1111 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			1111 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class Spine_Unity_SkeletonRendererWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(Spine.Unity.SkeletonRenderer), typeof(UnityEngine.MonoBehaviour));
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		L.RegFunction("SetMeshSettings", SetMeshSettings);
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		L.RegFunction("Awake", Awake);
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		L.RegFunction("ClearState", ClearState);
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		L.RegFunction("Initialize", Initialize);
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		L.RegFunction("LateUpdate", LateUpdate);
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		L.RegFunction("__eq", op_Equality);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset);
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		L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName);
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		L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX);
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		L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY);
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		L.RegVar("separatorSlotNames", get_separatorSlotNames, set_separatorSlotNames);
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		L.RegVar("separatorSlots", get_separatorSlots, null);
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		L.RegVar("zSpacing", get_zSpacing, set_zSpacing);
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		L.RegVar("useClipping", get_useClipping, set_useClipping);
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		L.RegVar("immutableTriangles", get_immutableTriangles, set_immutableTriangles);
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		L.RegVar("pmaVertexColors", get_pmaVertexColors, set_pmaVertexColors);
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		L.RegVar("clearStateOnDisable", get_clearStateOnDisable, set_clearStateOnDisable);
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		L.RegVar("tintBlack", get_tintBlack, set_tintBlack);
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		L.RegVar("singleSubmesh", get_singleSubmesh, set_singleSubmesh);
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		L.RegVar("addNormals", get_addNormals, set_addNormals);
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		L.RegVar("calculateTangents", get_calculateTangents, set_calculateTangents);
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		L.RegVar("logErrors", get_logErrors, set_logErrors);
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		L.RegVar("disableRenderingOnOverride", get_disableRenderingOnOverride, set_disableRenderingOnOverride);
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		L.RegVar("valid", get_valid, set_valid);
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		L.RegVar("skeleton", get_skeleton, set_skeleton);
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		L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null);
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		L.RegVar("CustomMaterialOverride", get_CustomMaterialOverride, null);
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		L.RegVar("CustomSlotMaterials", get_CustomSlotMaterials, null);
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		L.RegVar("Skeleton", get_Skeleton, null);
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		L.RegVar("OnRebuild", get_OnRebuild, set_OnRebuild);
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		L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices);
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		L.RegVar("GenerateMeshOverride", get_GenerateMeshOverride, set_GenerateMeshOverride);
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		L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
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		L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int SetMeshSettings(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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			Spine.Unity.MeshGenerator.Settings arg0 = StackTraits<Spine.Unity.MeshGenerator.Settings>.Check(L, 2);
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			obj.SetMeshSettings(arg0);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int Awake(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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			obj.Awake();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int ClearState(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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			obj.ClearState();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int Initialize(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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			obj.Initialize(arg0);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int LateUpdate(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject<Spine.Unity.SkeletonRenderer>(L, 1);
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			obj.LateUpdate();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int op_Equality(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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			bool o = arg0 == arg1;
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_skeletonDataAsset(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset;
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			ToLua.Push(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_initialSkinName(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			string ret = obj.initialSkinName;
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			LuaDLL.lua_pushstring(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_initialFlipX(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			bool ret = obj.initialFlipX;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_initialFlipY(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			bool ret = obj.initialFlipY;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_separatorSlotNames(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			string[] ret = obj.separatorSlotNames;
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			ToLua.Push(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_separatorSlots(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			System.Collections.Generic.List<Spine.Slot> ret = obj.separatorSlots;
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			ToLua.PushSealed(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlots on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_zSpacing(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			float ret = obj.zSpacing;
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			LuaDLL.lua_pushnumber(L, ret);
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			return 1;
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		}
 | 
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_useClipping(IntPtr L)
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	{
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		object o = null;
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						|
		try
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		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			bool ret = obj.useClipping;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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						|
		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_immutableTriangles(IntPtr L)
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	{
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		object o = null;
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 | 
						|
		try
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						|
		{
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
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			bool ret = obj.immutableTriangles;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
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		}
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	}
 | 
						|
 | 
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
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	static int get_pmaVertexColors(IntPtr L)
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						|
	{
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						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
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			o = ToLua.ToObject(L, 1);
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			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
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			bool ret = obj.pmaVertexColors;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_clearStateOnDisable(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.clearStateOnDisable;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_tintBlack(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.tintBlack;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_singleSubmesh(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.singleSubmesh;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_addNormals(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.addNormals;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_calculateTangents(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.calculateTangents;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_logErrors(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.logErrors;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_disableRenderingOnOverride(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.disableRenderingOnOverride;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_valid(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool ret = obj.valid;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_skeleton(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			Spine.Skeleton ret = obj.skeleton;
 | 
						|
			ToLua.PushObject(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_SkeletonDataAsset(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset;
 | 
						|
			ToLua.Push(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_CustomMaterialOverride(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			System.Collections.Generic.Dictionary<UnityEngine.Material,UnityEngine.Material> ret = obj.CustomMaterialOverride;
 | 
						|
			ToLua.PushSealed(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomMaterialOverride on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_CustomSlotMaterials(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			System.Collections.Generic.Dictionary<Spine.Slot,UnityEngine.Material> ret = obj.CustomSlotMaterials;
 | 
						|
			ToLua.PushSealed(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index CustomSlotMaterials on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_Skeleton(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			Spine.Skeleton ret = obj.Skeleton;
 | 
						|
			ToLua.PushObject(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_OnRebuild(IntPtr L)
 | 
						|
	{
 | 
						|
		ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)));
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_OnPostProcessVertices(IntPtr L)
 | 
						|
	{
 | 
						|
		ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate)));
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_GenerateMeshOverride(IntPtr L)
 | 
						|
	{
 | 
						|
		ToLua.Push(L, new EventObject(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate)));
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_skeletonDataAsset(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
 | 
						|
			obj.skeletonDataAsset = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_initialSkinName(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			string arg0 = ToLua.CheckString(L, 2);
 | 
						|
			obj.initialSkinName = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_initialFlipX(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.initialFlipX = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_initialFlipY(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.initialFlipY = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_separatorSlotNames(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			string[] arg0 = ToLua.CheckStringArray(L, 2);
 | 
						|
			obj.separatorSlotNames = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index separatorSlotNames on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_zSpacing(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.zSpacing = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index zSpacing on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_useClipping(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.useClipping = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index useClipping on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_immutableTriangles(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.immutableTriangles = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index immutableTriangles on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_pmaVertexColors(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.pmaVertexColors = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pmaVertexColors on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_clearStateOnDisable(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.clearStateOnDisable = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index clearStateOnDisable on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_tintBlack(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.tintBlack = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index tintBlack on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_singleSubmesh(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.singleSubmesh = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index singleSubmesh on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_addNormals(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.addNormals = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index addNormals on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_calculateTangents(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.calculateTangents = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index calculateTangents on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_logErrors(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.logErrors = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index logErrors on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_disableRenderingOnOverride(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.disableRenderingOnOverride = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index disableRenderingOnOverride on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_valid(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.valid = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_skeleton(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)o;
 | 
						|
			Spine.Skeleton arg0 = (Spine.Skeleton)ToLua.CheckObject<Spine.Skeleton>(L, 2);
 | 
						|
			obj.skeleton = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeleton on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_OnRebuild(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
 | 
						|
			EventObject arg0 = null;
 | 
						|
 | 
						|
			if (LuaDLL.lua_isuserdata(L, 2) != 0)
 | 
						|
			{
 | 
						|
				arg0 = (EventObject)ToLua.ToObject(L, 2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnRebuild' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
 | 
						|
			}
 | 
						|
 | 
						|
			if (arg0.op == EventOp.Add)
 | 
						|
			{
 | 
						|
				Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
 | 
						|
				obj.OnRebuild += ev;
 | 
						|
			}
 | 
						|
			else if (arg0.op == EventOp.Sub)
 | 
						|
			{
 | 
						|
				Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate ev = (Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)arg0.func;
 | 
						|
				obj.OnRebuild -= ev;
 | 
						|
			}
 | 
						|
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_OnPostProcessVertices(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
 | 
						|
			EventObject arg0 = null;
 | 
						|
 | 
						|
			if (LuaDLL.lua_isuserdata(L, 2) != 0)
 | 
						|
			{
 | 
						|
				arg0 = (EventObject)ToLua.ToObject(L, 2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
 | 
						|
			}
 | 
						|
 | 
						|
			if (arg0.op == EventOp.Add)
 | 
						|
			{
 | 
						|
				Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
 | 
						|
				obj.OnPostProcessVertices += ev;
 | 
						|
			}
 | 
						|
			else if (arg0.op == EventOp.Sub)
 | 
						|
			{
 | 
						|
				Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
 | 
						|
				obj.OnPostProcessVertices -= ev;
 | 
						|
			}
 | 
						|
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_GenerateMeshOverride(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			Spine.Unity.SkeletonRenderer obj = (Spine.Unity.SkeletonRenderer)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonRenderer));
 | 
						|
			EventObject arg0 = null;
 | 
						|
 | 
						|
			if (LuaDLL.lua_isuserdata(L, 2) != 0)
 | 
						|
			{
 | 
						|
				arg0 = (EventObject)ToLua.ToObject(L, 2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonRenderer.GenerateMeshOverride' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonRenderer'");
 | 
						|
			}
 | 
						|
 | 
						|
			if (arg0.op == EventOp.Add)
 | 
						|
			{
 | 
						|
				Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
 | 
						|
				obj.GenerateMeshOverride += ev;
 | 
						|
			}
 | 
						|
			else if (arg0.op == EventOp.Sub)
 | 
						|
			{
 | 
						|
				Spine.Unity.SkeletonRenderer.InstructionDelegate ev = (Spine.Unity.SkeletonRenderer.InstructionDelegate)arg0.func;
 | 
						|
				obj.GenerateMeshOverride -= ev;
 | 
						|
			}
 | 
						|
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
			LuaFunction func = ToLua.CheckLuaFunction(L, 1);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				LuaTable self = ToLua.CheckLuaTable(L, 2);
 | 
						|
				Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.InstructionDelegate>.Create(func, self);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
			LuaFunction func = ToLua.CheckLuaFunction(L, 1);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				LuaTable self = ToLua.CheckLuaTable(L, 2);
 | 
						|
				Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate>.Create(func, self);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 |