19 lines
		
	
	
		
			386 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			19 lines
		
	
	
		
			386 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.UI
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{
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    public class EmptyRaycast : MaskableGraphic
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    {
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        protected EmptyRaycast()
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        {
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            useLegacyMeshGeneration = false;
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        }
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        protected override void OnPopulateMesh(VertexHelper toFill)
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        {
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            toFill.Clear();
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        }
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    }
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}
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