miduo_client/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchPanel.lua

223 lines
7.2 KiB
Lua

require("Base/BasePanel")
local ArenaTopMatchPanel = Inherit(BasePanel)
local this = ArenaTopMatchPanel
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
local _TabData = {
[1]= {txt = Language[10128]},
[2]= {txt = Language[10129]},
[3]= {txt = Language[10130]},
[4]= {txt = Language[10131]},
[5]= {txt = Language[10080]},
}
-- 内容数据
local _ViewData = {
[1] = {script = "Modules/ArenaTopMatch/View/ATM_MainMatchView", titleType = 1},
[2] = {script = "Modules/ArenaTopMatch/View/ATM_GuessView", titleType = 2},
[3] = {script = "Modules/ArenaTopMatch/View/ATM_EliminationView", titleType = 2},
[4] = {script = "Modules/ArenaTopMatch/View/ATM_RankView", titleType = 2},
[5] = {script = "Modules/ArenaTopMatch/View/ATM_RewardView", titleType = 0},
[6] = {script = "Modules/ArenaTopMatch/View/ATM_GuessTipView", titleType = 2},
}
local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
local commonTitle = require("Modules/ArenaTopMatch/View/ATM_Title")
--初始化组件(用于子类重写)
function ArenaTopMatchPanel:InitComponent()
commonInfo.InitComponent(ArenaTopMatchPanel)
this.tabbox = Util.GetGameObject(self.gameObject, "tabbox")
this.btnBack = Util.GetGameObject(self.gameObject, "rightUp/btnBack")
this.content = Util.GetGameObject(self.gameObject, "content")
this.ViewList = {}
this.ViewList[1] = Util.GetGameObject(self.gameObject, "content/ATM_MainMatchView")
this.ViewList[2] = Util.GetGameObject(self.gameObject, "content/ATM_GuessView")
this.ViewList[3] = Util.GetGameObject(self.gameObject, "content/ATM_EliminationView")
this.ViewList[4] = Util.GetGameObject(self.gameObject, "content/ATM_RankView")
this.ViewList[5] = Util.GetGameObject(self.gameObject, "content/ATM_RewardView")
this.ViewList[6] = Util.GetGameObject(self.gameObject, "content/ATM_GuessTipView")
for _, view in ipairs(this.ViewList) do
view:SetActive(false)
end
this.ViewLogicList = {}
-- 上部货币显示
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft})
-- 初始化公用title
local ATM_Title = Util.GetGameObject(self.gameObject, "content/ATM_Title")
commonTitle:InitComponent(ATM_Title)
ATM_Title:SetActive(true)
end
--绑定事件(用于子类重写)
function ArenaTopMatchPanel:BindEvent()
commonTitle:BindEvent()
-- 初始化Tab管理器
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
this.TabCtrl:Init(this.tabbox, _TabData)
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function ArenaTopMatchPanel:AddListener()
commonTitle:AddListener()
end
--移除事件监听(用于子类重写)
function ArenaTopMatchPanel:RemoveListener()
commonTitle:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ArenaTopMatchPanel:OnOpen(...)
commonTitle:OnOpen()
-- 参数保存
local args = {...}
this._CurTabIndex = args[1] or 1
ArenaTopMatchManager.SetCurTabIndex(this._CurTabIndex)
LogGreen("``````````````````````````````````````this._CurTabIndex "..this._CurTabIndex)
ArenaTopMatchManager.RequestTopMatchBaseInfo()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ArenaTopMatchPanel:OnShow()
commonTitle:OnShow()
if this.TabCtrl then
LogBlue("this._CurTabIndex1 "..this._CurTabIndex)
if this._CurTabIndex > 5 then
ArenaTopMatchManager.SetCurTabIndex(2)
end
this._CurTabIndex = ArenaTopMatchManager.GetCurTabIndex()
LogBlue("this._CurTabIndex2 "..this._CurTabIndex)
this.TabCtrl:ChangeTab(this._CurTabIndex)
end
SoundManager.PlayMusic(SoundConfig.BGM_Arena)
end
this.cursortingOrder=0
function ArenaTopMatchPanel:OnSortingOrderChange()
commonTitle:OnSortingOrderChange()
--Log("<color=yellow>打开主版面时 层级为"..self.sortingOrder.."</color>")
this.cursortingOrder = self.sortingOrder
for index, logic in pairs(this.ViewLogicList) do
if logic.OnSortingOrderChange then
logic:OnSortingOrderChange(self.sortingOrder)
end
end
end
--界面关闭时调用(用于子类重写)
function ArenaTopMatchPanel:OnClose()
commonTitle:OnClose()
if this._CurLogicIndex then
this.CloseView(this._CurLogicIndex)
end
end
--界面销毁时调用(用于子类重写)
function ArenaTopMatchPanel:OnDestroy()
commonTitle:OnDestroy()
SubUIManager.Close(this.UpView)
-- 调用销毁方法
for index, logic in pairs(this.ViewLogicList) do
if logic.OnDestroy then
logic:OnDestroy()
end
end
end
-- tab按钮自定义显示设置
function this.TabAdapter(tab, index, status)
local img = Util.GetGameObject(tab, "Image")
local txt = Util.GetGameObject(tab, "Text")
img:GetComponent("Image").sprite = Util.LoadSprite(_TabImgData[status])
txt:GetComponent("Text").text = _TabData[index].txt
txt:GetComponent("Text").color = _TabFontColor[status]
end
-- tab改变回调事件
function this.OnTabChange(index, lastIndex)
if lastIndex then
this.CloseView(lastIndex)
end
this.OpenView(index)
end
--
function this.OpenView(index)
this._CurLogicIndex = index
LogGreen("``````````````````````````````````````index "..index)
ArenaTopMatchManager.SetCurTabIndex(index)
this._CurTabIndex = index
local logic = this.ViewLogicList[index]
if not logic then
this.ViewLogicList[index] = reimport(_ViewData[index].script)
logic = this.ViewLogicList[index]
logic.gameObject = this.ViewList[index]
logic.transform = this.ViewList[index].transform
if logic.InitComponent then
logic:InitComponent()
end
if logic.BindEvent then
logic:BindEvent()
end
end
logic.gameObject:SetActive(true)
if logic.AddListener then
logic:AddListener()
end
if logic.OnOpen then
logic:OnOpen()
end
--if logic.OnSortingOrderChange then
-- logic:OnSortingOrderChange(this.cursortingOrder)
--end
-- 货币界面
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TopMatch })
-- 公用的title显示
commonTitle:SetTitleType(_ViewData[index].titleType)
end
function this.CloseView(index)
LogGreen(this._CurLogicIndex.." "..index)
-- if this._CurLogicIndex ~= index then return end
local logic = this.ViewLogicList[index]
if logic then
if logic.RemoveListener then
logic:RemoveListener()
end
if logic.OnClose then
logic:OnClose()
end
logic.gameObject:SetActive(false)
end
end
return ArenaTopMatchPanel