52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_SpaceWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginEnum(typeof(UnityEngine.Space));
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		L.RegVar("World", get_World, null);
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		L.RegVar("Self", get_Self, null);
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		L.RegFunction("IntToEnum", IntToEnum);
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		L.EndEnum();
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		TypeTraits<UnityEngine.Space>.Check = CheckType;
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		StackTraits<UnityEngine.Space>.Push = Push;
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	}
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	static void Push(IntPtr L, UnityEngine.Space arg)
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	{
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		ToLua.Push(L, arg);
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	}
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	static bool CheckType(IntPtr L, int pos)
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	{
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		return TypeChecker.CheckEnumType(typeof(UnityEngine.Space), L, pos);
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_World(IntPtr L)
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	{
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		ToLua.Push(L, UnityEngine.Space.World);
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		return 1;
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_Self(IntPtr L)
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	{
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		ToLua.Push(L, UnityEngine.Space.Self);
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		return 1;
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int IntToEnum(IntPtr L)
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	{
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		int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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		UnityEngine.Space o = (UnityEngine.Space)arg0;
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		ToLua.Push(L, o);
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		return 1;
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	}
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}
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