64 lines
1.6 KiB
Lua
64 lines
1.6 KiB
Lua
local JumpConfig=ConfigManager.GetConfig(ConfigName.JumpConfig)
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JumpView = {}
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function JumpView:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b,{ __index = JumpView })
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return b
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end
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--初始化组件(用于子类重写)
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function JumpView:InitComponent()
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self.info = Util.GetGameObject(self.gameObject, "info"):GetComponent("Text")
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self.btnSure = Util.GetGameObject(self.gameObject, "btnSure")
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self.btnSureText = Util.GetGameObject(self.gameObject, "btnSure/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function JumpView:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function JumpView:AddListener()
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end
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--移除事件监听(用于子类重写)
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function JumpView:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function JumpView:OnOpen(jumpId,isRewardItemPop)
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self.jumpSData=JumpConfig[jumpId]
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if self.jumpSData then
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self.info.text=self.jumpSData.Title
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self.btnSureText.text = Language[10509]
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Util.AddOnceClick(self.btnSure, function()
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self:GoToJumpData()
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end)
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end
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if MapManager.Mapping or UIManager.IsOpen(UIName.BattlePanel) or isRewardItemPop == false then-- or BagManager.isBagPanel
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self.btnSure:SetActive(false)
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else
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self.btnSure:SetActive(true)
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end
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end
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function JumpView:GoToJumpData()
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JumpManager.GoJump(self.jumpSData.Id)
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end
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--界面关闭时调用(用于子类重写)
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function JumpView:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function JumpView:OnDestroy()
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end
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return JumpView |