125 lines
4.8 KiB
Lua
125 lines
4.8 KiB
Lua
local QianKunBox = quick_class("QianKunBox")
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local ActivityDetail = require("Modules/Operating/ActivityDetail")--活动详情
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local iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",4401)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local orginLayer = 0
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function QianKunBox:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel.transform
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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function QianKunBox:InitComponent(gameObject)
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self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabList")
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self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack")
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self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar")
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--leftUp
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self.leftUp = Util.GetGameObject(gameObject,"leftUp")
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self.leftUpTime = Util.GetGameObject(self.leftUp,"tips/tips2/time"):GetComponent("Text")
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self.btnHelp= Util.GetGameObject(gameObject,"btnHelp")
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self.helpPosition=self.btnHelp:GetComponent("RectTransform").localPosition
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--rightUp
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self.rightUp = Util.GetGameObject(gameObject,"rightUp")
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self.btnReward = Util.GetGameObject(self.rightUp,"reward")
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self.btnStore = Util.GetGameObject(self.rightUp,"store")
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--center
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self.center = Util.GetGameObject(gameObject,"center")
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self.icons = Util.GetGameObject(self.center,"icons")
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--bottom
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self.bottom = Util.GetGameObject(gameObject,"bottom")
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self.btnOne = Util.GetGameObject(self.bottom,"btnOne")
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self.btnTime = Util.GetGameObject(self.bottom,"btnOne/di/time"):GetComponent("Text")
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self.btnTen1 = Util.GetGameObject(self.bottom,"btnTen1")
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self.btnTen2 = Util.GetGameObject(self.bottom,"btnTen2")
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self.btnTimes= Util.GetGameObject(self.bottom,"btnTen2/di/times"):GetComponent("Text")
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self.limit = Util.GetGameObject(self.bottom,"limit")
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--detail
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self.detail = Util.GetGameObject(gameObject,"detail")
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--shop
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self.shop = Util.GetGameObject(gameObject,"shop")
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self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack")
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self.content = Util.GetGameObject(self.shop,"content")
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self.live = Util.GetGameObject(self.shop,"live")
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end
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function QianKunBox:BindEvent()
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Util.AddClick(self.btnHelp,function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddClick(self.btnReward,function()
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ActivityDetail.new(self.detail,2)
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end)
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Util.AddClick(self.btnStore,function()
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self.shop:SetActive(true)
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self.btnBack:SetActive(false)
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self.tabList:SetActive(false)
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self.bottomBar:SetActive(false)
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end)
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Util.AddClick(self.shopBack,function()
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self.shop:SetActive(false)
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self.btnBack:SetActive(true)
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self.tabList:SetActive(true)
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self.bottomBar:SetActive(true)
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end)
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Util.AddClick(self.btnOne,function()
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LogPink("单抽")
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end)
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Util.AddClick(self.btnTen1,function()
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LogYellow("钥匙十连")
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end)
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Util.AddClick(self.btnTen2,function()
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LogPurple("妖晶十连")
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end)
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end
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function QianKunBox:OnShow()
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self.gameObject:SetActive(true)
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self.btnTen2:SetActive(BagManager.GetItemCountById(16)>=2000)
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self.btnTen1:SetActive(BagManager.GetItemCountById(16)<2000)
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--五个魂印头像
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for i = 1, 5 do
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local icon = Util.GetGameObject(self.icons,"icon"..i.."/icon"):GetComponent("Image")
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local kuang = Util.GetGameObject(self.icons,"icon"..i.."/kuang"):GetComponent("Image")
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local name = artConfig[itemConfig[iconsData[i].Reward[1]].ResourceID].Name
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icon.sprite = Util.LoadSprite(name)
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if itemConfig[iconsData[i].Reward[1]].Quantity == 5 then--金色
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kuang.sprite = Util.LoadSprite("r_hunyin_hunyinkuanghuang001")
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end
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--点击能查看魂印信息
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Util.AddOnceClick(kuang.gameObject,function ()
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UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,iconsData[i].Reward[1],nil,nil)
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end)
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end
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--商店
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if not self.shopView then
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self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
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end
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self.shopView:ShowShop(SHOP_TYPE.SOULBOX_SHOP,orginLayer)
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self.live = poolManager:LoadLive("live2d_ui_h_52_xx_pf1", self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
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end
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function QianKunBox:OnSortingOrderChange(_sortingOrder)
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orginLayer = _sortingOrder
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end
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function QianKunBox:OnHide()
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self.gameObject:SetActive(false)
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self.detail.gameObject:SetActive(false)
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end
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function QianKunBox:OnDestroy()
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if self.shopView then
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self.shopView = SubUIManager.Close(self.shopView)
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self.shopView = nil
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end
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poolManager:UnLoadLive("live2d_ui_h_52_xx_pf1", self.live)
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end
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return QianKunBox |