32 lines
783 B
C#
32 lines
783 B
C#
using UnityEngine;
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namespace GameEditor.Core.Util
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{
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public static class PathUtil
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{
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public static string GetAssetPath(string dirPath)
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{
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if (dirPath.StartsWith(Application.dataPath))
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{
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return "Assets" + dirPath.Replace(Application.dataPath, "");
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}
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return string.Empty;
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}
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public static string GetDiskPath(string assetPath)
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{
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if (string.IsNullOrEmpty(assetPath))
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{
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return string.Empty;
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}
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if (!assetPath.StartsWith("Assets"))
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{
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return string.Empty;
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}
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return Application.dataPath + assetPath.Substring(assetPath.IndexOf("Assets") + 6);
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}
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}
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}
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