250 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			250 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_GlobalEventWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(GameLogic.GlobalEvent), typeof(GameLogic.GameEvent));
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		L.RegFunction("add", add);
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		L.RegFunction("remove", remove);
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		L.RegFunction("dispatch", dispatch);
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		L.RegFunction("dispatchAsync", dispatchAsync);
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		L.RegFunction("hasEvent", hasEvent);
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		L.RegFunction("updateEvent", updateEvent);
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		L.RegFunction("AddLuaEvent", AddLuaEvent);
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		L.RegFunction("RemoveLuaEvent", RemoveLuaEvent);
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		L.RegFunction("DispatchLuaEvent", DispatchLuaEvent);
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		L.RegFunction("New", _CreateGameLogic_GlobalEvent);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.RegVar("inst", get_inst, null);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int _CreateGameLogic_GlobalEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 0)
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			{
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				GameLogic.GlobalEvent obj = new GameLogic.GlobalEvent();
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				ToLua.PushObject(L, obj);
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				return 1;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GlobalEvent.New");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int add(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 2)
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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				GameLogic.GlobalEvent.add(arg0, arg1);
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				return 0;
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			}
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			else if (count == 3)
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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				bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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				GameLogic.GlobalEvent.add(arg0, arg1, arg2);
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				return 0;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.add");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int remove(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 0)
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			{
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				GameLogic.GlobalEvent.remove();
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				return 0;
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			}
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			else if (count == 1)
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GlobalEvent.remove(arg0);
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				return 0;
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			}
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			else if (count == 2)
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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				GameLogic.GlobalEvent.remove(arg0, arg1);
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				return 0;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.remove");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int dispatch(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			string arg0 = ToLua.CheckString(L, 1);
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			object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
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			GameLogic.GlobalEvent.dispatch(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int dispatchAsync(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			string arg0 = ToLua.CheckString(L, 1);
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			object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
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			GameLogic.GlobalEvent.dispatchAsync(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int hasEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			string arg0 = ToLua.CheckString(L, 1);
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			bool o = GameLogic.GlobalEvent.hasEvent(arg0);
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int updateEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 0);
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			GameLogic.GlobalEvent.updateEvent();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int AddLuaEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			string arg0 = ToLua.CheckString(L, 1);
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			GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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			GameLogic.GlobalEvent.AddLuaEvent(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int RemoveLuaEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			string arg0 = ToLua.CheckString(L, 1);
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			GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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			GameLogic.GlobalEvent.RemoveLuaEvent(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int DispatchLuaEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			string arg0 = ToLua.CheckString(L, 1);
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			object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
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			GameLogic.GlobalEvent.DispatchLuaEvent(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_inst(IntPtr L)
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	{
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		try
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		{
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			ToLua.PushObject(L, GameLogic.GlobalEvent.inst);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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}
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