄信息
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function this.SetCardSingleData(o,monsterId, _pos)
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local yuanImage=Util.GetGameObject(o,"yuanImage")
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yuanImage:SetActive(false)
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local hp = Util.GetGameObject(o,"hpProgress")
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hp:SetActive(false)
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local rage = Util.GetGameObject(o,"rageProgress")
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rage:SetActive(false)
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local monsterconfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig, monsterId)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId)
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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-- bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[monsterconfig.Star])
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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-- fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[monsterconfig.Star])
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-- local live=Util.GetGameObject(o,"Mask/Live")
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local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
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lv.text=monsterconfig.Level
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local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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local starGrid=Util.GetGameObject(o,"StarGrid")
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SetCardStars(starGrid,monsterconfig.Star)
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local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
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name.text=heroConfig.ReadingName
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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live.transform.rotation=Vector3.New(0,0,0)
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local liveName = GetResourcePath(heroConfig.Live)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2]+300, 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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if heroConfig.Toward==2 then
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SetHEeroLiveToward(live,1)
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end
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local zs = Util.GetGameObject(o, "zs")
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local zsName = GetHeroCardStarZs[monsterconfig.Star]
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if zsName == "" then
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zs:SetActive(false)
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else
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zs:SetActive(true)
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zs:GetComponent("Image").sprite = this.spLoader:LoadSprite(zsName)
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end
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local effect = Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai")
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effect.gameObject:SetActive(monsterconfig.Star > 9)
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SetHeroFormationFlyEffect(o,this.spLoader,effect,monsterconfig.Star,sortingOrder + 1)
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Util.SetParticleSortLayer(effect.gameObject, sortingOrder + 1)
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end
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function this:OnClose()
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sortingOrder = 0
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rewardData = {}
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end
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function this:OnDestroy()
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sortingOrder = 0
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this.spLoader:Destroy()
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end
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return this |