826 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			826 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_CanvasWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(UnityEngine.Canvas), typeof(UnityEngine.Behaviour));
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		L.RegFunction("GetDefaultCanvasMaterial", GetDefaultCanvasMaterial);
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		L.RegFunction("GetETC1SupportedCanvasMaterial", GetETC1SupportedCanvasMaterial);
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		L.RegFunction("ForceUpdateCanvases", ForceUpdateCanvases);
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		L.RegFunction("New", _CreateUnityEngine_Canvas);
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		L.RegFunction("__eq", op_Equality);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.RegVar("renderMode", get_renderMode, set_renderMode);
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		L.RegVar("isRootCanvas", get_isRootCanvas, null);
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		L.RegVar("pixelRect", get_pixelRect, null);
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		L.RegVar("scaleFactor", get_scaleFactor, set_scaleFactor);
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		L.RegVar("referencePixelsPerUnit", get_referencePixelsPerUnit, set_referencePixelsPerUnit);
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		L.RegVar("overridePixelPerfect", get_overridePixelPerfect, set_overridePixelPerfect);
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		L.RegVar("pixelPerfect", get_pixelPerfect, set_pixelPerfect);
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		L.RegVar("planeDistance", get_planeDistance, set_planeDistance);
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		L.RegVar("renderOrder", get_renderOrder, null);
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		L.RegVar("overrideSorting", get_overrideSorting, set_overrideSorting);
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		L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
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		L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay);
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		L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
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		L.RegVar("cachedSortingLayerValue", get_cachedSortingLayerValue, null);
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		L.RegVar("additionalShaderChannels", get_additionalShaderChannels, set_additionalShaderChannels);
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		L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
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		L.RegVar("rootCanvas", get_rootCanvas, null);
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		L.RegVar("worldCamera", get_worldCamera, set_worldCamera);
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		L.RegVar("normalizedSortingGridSize", get_normalizedSortingGridSize, set_normalizedSortingGridSize);
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		L.RegVar("willRenderCanvases", get_willRenderCanvases, set_willRenderCanvases);
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		L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int _CreateUnityEngine_Canvas(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 0)
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			{
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				UnityEngine.Canvas obj = new UnityEngine.Canvas();
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				ToLua.PushSealed(L, obj);
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				return 1;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Canvas.New");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int GetDefaultCanvasMaterial(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 0);
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			UnityEngine.Material o = UnityEngine.Canvas.GetDefaultCanvasMaterial();
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			ToLua.Push(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int GetETC1SupportedCanvasMaterial(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 0);
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			UnityEngine.Material o = UnityEngine.Canvas.GetETC1SupportedCanvasMaterial();
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			ToLua.Push(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int ForceUpdateCanvases(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 0);
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			UnityEngine.Canvas.ForceUpdateCanvases();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int op_Equality(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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			bool o = arg0 == arg1;
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_renderMode(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			UnityEngine.RenderMode ret = obj.renderMode;
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			ToLua.Push(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_isRootCanvas(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			bool ret = obj.isRootCanvas;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index isRootCanvas on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_pixelRect(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			UnityEngine.Rect ret = obj.pixelRect;
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			ToLua.PushValue(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_scaleFactor(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			float ret = obj.scaleFactor;
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			LuaDLL.lua_pushnumber(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_referencePixelsPerUnit(IntPtr L)
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	{
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		object o = null;
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						|
		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			float ret = obj.referencePixelsPerUnit;
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			LuaDLL.lua_pushnumber(L, ret);
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			return 1;
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		}
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		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_overridePixelPerfect(IntPtr L)
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	{
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		object o = null;
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		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			bool ret = obj.overridePixelPerfect;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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		}
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						|
		catch(Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value");
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_pixelPerfect(IntPtr L)
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	{
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		object o = null;
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						|
		try
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		{
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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			bool ret = obj.pixelPerfect;
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			LuaDLL.lua_pushboolean(L, ret);
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			return 1;
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						|
		}
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						|
		catch(Exception e)
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						|
		{
 | 
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value");
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						|
		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_planeDistance(IntPtr L)
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						|
	{
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						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
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			o = ToLua.ToObject(L, 1);
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						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
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						|
			float ret = obj.planeDistance;
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			LuaDLL.lua_pushnumber(L, ret);
 | 
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			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
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			return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value");
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		}
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	}
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 | 
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_renderOrder(IntPtr L)
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	{
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						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
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		{
 | 
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			o = ToLua.ToObject(L, 1);
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			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
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			int ret = obj.renderOrder;
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			LuaDLL.lua_pushinteger(L, ret);
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			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderOrder on a nil value");
 | 
						|
		}
 | 
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	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
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	static int get_overrideSorting(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			bool ret = obj.overrideSorting;
 | 
						|
			LuaDLL.lua_pushboolean(L, ret);
 | 
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			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value");
 | 
						|
		}
 | 
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	}
 | 
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 | 
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_sortingOrder(IntPtr L)
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						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int ret = obj.sortingOrder;
 | 
						|
			LuaDLL.lua_pushinteger(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_targetDisplay(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int ret = obj.targetDisplay;
 | 
						|
			LuaDLL.lua_pushinteger(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_sortingLayerID(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int ret = obj.sortingLayerID;
 | 
						|
			LuaDLL.lua_pushinteger(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_cachedSortingLayerValue(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int ret = obj.cachedSortingLayerValue;
 | 
						|
			LuaDLL.lua_pushinteger(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedSortingLayerValue on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_additionalShaderChannels(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.AdditionalCanvasShaderChannels ret = obj.additionalShaderChannels;
 | 
						|
			ToLua.Push(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_sortingLayerName(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			string ret = obj.sortingLayerName;
 | 
						|
			LuaDLL.lua_pushstring(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_rootCanvas(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.Canvas ret = obj.rootCanvas;
 | 
						|
			ToLua.PushSealed(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootCanvas on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_worldCamera(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.Camera ret = obj.worldCamera;
 | 
						|
			ToLua.PushSealed(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_normalizedSortingGridSize(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			float ret = obj.normalizedSortingGridSize;
 | 
						|
			LuaDLL.lua_pushnumber(L, ret);
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int get_willRenderCanvases(IntPtr L)
 | 
						|
	{
 | 
						|
		ToLua.Push(L, new EventObject(typeof(UnityEngine.Canvas.WillRenderCanvases)));
 | 
						|
		return 1;
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_renderMode(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.RenderMode arg0 = (UnityEngine.RenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderMode));
 | 
						|
			obj.renderMode = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_scaleFactor(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.scaleFactor = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_referencePixelsPerUnit(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.referencePixelsPerUnit = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_overridePixelPerfect(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.overridePixelPerfect = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_pixelPerfect(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.pixelPerfect = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_planeDistance(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.planeDistance = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_overrideSorting(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
 | 
						|
			obj.overrideSorting = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_sortingOrder(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.sortingOrder = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_targetDisplay(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.targetDisplay = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_sortingLayerID(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.sortingLayerID = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_additionalShaderChannels(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.AdditionalCanvasShaderChannels arg0 = (UnityEngine.AdditionalCanvasShaderChannels)ToLua.CheckObject(L, 2, typeof(UnityEngine.AdditionalCanvasShaderChannels));
 | 
						|
			obj.additionalShaderChannels = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_sortingLayerName(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			string arg0 = ToLua.CheckString(L, 2);
 | 
						|
			obj.sortingLayerName = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_worldCamera(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
 | 
						|
			obj.worldCamera = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_normalizedSortingGridSize(IntPtr L)
 | 
						|
	{
 | 
						|
		object o = null;
 | 
						|
 | 
						|
		try
 | 
						|
		{
 | 
						|
			o = ToLua.ToObject(L, 1);
 | 
						|
			UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
 | 
						|
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
 | 
						|
			obj.normalizedSortingGridSize = arg0;
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int set_willRenderCanvases(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			EventObject arg0 = null;
 | 
						|
 | 
						|
			if (LuaDLL.lua_isuserdata(L, 2) != 0)
 | 
						|
			{
 | 
						|
				arg0 = (EventObject)ToLua.ToObject(L, 2);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Canvas.willRenderCanvases' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Canvas'");
 | 
						|
			}
 | 
						|
 | 
						|
			if (arg0.op == EventOp.Add)
 | 
						|
			{
 | 
						|
				UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func;
 | 
						|
				UnityEngine.Canvas.willRenderCanvases += ev;
 | 
						|
			}
 | 
						|
			else if (arg0.op == EventOp.Sub)
 | 
						|
			{
 | 
						|
				UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func;
 | 
						|
				UnityEngine.Canvas.willRenderCanvases -= ev;
 | 
						|
			}
 | 
						|
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
			LuaFunction func = ToLua.CheckLuaFunction(L, 1);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				LuaTable self = ToLua.CheckLuaTable(L, 2);
 | 
						|
				Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func, self);
 | 
						|
				ToLua.Push(L, arg1);
 | 
						|
			}
 | 
						|
			return 1;
 | 
						|
		}
 | 
						|
		catch(Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 |