90 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class TextHelperWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(TextHelper), typeof(UnityEngine.MonoBehaviour));
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		L.RegFunction("Stop_Co", Stop_Co);
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		L.RegFunction("ResetText", ResetText);
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		L.RegFunction("AddNumberText", AddNumberText);
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		L.RegFunction("__eq", op_Equality);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int Stop_Co(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			TextHelper obj = (TextHelper)ToLua.CheckObject<TextHelper>(L, 1);
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			obj.Stop_Co();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int ResetText(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			TextHelper obj = (TextHelper)ToLua.CheckObject<TextHelper>(L, 1);
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			string arg0 = ToLua.CheckString(L, 2);
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			obj.ResetText(arg0);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int AddNumberText(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 5);
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			TextHelper obj = (TextHelper)ToLua.CheckObject<TextHelper>(L, 1);
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			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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			int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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			string arg2 = ToLua.CheckString(L, 4);
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			float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
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			obj.AddNumberText(arg0, arg1, arg2, arg3);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int op_Equality(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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			bool o = arg0 == arg1;
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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}
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