531 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			531 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class WWWUtilsWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(WWWUtils), typeof(System.Object));
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		L.RegFunction("StopAllWWWCoroutine", StopAllWWWCoroutine);
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		L.RegFunction("StopWWWCoroutine", StopWWWCoroutine);
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		L.RegFunction("RequestText", RequestText);
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		L.RegFunction("RequestTexture", RequestTexture);
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		L.RegFunction("RequestAudio", RequestAudio);
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		L.RegFunction("RequestAssetBundle", RequestAssetBundle);
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		L.RegFunction("RequestBytes", RequestBytes);
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		L.RegFunction("UploadScreenShot", UploadScreenShot);
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		L.RegFunction("New", _CreateWWWUtils);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int _CreateWWWUtils(IntPtr L)
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	{
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						|
		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 0)
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			{
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				WWWUtils obj = new WWWUtils();
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				ToLua.PushObject(L, obj);
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				return 1;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: WWWUtils.New");
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			}
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						|
		}
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						|
		catch (Exception e)
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						|
		{
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			return LuaDLL.toluaL_exception(L, e);
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						|
		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int StopAllWWWCoroutine(IntPtr L)
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	{
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						|
		try
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						|
		{
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			ToLua.CheckArgsCount(L, 0);
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			WWWUtils.StopAllWWWCoroutine();
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			return 0;
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		}
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		catch (Exception e)
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						|
		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int StopWWWCoroutine(IntPtr L)
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	{
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						|
		try
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						|
		{
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			ToLua.CheckArgsCount(L, 1);
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			UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.CheckObject(L, 1, typeof(UnityEngine.Coroutine));
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			WWWUtils.StopWWWCoroutine(arg0);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int RequestText(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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 | 
						|
			if (count == 1)
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				WWWUtils.RequestText(arg0);
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				return 0;
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			}
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			else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
 | 
						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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				string arg1 = ToLua.ToString(L, 2);
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				WWWUtils.RequestText(arg0, arg1);
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				return 0;
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			}
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			else if (count == 2 && TypeChecker.CheckTypes<GameLogic.GameEventHandler>(L, 2))
 | 
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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				WWWUtils.RequestText(arg0, arg1);
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				return 0;
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			}
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			else if (count == 2 && TypeChecker.CheckTypes<byte[]>(L, 2))
 | 
						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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				byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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				WWWUtils.RequestText(arg0, arg1);
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				return 0;
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			}
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			else if (count == 3 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler>(L, 2))
 | 
						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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				byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				WWWUtils.RequestText(arg0, arg1, arg2);
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				return 0;
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			}
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			else if (count == 3 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
 | 
						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				WWWUtils.RequestText(arg0, arg1, arg2);
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				return 0;
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			}
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			else if (count == 3 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler>(L, 2))
 | 
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				string arg1 = ToLua.ToString(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				WWWUtils.RequestText(arg0, arg1, arg2);
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				return 0;
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			}
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			else if (count == 4 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				string arg1 = ToLua.ToString(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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				WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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				return 0;
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			}
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			else if (count == 4 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
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			{
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				string arg0 = ToLua.CheckString(L, 1);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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				WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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				return 0;
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			}
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			else if (count == 4 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
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						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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						|
				byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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				WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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				return 0;
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						|
			}
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			else if (count == 5 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
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						|
			{
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				string arg0 = ToLua.CheckString(L, 1);
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				string arg1 = ToLua.ToString(L, 2);
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				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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				int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
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				WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
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				return 0;
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			}
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						|
			else if (count == 5 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
 | 
						|
			{
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						|
				string arg0 = ToLua.CheckString(L, 1);
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						|
				byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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				GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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				int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
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				WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
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				return 0;
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						|
			}
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			else
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			{
 | 
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				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestText");
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			}
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						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
 | 
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 | 
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int RequestTexture(IntPtr L)
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	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
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						|
 | 
						|
			if (count == 1)
 | 
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			{
 | 
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				string arg0 = ToLua.CheckString(L, 1);
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				WWWUtils.RequestTexture(arg0);
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				return 0;
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						|
			}
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						|
			else if (count == 2)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
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				WWWUtils.RequestTexture(arg0, arg1);
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				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 3)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				WWWUtils.RequestTexture(arg0, arg1, arg2);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 4)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				WWWUtils.RequestTexture(arg0, arg1, arg2, arg3);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestTexture");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int RequestAudio(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				WWWUtils.RequestAudio(arg0);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 2)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				WWWUtils.RequestAudio(arg0, arg1);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 3)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				WWWUtils.RequestAudio(arg0, arg1, arg2);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 4)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				WWWUtils.RequestAudio(arg0, arg1, arg2, arg3);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAudio");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int RequestAssetBundle(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				WWWUtils.RequestAssetBundle(arg0);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 2)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				WWWUtils.RequestAssetBundle(arg0, arg1);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 3)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				WWWUtils.RequestAssetBundle(arg0, arg1, arg2);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 4)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				WWWUtils.RequestAssetBundle(arg0, arg1, arg2, arg3);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAssetBundle");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int RequestBytes(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
 | 
						|
			if (count == 1)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				WWWUtils.RequestBytes(arg0);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 2)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				WWWUtils.RequestBytes(arg0, arg1);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 3)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				WWWUtils.RequestBytes(arg0, arg1, arg2);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 4)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
 | 
						|
				GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				WWWUtils.RequestBytes(arg0, arg1, arg2, arg3);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestBytes");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
 | 
						|
	static int UploadScreenShot(IntPtr L)
 | 
						|
	{
 | 
						|
		try
 | 
						|
		{
 | 
						|
			int count = LuaDLL.lua_gettop(L);
 | 
						|
 | 
						|
			if (count == 5)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 6)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 7)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 8)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 9)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 10)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
 | 
						|
				GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 11)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
 | 
						|
				GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
 | 
						|
				GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 12)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
 | 
						|
				GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
 | 
						|
				GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
 | 
						|
				GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else if (count == 13)
 | 
						|
			{
 | 
						|
				string arg0 = ToLua.CheckString(L, 1);
 | 
						|
				string arg1 = ToLua.CheckString(L, 2);
 | 
						|
				string arg2 = ToLua.CheckString(L, 3);
 | 
						|
				int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
 | 
						|
				int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
 | 
						|
				int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
 | 
						|
				int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
 | 
						|
				string arg7 = ToLua.CheckString(L, 8);
 | 
						|
				GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
 | 
						|
				GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
 | 
						|
				GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
 | 
						|
				GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
 | 
						|
				int arg12 = (int)LuaDLL.luaL_checknumber(L, 13);
 | 
						|
				WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.UploadScreenShot");
 | 
						|
			}
 | 
						|
		}
 | 
						|
		catch (Exception e)
 | 
						|
		{
 | 
						|
			return LuaDLL.toluaL_exception(L, e);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 |