1473 lines
58 KiB
Lua
1473 lines
58 KiB
Lua
ActivityGiftManager = {};
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local this = ActivityGiftManager
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local nowStageTime = 0
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local giftData = {}
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local luckyCatConfig = ConfigManager.GetConfig(ConfigName.LuckyCatConfig)
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local chargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local luxuryConfig = ConfigManager.GetConfig(ConfigName.LuxuryFundConfig)
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this.mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local isFirstTime = true
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local JourneyWithWindAllDayConFigData = {}
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local JourneyWithWindDayAmount = {}--天数,任务数量
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this.isFirstForSupremeHero=false--剑影仙踪是否每日第一次登陆
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function this.Initialize()
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--UpdateBeat:Add(this.update, this)
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this.sevenDayOpen = false
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this.onlineOpen = false
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this.chapterOpen = false
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----新数据
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--在线礼包数据
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this.onlineData = {}
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this.onlineDataTime = {}
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this.onlineGetRewardState = {}
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this.haveOnlineTime = 0
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this.onlineTime=0 --已经在线时长
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this.currentTimeIndex = 0--当前可领取阶段
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this.cuOnLineTimestamp = 0--当前在线奖励时间戳 从什么时候开始计时
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--七日礼包数据
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this.sevenDayData = {}
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this.sevenDayGetRewardState = {}
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this.sevenDayTime = 0
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this.canRewardDay = 0
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--章节礼包数据
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this.chapterGiftData = {}
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this.chapterGetRewardState = {}
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this.isOpenWeekCard = false--今天是否打开过周卡
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this.mission = {}
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-- 每次登录显示兑换红点
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this.SetExchangeRedStatus(true)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, function()
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CheckRedPointStatus(RedPointType.Expert_UpLv)
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end)
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end
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-- 开始在线计时
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function this.StartOnlineUpdate()
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-- 开始定时刷新
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if not this._CountDownTimer then
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this._CountDownTimer = Timer.New(this.TimeCountDown, 1, -1, true)
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this._CountDownTimer:Start()
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end
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end
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function this.TimeCountDown()
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if not NetManager.IsConnect() then
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--Log("断线!!!!!")
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return
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end
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this.haveOnlineTime = this.haveOnlineTime - 1
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this.onlineTime=this.onlineTime+1
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if (this.haveOnlineTime <= 0 and this.currentTimeIndex < #this.onlineDataTime - 1) then
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this.currentTimeIndex = this.currentTimeIndex + 1
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
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this.haveOnlineTime = this.onlineDataTime[this.currentTimeIndex + 1].Values[1][1] * 60 - this.onlineDataTime[this.currentTimeIndex].Values[1][1] * 60
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CheckRedPointStatus(RedPointType.CourtesyDress_Online)
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--CheckRedPointStatus(RedPointType.SecretTer)
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Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnRefreshRedShow)
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else
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
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end
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end
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function this.InitActivityData()
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for i, v in ConfigPairs(ActivityRewardConfig) do
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--获取在线礼包数据
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if (v.ActivityId == ActivityTypeDef.OnlineGift) then
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table.insert(this.onlineData, v)
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table.insert(this.onlineDataTime, v)
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end
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--获取七日礼包数据
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if (v.ActivityId == ActivityTypeDef.EightDayGift) then
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table.insert(this.sevenDayData, v)
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end
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--获取章节礼包数据
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if (v.ActivityId == ActivityTypeDef.ChapterAward) then
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table.insert(this.chapterGiftData, v)
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end
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end
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end
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function this.GetActivityRewardRequest(type, index)
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--local rewardId=0
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--向服务器发送领取在线奖励请求
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NetManager.GetActivityRewardRequest(index, type, function(_drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
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if (type == ActivityTypeDef.OnlineGift) then
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this.onlineGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_Online)
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table.sort(this.onlineData, function(a, b)
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return a.Id < b.Id
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.onlineData)
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elseif (type == ActivityTypeDef.EightDayGift) then
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this.sevenDayGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_SevenDay)
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table.sort(this.sevenDayData, function(a, b)
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if this.sevenDayGetRewardState[a.Id] == this.sevenDayGetRewardState[b.Id] then
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return a.Id < b.Id
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else
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return this.sevenDayGetRewardState[a.Id] < this.sevenDayGetRewardState[b.Id]
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end
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.sevenDayData)
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elseif (type == ActivityTypeDef.ChapterAward) then
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this.chapterGetRewardState[index] = 1
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CheckRedPointStatus(RedPointType.CourtesyDress_Chapter)
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table.sort(this.chapterGiftData, function(a, b)
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if this.chapterGetRewardState[a.Id] == this.chapterGetRewardState[b.Id] then
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return a.Id < b.Id
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else
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return this.chapterGetRewardState[a.Id] < this.chapterGetRewardState[b.Id]
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end
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end)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh, this.chapterGiftData)
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end
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--CheckRedPointStatus(RedPointType.SecretTer)
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Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnRefreshRedShow)
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end)
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end
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-- 获取服务器活动领取进度数据
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function this.InitActivityServerData(msg, isUpdate)
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if not isUpdate then
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this.mission = {}
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end
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for i, v in ipairs(msg.activityInfo) do
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if GlobalActivity[v.activityId] then
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this.CheckMoneyProgress(v)
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this.mission[v.activityId] = v
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-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
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-- if v.endTime and v.endTime > 0 then
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-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
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-- end
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for n, m in ipairs(v.mission) do
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-- LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
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if (v.activityId == ActivityTypeDef.OnlineGift) then
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this.onlineOpen = true
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this.onlineGetRewardState[m.missionId] = m.state
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this.haveOnlineTime = m.progress
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this.onlineTime= m.progress
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------LogGreen("------------------------------------后端刷新在线时长2 "..m.progress.." "..TimeToHMS(m.progress))
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this.cuOnLineTimestamp = GetTimeStamp() - m.progress
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--this.StartOnlineUpdate()
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elseif (v.activityId == ActivityTypeDef.EightDayGift) then
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this.sevenDayOpen = true
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this.sevenDayGetRewardState[n] = m.state
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this.canRewardDay = m.progress
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elseif (v.activityId == ActivityTypeDef.ChapterAward) then
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this.chapterOpen = true
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this.chapterGetRewardState[m.missionId] = m.state
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end
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if GlobalActivity[v.activityId].Type == ActivityTypeDef.FifteenDayGift then
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Game.GlobalEvent:DispatchEvent(GameEvent.EightDay.FifteenDayGift)
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end
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end
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if (v.activityId == ActivityTypeDef.EightDayGift) then
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this.sevenDayTime = v.endTime - GetTimeStamp()
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this.dayTime = GetTimeStamp() - v.startTime
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end
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if v.choiceRewardId then
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this.choiceId=v.choiceRewardId
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end
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for m, n in ConfigPairs(luckyCatConfig) do
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--Log(v.activityId.."活动ID")
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if (v.activityId == n.ActivityId) then
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LuckyCatManager.isOpenLuckyCat = true
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LuckyCatManager.GetRewardProgress(v.mission, v.activityId, v.value)
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end
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end
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else
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LogError("服务器发送了前端不存在的活动ID:"..v.activityId)
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end
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end
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TreasureOfSomebodyManagerV2.SetTreasureLocalData()
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this.OnlineStartCountDown()
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this.InitJourneyWithWindConFigData()
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end
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--倒计时逻辑处理
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function this.OnlineStartCountDown()
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nowStageTime = 0
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for i, v in ipairs(this.onlineData) do
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if (v.Values[1][1] >= this.haveOnlineTime / 60) then
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nowStageTime = v.Values[1][1] * 60
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break
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end
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if (this.haveOnlineTime / 60 <= this.onlineData[1].Values[1][1]) then
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nowStageTime = this.onlineData[1].Values[1][1] * 60
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end
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end
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for i, v in pairs(this.onlineData) do
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if (this.haveOnlineTime / 60 >= v.Values[1][1]) then
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this.currentTimeIndex = v.Sort
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end
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end
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this.haveOnlineTime = nowStageTime - this.haveOnlineTime
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end
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--检测七日礼包红点
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function this.CheckSevenDayRed()
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local sevenDayRed = this.CheckRedFunc(RedPointType.CourtesyDress_SevenDay)
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return sevenDayRed
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end
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--检测在线礼包红点
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function this.CheckOnlineRed()
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local onlineRed = this.CheckRedFunc(RedPointType.CourtesyDress_Online)
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return onlineRed
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end
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--检测章节礼包红点
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function this.CheckChapterRed()
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local chapterRed = this.CheckRedFunc(RedPointType.CourtesyDress_Chapter)
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return chapterRed
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end
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-------针对首充和累充,成长礼金-----------
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function this.GetActivityTypeInfo(type)
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local globalActConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
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local missionData = nil
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table.walk(globalActConfigs, function(actConfigInfo)
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if this.mission[actConfigInfo.Id] then
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missionData = this.mission[actConfigInfo.Id]
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end
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end)
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return missionData
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end
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function this.GetActivityIdByType(type)
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local globalActConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
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local id = 0
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local missionData = nil
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table.walk(globalActConfigs, function(actConfigInfo)
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if this.mission[actConfigInfo.Id] then
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------LogGreen("actConfigInfo.Id "..actConfigInfo.Id)
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id = actConfigInfo.Id
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end
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end)
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return id
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end
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function this.GetActivityValueInfo(type, Id)
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if this.mission[type] then
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-- LogBlue("this.mission[type].value:"..this.mission[type].value)
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return this.mission[type].value
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end
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end
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function this.GetActivityInfo(type, Id)
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if this.mission[type] then
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for _, missInfo in pairs(this.mission[type].mission) do
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if missInfo.missionId == Id then
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return missInfo
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end
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end
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else
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Log(string.format("没有ActivityTypeDef为%s任务Id为%s的数据", type, Id))
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return nil,0
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end
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end
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function this.GetActivityInfoByType(type)
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if this.mission[type] then
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return this.mission[type]
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end
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end
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function this.SetActivityInfo(type, Id, state)
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for _, missInfo in pairs(this.mission[type].mission) do
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if missInfo.missionId == Id then
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missInfo.state = state
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break
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end
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end
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end
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--设置限时抽卡活动up英雄id
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function this.SetActivityInfoRewardId(type,Id)
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if this.mission[type] then
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this.mission[type].choiceRewardId=Id
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end
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end
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function this.GetActivityOpenStatus(type)
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local id = this.GetActivityIdByType(type)
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if this.mission[id] then
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return this.mission[id].reallyOpen == 1
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else
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-- Log(string.format("没有ActivityTypeDef为%s任务", type))
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return false
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end
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end
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function this.SetActivityOpenStatus(type)
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if this.mission[type] then
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this.mission[type].reallyOpen = 1
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else
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Log(string.format("没有ActivityTypeDef为%s任务", type))
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end
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end
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-- 红点检测监听方法
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function this.CheckRedFunc(redType)
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if redType == RedPointType.CourtesyDress_SevenDay then
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if this.mission[ActivityTypeDef.EightDayGift] then
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local number = 0
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for i, v in pairs(this.sevenDayGetRewardState) do
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if (v == 1) then
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number = number + 1
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end
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end
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local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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if (number < curDay) then
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return true
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else
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return false
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end
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else
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return false
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end
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elseif redType == RedPointType.CourtesyDress_Chapter then
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local isShowRed = false
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for i = 1, table.nums(this.chapterGetRewardState) do
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for j, v in pairs(this.chapterGiftData) do
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if (i == v.Sort) then
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if FightPointPassManager.GetFightStateById(v.Values[1][1]) == FIGHT_POINT_STATE.PASS and this.chapterGetRewardState[v.Id] == 0 then
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isShowRed = true
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return isShowRed
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end
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end
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end
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end
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return isShowRed
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elseif redType == RedPointType.CourtesyDress_Online then
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local number = 0
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for i, v in pairs(this.onlineGetRewardState) do
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if (v == 1) then
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number = number + 1
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end
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end
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--当活动未开或奖励全部领取完毕
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Online_Reward)==false then
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return false
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else--当活动开启或奖励未领取完毕
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local timeNum = GetTimeStamp() - this.cuOnLineTimestamp
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local currentTimeIndex = 0
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for i = 1, #this.onlineData do
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if this.onlineGetRewardState[this.onlineData[i].Id] == 0 then
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if (math.floor(timeNum)) >= (this.onlineData[i].Values[1][1]*60) then
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currentTimeIndex = this.onlineData[i].Sort
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end
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end
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end
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--Log("number < this.currentTimeIndex "..number .." "..currentTimeIndex)
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if (number < currentTimeIndex) then --当已领取数小于未领取数
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return true
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else
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return false
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end
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end
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end
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end
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function this.RefreshActivityData(respond)
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--closed
|
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if respond.closeActivityId then
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for i = 1, #respond.closeActivityId do
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if this.mission[respond.closeActivityId[i]] then
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Log("活动关闭 " .. respond.closeActivityId[i])
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this.mission[respond.closeActivityId[i]] = nil
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local activityType = this.GetActivityTypeFromId(respond.closeActivityId[i])
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if activityType == ActivityTypeDef.SevenDayCarnival then
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnCloseSevenDayGift)
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SevenDayCarnivalManager.SetSevenDayScore(0)
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TaskManager.ResetTaskData(TaskTypeDef.SevenDayCarnival)
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elseif activityType == ActivityTypeDef.TreasureOfSomeBody then
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TreasureOfSomebodyManagerV2.ResetActivityData()
|
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TaskManager.ResetTaskData(TaskTypeDef.TreasureOfSomeBody)
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elseif activityType == ActivityTypeDef.LuckyCat then
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LuckyCatManager.isOpenLuckyCat = false
|
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
|
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type = activityType,
|
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status = 0 --关闭
|
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})
|
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if ActivityTypePanel[activityType] then
|
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local openStatus = UIManager.IsOpen(ActivityTypePanel[activityType])
|
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if openStatus then
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UIManager.ClosePanel(ActivityTypePanel[activityType])
|
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end
|
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end
|
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end
|
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end
|
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end
|
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--newOpen
|
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if respond.activityInfo then
|
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for i = 1, #respond.activityInfo do
|
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-- Log("活动开启 " .. respond.activityInfo[i].activityId)
|
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this.mission[respond.activityInfo[i].activityId] = respond.activityInfo[i]
|
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local activityType = this.GetActivityTypeFromId(respond.activityInfo[i].activityId)
|
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if activityType == ActivityTypeDef.LuckyCat then --招财猫
|
||
LuckyCatManager.isOpenLuckyCat = true
|
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LuckyCatManager.GetRewardProgress(respond.activityInfo[i].mission, respond.activityInfo[i].activityId, respond.activityInfo[i].value)
|
||
elseif activityType == ActivityTypeDef.TreasureOfSomeBody then --孙龙的宝藏
|
||
TreasureOfSomebodyManagerV2.SetCurrentLevel(0)
|
||
TreasureOfSomebodyManagerV2.SetTreasureLocalData()
|
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--CheckRedPointStatus(RedPointType.TreasureOfSl)
|
||
end
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
|
||
type = this.GetActivityTypeFromId(respond.activityInfo[i].activityId),
|
||
status = 1 --开启
|
||
})
|
||
end
|
||
end
|
||
this.InitActivityServerData(respond, true)
|
||
this.RefreshActivityRedPoint()
|
||
end
|
||
|
||
function this.GetActivityTypeFromId(activityId)
|
||
local globalActConfig = ConfigManager.GetConfigDataByKey(ConfigName.GlobalActivity, "Id", activityId)
|
||
return globalActConfig.Type
|
||
end
|
||
|
||
function this.IsActivityTypeOpen(type)
|
||
local globalActConfigs = ConfigManager.TryGetAllConfigsDataByKey(ConfigName.GlobalActivity, "Type", type)
|
||
if not globalActConfigs or #globalActConfigs <= 0 then
|
||
LogError("未找到活动相关配置,类型:"..tostring(type))
|
||
return
|
||
end
|
||
local activityId = nil
|
||
table.walk(globalActConfigs, function(actConfigInfo)
|
||
if this.mission and this.mission[actConfigInfo.Id] then
|
||
activityId = actConfigInfo.Id
|
||
end
|
||
end)
|
||
return activityId
|
||
end
|
||
|
||
|
||
|
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-------------------------------
|
||
--五点凌晨刷新
|
||
function this.FiveAMRefreshActivityProgress(msg)
|
||
--Log("5AM刷新活动数据")
|
||
for i = 1, #msg.activityInfo do
|
||
if not this.mission[msg.activityInfo[i].activityId] then
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose, {
|
||
type = this.GetActivityTypeFromId(msg.activityInfo[i].activityId),
|
||
status = 1 --开启
|
||
})
|
||
end
|
||
-- 检测活动钱数
|
||
this.CheckMoneyProgress(msg.activityInfo[i])
|
||
--
|
||
this.mission[msg.activityInfo[i].activityId] = msg.activityInfo[i]
|
||
--Log("刷新活动数据activityId:" .. msg.activityInfo[i].activityId .. "value:" .. msg.activityInfo[i].value)
|
||
end
|
||
|
||
--重新赋值活动
|
||
for i, v in ipairs(msg.activityInfo) do
|
||
for n, m in ipairs(v.mission) do
|
||
--
|
||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||
this.onlineOpen = true
|
||
this.onlineGetRewardState[m.missionId] = m.state
|
||
this.haveOnlineTime = m.progress
|
||
--Log("------------------------------------后端刷新在线时长1 "..m.progress.." "..TimeToHMS(m.progress))
|
||
this.onlineTime= m.progress
|
||
this.cuOnLineTimestamp = GetTimeStamp() - m.progress
|
||
--this.StartOnlineUpdate()
|
||
elseif (v.activityId == ActivityTypeDef.EightDayGift) then
|
||
this.sevenDayOpen = true
|
||
this.sevenDayGetRewardState[n] = m.state
|
||
this.canRewardDay = m.progress
|
||
elseif (v.activityId == ActivityTypeDef.ChapterAward) then
|
||
this.chapterOpen = true
|
||
this.chapterGetRewardState[m.missionId] = m.state
|
||
end
|
||
if GlobalActivity[v.activityId].Type == ActivityTypeDef.FifteenDayGift then
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.EightDay.FifteenDayGift)
|
||
end
|
||
end
|
||
end
|
||
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.GetRewardRefresh)
|
||
this.RefreshActivityRedPoint()
|
||
end
|
||
|
||
-- 检测进度
|
||
function this.CheckMoneyProgress(v)
|
||
local act = ConfigManager.TryGetConfigData(ConfigName.GlobalActivity, v.activityId)
|
||
if act then
|
||
local type = act.Type
|
||
if type == ActivityTypeDef.FirstRecharge
|
||
or type == ActivityTypeDef.LuckyCat
|
||
or type == ActivityTypeDef.DailyRecharge
|
||
-- or v.activityId == ActivityTypeDef.ContinuityRecharge
|
||
or type == ActivityTypeDef.AccumulativeRechargeExper
|
||
or type == ActivityTypeDef.DynamicAct_recharge then
|
||
-- or type == ActivityTypeDef.FindFairyCeremony
|
||
|
||
for n, m in ipairs(v.mission) do
|
||
m.progress = m.progress / 1000
|
||
end
|
||
v.value = v.value / 1000
|
||
end
|
||
end
|
||
end
|
||
|
||
function this.ChangeLingShouBaoGeSelectId(_activityId,_selectId)
|
||
if this.mission[_activityId] then
|
||
for i = 1, #this.mission[_activityId].mission do
|
||
if this.mission[_activityId].mission[i].missionId == 0 then
|
||
this.mission[_activityId].mission[i].progress = _selectId
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
--刷新某个活动的数据进度
|
||
function this.RefreshActivityProgressData(msg)
|
||
-- 检测
|
||
this.CheckMoneyProgress(msg.activityInfo)
|
||
|
||
if this.mission[msg.activityInfo.activityId] then
|
||
this.mission[msg.activityInfo.activityId].value = msg.activityInfo.value
|
||
for i = 1, #msg.activityInfo.mission do
|
||
--LogGreen("msg.activityInfo.activityId:"..msg.activityInfo.activityId.." msg.activityInfo.mission[i].missionId:"..msg.activityInfo.mission[i].missionId.." missionInfo.state:"..msg.activityInfo.mission[i].state.." missionInfo.progress:"..msg.activityInfo.mission[i].progress)
|
||
for _, missionInfo in pairs(this.mission[msg.activityInfo.activityId].mission) do
|
||
if missionInfo.missionId == msg.activityInfo.mission[i].missionId then
|
||
missionInfo.state = msg.activityInfo.mission[i].state
|
||
missionInfo.progress = msg.activityInfo.mission[i].progress
|
||
end
|
||
end
|
||
end
|
||
this.RefreshActivityRedPoint()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityProgressStateChange)
|
||
--断线重连时 在线奖励活动 数据刷新
|
||
this.CutUpLineUpdateOnLineData(msg)
|
||
end
|
||
end
|
||
|
||
function this.RefreshActivityRedPoint()
|
||
Game.GlobalEvent:DispatchEvent(GameEvent.MissionDaily.OnMissionDailyChanged,false,false)
|
||
CheckRedPointStatus(RedPointType.FirstRecharge)
|
||
CheckRedPointStatus(RedPointType.ContinuityRecharge)
|
||
CheckRedPointStatus(RedPointType.SevenDayCarnival)
|
||
--限时活动
|
||
CheckRedPointStatus(RedPointType.Expert_AdventureExper)
|
||
CheckRedPointStatus(RedPointType.Expert_AreaExper)
|
||
CheckRedPointStatus(RedPointType.Expert_UpStarExper)
|
||
CheckRedPointStatus(RedPointType.Expert_EquipExper)
|
||
CheckRedPointStatus(RedPointType.Expert_GoldExper)
|
||
CheckRedPointStatus(RedPointType.Expert_FightExper)
|
||
CheckRedPointStatus(RedPointType.Expert_EnergyExper)
|
||
CheckRedPointStatus(RedPointType.Expert_Talisman)
|
||
CheckRedPointStatus(RedPointType.Expert_SoulPrint)
|
||
CheckRedPointStatus(RedPointType.Expert_AccumulativeRecharge)
|
||
CheckRedPointStatus(RedPointType.DynamicActRecharge)
|
||
CheckRedPointStatus(RedPointType.CourtesyDress_SevenDay)
|
||
CheckRedPointStatus(RedPointType.LuckyCat_GetReward)
|
||
CheckRedPointStatus(RedPointType.Expert_LuckyTurn)
|
||
CheckRedPointStatus(RedPointType.Expert_FindTreasure)
|
||
CheckRedPointStatus(RedPointType.Expert_Recruit)
|
||
CheckRedPointStatus(RedPointType.Expert_SecretBox)
|
||
CheckRedPointStatus(RedPointType.Expert_Expedition)
|
||
CheckRedPointStatus(RedPointType.Expert_Slhj)
|
||
CheckRedPointStatus(RedPointType.zhognzhichengcheng)
|
||
--战力排行
|
||
CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
|
||
--东海寻仙
|
||
-- CheckRedPointStatus(RedPointType.FindFairy_OneView)
|
||
-- CheckRedPointStatus(RedPointType.FindFairy_ThreeView)
|
||
-- CheckRedPointStatus(RedPointType.FindFairy_FourView)
|
||
-- CheckRedPointStatus(RedPointType.DynamicActTask)
|
||
CheckRedPointStatus(RedPointType.QinglongSerectTreasure)
|
||
CheckRedPointStatus(RedPointType.chaofanrushengRed)
|
||
CheckRedPointStatus(RedPointType.UpStarGift)
|
||
CheckRedPointStatus(RedPointType.jijin128)
|
||
CheckRedPointStatus(RedPointType.jijin328)
|
||
CheckRedPointStatus(RedPointType.SupremeHero)
|
||
CheckRedPointStatus(RedPointType.recruitTreasure_one)
|
||
CheckRedPointStatus(RedPointType.recruitTreasure_two)
|
||
CheckRedPointStatus(RedPointType.recruitTreasure_three)
|
||
CheckRedPointStatus(RedPointType.yunmenghaoli)
|
||
CheckRedPointStatus(RedPointType.FestevalRed)
|
||
CheckRedPointStatus(RedPointType.chaozhifanli6)
|
||
CheckRedPointStatus(RedPointType.chaozhifanli30)
|
||
CheckRedPointStatus(RedPointType.chaozhifanli)
|
||
end
|
||
|
||
function this.GetContinuityRechargeRedPoint()
|
||
local redPoint = false
|
||
if this.IsActivityTypeOpen(ActivityTypeDef.ContinuityRecharge) then
|
||
local continuityRechargeList = this.GetActivityTypeInfo(ActivityTypeDef.ContinuityRecharge)
|
||
for i = 1, #continuityRechargeList.mission do
|
||
local rechargeInfo = continuityRechargeList.mission[i]
|
||
redPoint = redPoint or (rechargeInfo.progress == 1 and rechargeInfo.state == 0)
|
||
end
|
||
end
|
||
-- LogGreen("积天豪礼红点:"..tostring(redPoint))
|
||
return redPoint
|
||
end
|
||
|
||
function this.GetGrowthRechargeExist()
|
||
if this.IsGetAllGrowthReward() or this.IsActivityTypeOpen(ActivityTypeDef.GrowthReward) == nil then
|
||
return false
|
||
end
|
||
return true
|
||
end
|
||
|
||
function this.IsGetAllGrowthReward()
|
||
local isGetAll = true
|
||
if this.IsActivityTypeOpen(ActivityTypeDef.GrowthReward) then
|
||
local activityInfo = this.GetActivityTypeInfo(ActivityTypeDef.GrowthReward)
|
||
for i = 1, #activityInfo.mission do
|
||
isGetAll = isGetAll and activityInfo.mission[i].state == 1
|
||
end
|
||
end
|
||
return isGetAll
|
||
end
|
||
--检测限时活动红点
|
||
function this.ExpterActivityIsShowRedPoint(activeIndex)
|
||
local activeType = 0
|
||
----LogGreen("activeIndex "..activeIndex)
|
||
--注意 红点枚举id %100 就是按钮顺序
|
||
activeType = math.floor(activeIndex % 100)
|
||
----LogGreen("activeType "..activeType)
|
||
local expertRewardTabs = this.GetActivityTypeInfo(activeType)
|
||
if expertRewardTabs then
|
||
for i = 1, #expertRewardTabs.mission do
|
||
local conFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, expertRewardTabs.mission[i].missionId)
|
||
local value = 0
|
||
--限时累计活动特殊数值读取处理
|
||
if activeType == ActivityTypeDef.AccumulativeRechargeExper or activeType == ActivityTypeDef.zhongzhichengcheng then
|
||
value = conFigData.Values[1][1]
|
||
else
|
||
value = conFigData.Values[2][1]
|
||
end
|
||
if expertRewardTabs.mission[i].state == 0 then
|
||
if activeType == ActivityTypeDef.UpStarExper or activeType == ActivityTypeDef.Talisman
|
||
or activeType == ActivityTypeDef.SoulPrint or activeType == ActivityTypeDef.EquipExper
|
||
or activeType == ActivityTypeDef.FindTreasureExper or activeType == ActivityTypeDef.ExpeditionExper then
|
||
--进阶因为每个都不一样 特殊判断
|
||
if expertRewardTabs.mission[i].progress >= value then
|
||
--Log("expertRewardTabs.mission[i].progress " .. expertRewardTabs.mission[i].progress)
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
elseif activeType == ActivityTypeDef.UpLvAct then
|
||
if expertRewardTabs.value >= value and expertRewardTabs.mission[i].progress >= 0 then
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
elseif activeType == ActivityTypeDef.FastExplore then
|
||
if expertRewardTabs.value >= value then
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
elseif activeType == ActivityTypeDef.AccumulativeRechargeExper then
|
||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.AccumulativeRechargeExper)
|
||
if id and id > 0 then
|
||
local curActiveConfig = ConfigManager.TryGetConfigData(ConfigName.GlobalActivity,id)
|
||
if curActiveConfig and curActiveConfig.ShowArt == 1 then--1类型的活动是限时活动里的累计充值
|
||
if expertRewardTabs.value >= value then
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
elseif activeType == ActivityTypeDef.zhongzhichengcheng then
|
||
if MyGuildManager.GetMyGuildExploreNums() >= value then
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
else
|
||
if expertRewardTabs.value >= value then
|
||
----LogGreen("限时红点 --------------- true")
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
----LogGreen("限时红点 --------------- false")
|
||
return false
|
||
end
|
||
--检测升级限时礼包活动红点
|
||
function this.ExperyUpLvActivityIsShowRedPoint()
|
||
local activeData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.UpLvAct)
|
||
if activeData and activeData.mission then
|
||
for i = 1, #activeData.mission do
|
||
local curConfigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,activeData.mission[i].missionId)
|
||
if curConfigData and activeData.mission[i].state == 0 and activeData.value >= curConfigData.Values[2][1] and activeData.mission[i].progress>0 then
|
||
----LogGreen("升级豪礼: true ")
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
----LogGreen("升级豪礼: false ")
|
||
return false
|
||
end
|
||
--检测周卡活动红点
|
||
function this.WeedCardActivityIsShowRedPoint()
|
||
local weekCardData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.WeekCard, 12)
|
||
if weekCardData then
|
||
----LogGreen("weekCardData.buyTimes "..weekCardData.buyTimes.." "..PatFaceManager.isFirstLog.." "..tostring(this.isOpenWeekCard))
|
||
if weekCardData.buyTimes <= 0 and PatFaceManager.isFirstLog == 0 and this.isOpenWeekCard == false then
|
||
----LogGreen("检测周卡活动红点 --------------- true")
|
||
return true
|
||
end
|
||
end
|
||
----LogGreen("检测周卡活动红点 --------------- false")
|
||
return false
|
||
end
|
||
--检测战力排行活动红点
|
||
function this.WarPowerSortActivityIsShowRedPoint()
|
||
-- local expertRewardTabs = this.GetActivityTypeInfo(ActivityTypeDef.WarPowerReach)
|
||
-- if expertRewardTabs then
|
||
-- for i = 1, #expertRewardTabs.mission do
|
||
-- local conFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, expertRewardTabs.mission[i].missionId)
|
||
-- local value = conFigData.Values[1][1]
|
||
-- if expertRewardTabs.mission[i].state == 0 then
|
||
-- if expertRewardTabs.value >= value then
|
||
-- --Log("红点红点 ")
|
||
-- return true
|
||
-- end
|
||
-- end
|
||
-- end
|
||
-- end
|
||
return false
|
||
end
|
||
--限时活动里是否有活动开启 > 0 说明有开启的活动
|
||
function this.GetExpertActiveisOpen()
|
||
--所有达人
|
||
for i, v in pairs(numExChange) do
|
||
local curActiveData = ActivityGiftManager.GetActivityTypeInfo(v)
|
||
if curActiveData then
|
||
if curActiveData.endTime - GetTimeStamp() > 0 then
|
||
return i
|
||
end
|
||
end
|
||
end
|
||
local LimitExchange = this.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
|
||
if LimitExchange then
|
||
if LimitExchange.endTime - GetTimeStamp() > 0 then
|
||
return ActivityTypeDef.LimitExchange
|
||
end
|
||
end
|
||
|
||
local weekCardData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.WeekCard, 12)
|
||
if weekCardData then
|
||
if weekCardData.endTime - GetTimeStamp() > 0 then
|
||
return ExperType.WeekCard
|
||
end
|
||
end
|
||
-- local patFaceAllData = nil--{ConfigManager.GetConfigData(ConfigName.LoginPosterConfig,1)}--PatFaceManager.GetPatFaceAllDataTabs()
|
||
-- if RecruitManager.isTenRecruit == 0 then
|
||
-- patFaceAllData = { ConfigManager.GetConfigData(ConfigName.LoginPosterConfig, 1) }
|
||
-- end
|
||
-- if patFaceAllData and #patFaceAllData > 0 then
|
||
-- return ExperType.PatFace
|
||
-- end
|
||
--异妖直购
|
||
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.LoginPosterConfig)) do
|
||
if v.Type == 2 then
|
||
--异妖直购特殊处理
|
||
if v.OpenRules[1] == 1 then
|
||
if PlayerManager.level >= v.OpenRules[2] and PlayerManager.level <= v.CloseRules[2] then
|
||
local conFigData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, v.ShopId)
|
||
local shopItemData = OperatingManager.GetGiftGoodsInfo(conFigData.Type, v.ShopId)
|
||
if shopItemData then
|
||
return ExperType.DiffMonster
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
--幸运探宝
|
||
--local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_One)
|
||
--if curActiveData then
|
||
-- return 6
|
||
--end
|
||
--福星高照
|
||
local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat)
|
||
if curActiveData then
|
||
return ExperType.LuckyCat
|
||
end
|
||
-- 七日
|
||
-- local curActiveData = not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EightDayGift)
|
||
-- if curActiveData then
|
||
-- return ExperType.SevenDay
|
||
-- end
|
||
--星级成长礼
|
||
if OperatingManager.IsHeroGiftActive() then
|
||
return ExperType.StarGrowGift
|
||
end
|
||
return 0
|
||
end
|
||
--判断七日,在线,章节是否全部领取完了
|
||
function this.ActivityIsHaveGetFinally(state)
|
||
local isGetAllReward = true
|
||
for i, v in pairs(state) do
|
||
if (v == 0) then
|
||
isGetAllReward = false
|
||
end
|
||
end
|
||
return isGetAllReward
|
||
end
|
||
|
||
|
||
-- 获取所有开启的显示活动ID
|
||
function this.GetExpertActiveisAllOpenIds()
|
||
local activityIds = {}
|
||
for i, v in pairs(numExChange) do
|
||
local curActiveData = ActivityGiftManager.GetActivityTypeInfo(v)
|
||
if curActiveData then
|
||
if curActiveData.endTime - GetTimeStamp() > 0 then
|
||
--Log("开启活动id ======== " .. curActiveData.activityId)
|
||
table.insert(activityIds,curActiveData.activityId)
|
||
end
|
||
end
|
||
end
|
||
local LimitExchange = this.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
|
||
if LimitExchange then
|
||
if LimitExchange.endTime - GetTimeStamp() > 0 then
|
||
table.insert(activityIds,LimitExchange.activityId)
|
||
end
|
||
end
|
||
local patFaceAllData = nil
|
||
if RecruitManager.isTenRecruit == 0 then
|
||
patFaceAllData = { ConfigManager.GetConfigData(ConfigName.LoginPosterConfig, 1) }
|
||
end
|
||
if patFaceAllData and #patFaceAllData > 0 then
|
||
table.insert(activityIds,ActivityTypeDef.PatFace)
|
||
end
|
||
--幸运探宝
|
||
local luckyTurnTable_One = 0
|
||
luckyTurnTable_One = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_One)
|
||
local upper_Two = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyTurnTable_Two)
|
||
if luckyTurnTable_One then
|
||
if luckyTurnTable_One > 0 then
|
||
table.insert(activityIds, luckyTurnTable_One)
|
||
end
|
||
end
|
||
|
||
if upper_Two then
|
||
if upper_Two > 0 then
|
||
table.insert(activityIds, upper_Two)
|
||
end
|
||
end
|
||
|
||
--福星高照
|
||
local luckyCat = 0
|
||
luckyCat = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat)
|
||
if luckyCat then
|
||
if luckyCat > 0 then
|
||
table.insert(activityIds, luckyCat)
|
||
end
|
||
end
|
||
-- 七日
|
||
local sevenDay = 0
|
||
sevenDay = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EightDayGift)
|
||
if sevenDay then
|
||
if sevenDay > 0 then
|
||
table.insert(activityIds, sevenDay)
|
||
end
|
||
end
|
||
return activityIds
|
||
end
|
||
--断线重连时 在线奖励活动 数据刷新
|
||
function this.CutUpLineUpdateOnLineData(msg)
|
||
if (msg.activityInfo.activityId == ActivityTypeDef.OnlineGift) then
|
||
for i = 1, #msg.activityInfo.mission do
|
||
this.onlineOpen = true
|
||
this.onlineGetRewardState[ msg.activityInfo.mission[i].missionId] = msg.activityInfo.mission[i].state
|
||
this.haveOnlineTime = msg.activityInfo.mission[i].progress
|
||
this.onlineTime= msg.activityInfo.mission[i].progress
|
||
this.cuOnLineTimestamp = GetTimeStamp() - msg.activityInfo.mission[i].progress
|
||
--Log("------------------------------------后端刷新在线时长3 "..msg.activityInfo.mission[i].progress.." "..TimeToHMS(msg.activityInfo.mission[i].progress))
|
||
end
|
||
end
|
||
end
|
||
|
||
---关卡通关豪礼相关---
|
||
--根据当前关数 获取最近下一关卡橙色角色
|
||
function this.GetNextHeroInfo()
|
||
local allData={}
|
||
local heroData={}
|
||
--Log("当前通过关卡"..FightPointPassManager.lastPassFightId)
|
||
local startIndex=5001
|
||
local mainLevelEndId=ConfigManager.TryGetConfigDataByKey(ConfigName.MainLevelConfig,"NextLevel",-1).Id--最高关卡
|
||
local endIndex=this.GetConfigForValues(ConfigName.ActivityRewardConfig,mainLevelEndId).Id
|
||
|
||
--活动表处于开始结束索引之间的全部数据
|
||
for i = startIndex, endIndex do
|
||
local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i)
|
||
if reward then
|
||
table.insert(allData, reward)
|
||
end
|
||
end
|
||
|
||
--输出ActivityRewardConfig里下一关的索引
|
||
local index
|
||
for i = 1, #allData do
|
||
if ConfigManager.GetConfigData(ConfigName.MainLevelConfig,FightPointPassManager.curOpenFight).SortId-1 < ConfigManager.GetConfigData(ConfigName.MainLevelConfig,allData[i].Values[1][1]).SortId then
|
||
index= this.GetConfigForValues(ConfigName.ActivityRewardConfig,allData[i].Values[1][1]).Id
|
||
break
|
||
end
|
||
end
|
||
|
||
--剩余数据
|
||
local residueData={}
|
||
for i = index, endIndex do
|
||
local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i)
|
||
if reward then
|
||
table.insert(residueData, reward)
|
||
end
|
||
end
|
||
|
||
--剩余数据中将立绘数据存入
|
||
for i = 1, #residueData do
|
||
local itemData=ConfigManager.GetConfigData(ConfigName.ItemConfig,residueData[i].Reward[1][1])
|
||
if itemData.ItemType==1 and (itemData.Quantity==5 or itemData.Quantity==4)then --and allData[i].Reward[1][2]==1
|
||
table.insert(heroData,residueData[i])
|
||
end
|
||
end
|
||
|
||
if #heroData>0 then --如果有数据
|
||
return heroData[1].Reward[1][1],heroData[1].Values[1][1] --返回目标立绘id 关卡id
|
||
else
|
||
return #heroData,#heroData--如果没数据 返回0
|
||
end
|
||
end
|
||
|
||
--根据双重key的value锁定id value为2维数组(目前没有这种接口)
|
||
function this.GetConfigForValues(configName,pointId)
|
||
local data={}
|
||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(configName)) do
|
||
if configInfo.ActivityId == 3 and configInfo.Values[1][1] == pointId then
|
||
data = configInfo
|
||
break
|
||
end
|
||
end
|
||
return data
|
||
end
|
||
---------------------
|
||
--- 根据活动ID获取表格中相同活动ID第一项的数据
|
||
function this.GetActivityDataById(id)
|
||
for k, v in ConfigPairs(ActivityRewardConfig) do
|
||
if v and v.ActivityId == id then
|
||
return v
|
||
end
|
||
end
|
||
end
|
||
|
||
--剑影仙踪红点检测 差一个通关完毕 符合要求的红点检测 点击领取红点未检测
|
||
function this.CheckSupremeHeroRedPoint()
|
||
local act = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero)
|
||
if not act then
|
||
return
|
||
end
|
||
local actInfo = ActivityGiftManager.GetActivityInfoByType(act)
|
||
local isGetBigReward = true
|
||
if actInfo.activityId == 42 then
|
||
for k,v in ipairs(actInfo.mission) do
|
||
if v.state == 3 then
|
||
return true
|
||
end
|
||
if ActivityRewardConfig[v.missionId].Sort == 1 and v.state ~= 1 then
|
||
isGetBigReward = false
|
||
end
|
||
end
|
||
else
|
||
isGetBigReward = false
|
||
for k,v in ipairs(actInfo.mission) do
|
||
local config = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,v.missionId)
|
||
if v.state == 0 and v.progress >= config.Values[1][1] and v.missionId ~= 4209 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return isGetBigReward
|
||
end
|
||
|
||
--获取活动结束时间
|
||
function this.GetTaskEndTime(activityType)
|
||
local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
|
||
local endTime = 0
|
||
if activityInfo then
|
||
endTime = activityInfo.endTime
|
||
end
|
||
return endTime
|
||
end
|
||
|
||
--获取活动开始时间
|
||
function this.GetTaskStartTime(activityType)
|
||
local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
|
||
|
||
local startTime = 0
|
||
if activityInfo then
|
||
startTime = activityInfo.startTime
|
||
end
|
||
return startTime
|
||
end
|
||
|
||
--获取活动剩余时间
|
||
function this.GetTaskRemainTime(activityType)
|
||
local remainTime = 0
|
||
remainTime =this.GetTaskEndTime(activityType)- GetTimeStamp()
|
||
return remainTime
|
||
end
|
||
|
||
----------------
|
||
-- 获取下一个每日奖励的时间
|
||
function this.GetNextOnlineRewardData()
|
||
for _, data in ipairs(this.onlineData) do
|
||
local state = this.onlineGetRewardState[data.Id]
|
||
if state ~= 1 then -- 如果不是已完成状态则返回数据
|
||
if state == 0 then
|
||
local curOnlineTime = GetTimeStamp() - ActivityGiftManager.cuOnLineTimestamp
|
||
local needTime = data.Values[1][1]*60
|
||
if curOnlineTime < needTime then
|
||
state = -1
|
||
end
|
||
end
|
||
return data, state
|
||
end
|
||
end
|
||
end
|
||
|
||
--达人获取id
|
||
function this.GetOpenExpertIdByActivityType(activityType)
|
||
local activityInfo = ActivityGiftManager.GetActivityTypeInfo(activityType)
|
||
if activityInfo then
|
||
return activityInfo.activityId
|
||
end
|
||
return 0
|
||
end
|
||
|
||
--------------------------------------------
|
||
--主动刷新 置本地数据
|
||
function this.RefreshAcitvityData(acitvityIds,fun)
|
||
NetManager.RefreshAcitvityData(acitvityIds,function (msg)
|
||
for i = 1, #msg.activityInfo do
|
||
if this.mission[msg.activityInfo[i].activityId] then
|
||
this.mission[msg.activityInfo[i].activityId].value = msg.activityInfo[i].value
|
||
for j = 1, #msg.activityInfo[i].mission do
|
||
for _, missionInfo in pairs(this.mission[msg.activityInfo[i].activityId].mission) do
|
||
if missionInfo.missionId == msg.activityInfo[i].mission[j].missionId then
|
||
missionInfo.state = msg.activityInfo[i].mission[j].state
|
||
missionInfo.progress = msg.activityInfo[i].mission[j].progress
|
||
------LogGreen("msg.activityInfo[i].mission[j] "..msg.activityInfo[i].mission[j].missionId.." "..msg.activityInfo[i].mission[j].progress)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if fun then fun() end
|
||
CheckRedPointStatus(RedPointType.Expert_UpLv)
|
||
end)
|
||
end
|
||
|
||
--获取活动已开启的时间
|
||
function this.GetCurrentDayNumber(type)
|
||
local DayActInfo = ActivityGiftManager.GetActivityTypeInfo(type)
|
||
local startTime = DayActInfo.startTime
|
||
local needDayNumber = math.ceil((GetTimeStamp() - startTime) / 86400)
|
||
return needDayNumber
|
||
end
|
||
|
||
--章节检测距离下次领奖还有几关
|
||
function this.GetRewardNeedLevel()
|
||
for i = 1, table.nums(this.chapterGetRewardState) do
|
||
for j, v in pairs(this.chapterGiftData) do
|
||
if (i == v.Sort) then
|
||
if FightPointPassManager.GetFightStateById(v.Values[1][1]) ~= FIGHT_POINT_STATE.PASS and this.chapterGetRewardState[v.Id] == 0 then
|
||
return this.mainLevelConfig[v.Values[1][1]].SortId - this.mainLevelConfig[FightPointPassManager.curOpenFight].SortId + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return 0
|
||
end
|
||
--开服福利排序
|
||
local OpenSeverWelfareSortTable = {
|
||
[0] = 1,
|
||
[1] = 0,
|
||
}
|
||
function this. OpenSeverWelfareRewardTabsSort(missions)
|
||
table.sort(missions,function(a,b)
|
||
if a.state == b.state then
|
||
return a.missionId < b.missionId
|
||
else
|
||
return OpenSeverWelfareSortTable[a.state] > OpenSeverWelfareSortTable[b.state]
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 玩家是否有资格开启
|
||
function this.IsQualifiled(type)
|
||
-- 相同类型活动解锁类型相同,所以只判断第一个
|
||
local data = ConfigManager.GetConfigDataByKey(ConfigName.GlobalActivity,"Type",type)
|
||
if not data then
|
||
return false
|
||
end
|
||
if data.IsOpen == 0 then
|
||
return false
|
||
end
|
||
-- 当前玩家等级
|
||
local qualifiled = false
|
||
local playerLv = PlayerManager.level
|
||
local openRule = data.OpenRules
|
||
if not data.OpenRules or #data.OpenRules < 2 then
|
||
return true
|
||
end
|
||
if openRule[1] == 1 then -- 关卡开启
|
||
qualifiled = FightPointPassManager.IsFightPointPass(openRule[2])
|
||
elseif openRule[1] == 2 then -- 等级开启
|
||
qualifiled = playerLv >= openRule[2]
|
||
elseif openRule[1] == 3 then -- 工坊等级开启
|
||
qualifiled = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= openRule[2]
|
||
end
|
||
return qualifiled
|
||
end
|
||
|
||
function this.GetTimeStartToEnd(type)
|
||
local info= ActivityGiftManager.GetActivityTypeInfo(type)
|
||
local startTime= this.GetTimeShow(info.startTime)
|
||
local endtime= this.GetTimeShow(info.endTime)
|
||
return startTime.."~"..endtime
|
||
end
|
||
|
||
function this.GetTimeStartToEnd1(type)
|
||
local info= ActivityGiftManager.GetActivityTypeInfo(type)
|
||
local startTime= this.GetTimeShow(info.startTime)
|
||
local endtime= this.GetTimeShow(info.endTime)
|
||
return startTime.."-"..endtime
|
||
end
|
||
|
||
---时间格式化接口
|
||
function this.GetTimeShow(data)
|
||
local year = math.floor(os.date("%Y", data))
|
||
local month = math.floor(os.date("%m", data))
|
||
local day = math.floor(os.date("%d", data))
|
||
local time = year .. "-" .. month .. "-" .. day
|
||
return time
|
||
end
|
||
|
||
-- 限时兑换红点显示逻辑
|
||
function this.IsExchangeRedShow()
|
||
if not this.isExchangeRedShow then
|
||
return false
|
||
end
|
||
|
||
local isOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
|
||
if not isOpen then
|
||
return false
|
||
end
|
||
if GlobalActivity[isOpen].ShowArt ~= 1 then
|
||
return false
|
||
end
|
||
local LimitExchange = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
|
||
local exChangeConFig = ConfigManager.GetConfigDataByKey(ConfigName.ExchangeActivityConfig, "ActivityId", LimitExchange.activityId)
|
||
if BagManager.GetItemCountById(exChangeConFig.ActivityItem) > 0 then
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
function this.SetExchangeRedStatus(isShow)
|
||
this.isExchangeRedShow = isShow
|
||
end
|
||
|
||
function this.CheckYunYouManRedPoint()
|
||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YunYouShangRen)
|
||
if id and id > 0 then
|
||
local str = PlayerPrefs.GetInt(PlayerManager.uid.."CommonActPage"..ActivityTypeDef.YunYouShangRen)
|
||
if str == 1 then
|
||
-- LogGreen("云游商人红点返回:false")
|
||
return false
|
||
else
|
||
-- LogGreen("云游商人红点返回:true")
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
|
||
--超凡入圣红点检查
|
||
function this.CheckRedPointChaofanRuSheng()
|
||
if not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ChaoFanRuSheng) then
|
||
return false
|
||
end
|
||
local data = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.ChaoFanRuSheng)
|
||
if data and data.mission and #data.mission > 0 then
|
||
for i = 1, #data.mission do
|
||
if data.mission[i].state == 1 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
--限时升星红点检查
|
||
function this.CheckRedPointUpStarGift()
|
||
if not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.UpStarGift) then
|
||
return false
|
||
end
|
||
local data = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.UpStarGift)
|
||
if data and data.mission and #data.mission > 0 then
|
||
if not data.value or data.value == 0 then
|
||
return true
|
||
end
|
||
for i = 1, #data.mission do
|
||
if data.mission[i].state == 1 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
--右侧伸缩条大小检测
|
||
function this.CheckRightUpArenaSize()
|
||
local num = 0
|
||
--首充检测
|
||
local act1 = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FirstRecharge)
|
||
if act1 then
|
||
num = num + 1
|
||
end
|
||
--每日豪礼检测
|
||
local act2 = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.DailyRecharge)
|
||
if act2 then
|
||
num = num + 1
|
||
end
|
||
--限时折扣检测
|
||
local actGroup = ConfigManager.GetConfig(ConfigName.ActivityGroups)
|
||
local shopData = actGroup[13].ShopData
|
||
local giftList = OperatingManager.GetInfoList(shopData)
|
||
if #giftList > 0 then
|
||
local time = giftList[1].endTime - GetTimeStamp()
|
||
if time > 1 then
|
||
num = num + 1
|
||
end
|
||
end
|
||
local y = 0
|
||
if num == 1 then
|
||
y = 512
|
||
elseif num == 2 then
|
||
y = 663
|
||
elseif num == 3 then
|
||
y = 814
|
||
end
|
||
return y
|
||
end
|
||
--缥缈之旅开始
|
||
--初始化数据
|
||
function this.InitJourneyWithWindConFigData()
|
||
local acitvityConFig = this.GetActivityIdByType(ActivityTypeDef.JourneyWithWind)
|
||
if not acitvityConFig then return false end
|
||
JourneyWithWindAllDayConFigData = {}
|
||
JourneyWithWindDayAmount = {}
|
||
for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)) do
|
||
if configInfo.ActivityId == acitvityConFig then
|
||
table.insert(JourneyWithWindAllDayConFigData,configInfo)
|
||
end
|
||
end
|
||
for key, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.JourneyWithWind)) do
|
||
if configInfo.ActivityId == acitvityConFig then
|
||
if JourneyWithWindDayAmount[configInfo.DayNum] then
|
||
JourneyWithWindDayAmount[configInfo.DayNum] = JourneyWithWindDayAmount[configInfo.DayNum] + 1
|
||
else
|
||
JourneyWithWindDayAmount[configInfo.DayNum] = 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
function this.GetJourneyWithWindAllDayConFigData()
|
||
return JourneyWithWindAllDayConFigData
|
||
end
|
||
function this.GetJourneyWithWindDayAmount()
|
||
return JourneyWithWindDayAmount
|
||
end
|
||
--判断当前奖励是否可领取
|
||
function this.SingleJourneyWithWindRewardNoGet(curRewardTaskData)
|
||
if curRewardTaskData then
|
||
local dayNumConFig = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,curRewardTaskData.missionId)
|
||
local curServerDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
||
-- LogYellow(curRewardTaskData.missionId .. " curRewardTaskData.state "..curRewardTaskData.state.." curRewardTaskData.progress "..curRewardTaskData.progress.." JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] "..JourneyWithWindDayAmount[dayNumConFig.Values[1][2]])
|
||
if curRewardTaskData.state == 0 and dayNumConFig and curServerDay >= dayNumConFig.Values[1][2] and curRewardTaskData.progress >= JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
--缥缈之旅红点检测
|
||
function this.JourneyWithWindAllRedPointState()
|
||
local idJourneyWithWind = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.JourneyWithWind)
|
||
if idJourneyWithWind and idJourneyWithWind > 0 then
|
||
local redpointstate = this.JourneyWithWindRewardNoGet()
|
||
if redpointstate then
|
||
return true
|
||
end
|
||
if this.JourneyWithWindCurDayNoOpen() then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
--1完成任务未领奖
|
||
function this.JourneyWithWindRewardNoGet()
|
||
local activityData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.JourneyWithWind)
|
||
local curJourneyWithWindAllDayConFigData = this.GetJourneyWithWindAllDayConFigData()
|
||
local config = {}
|
||
for i = 1, #curJourneyWithWindAllDayConFigData do
|
||
if activityData then
|
||
local curRewardTaskData--奖励后端数据
|
||
for j = 1, #activityData.mission do
|
||
if activityData.mission[j].missionId == curJourneyWithWindAllDayConFigData[i].Id then
|
||
curRewardTaskData = activityData.mission[j]
|
||
config = curJourneyWithWindAllDayConFigData[i]
|
||
end
|
||
end
|
||
if curRewardTaskData and this.SingleJourneyWithWindRewardNoGet(curRewardTaskData) then
|
||
return true,config
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
--2开启从未打开过
|
||
--本地存储字符串
|
||
function this.SetJourneyWithWindPlayerPrefs(dayNum,val)
|
||
PlayerPrefs.SetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."JourneyWithWind"..dayNum, val)
|
||
end
|
||
--获得本地存储字符串
|
||
function this.GetJourneyWithWindPlayerPrefs(dayNum)
|
||
if dayNum then
|
||
return PlayerPrefs.GetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."JourneyWithWind"..dayNum, 0)
|
||
end
|
||
return 1
|
||
end
|
||
function this.JourneyWithWindCurDayNoOpen()
|
||
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
||
local curJourneyWithWindAllDayConFigData = this.GetJourneyWithWindAllDayConFigData()
|
||
for i = 1, #curJourneyWithWindAllDayConFigData do
|
||
if curDay >= curJourneyWithWindAllDayConFigData[i].Values[1][2] then
|
||
local curRedPointState = this.GetJourneyWithWindPlayerPrefs(curJourneyWithWindAllDayConFigData[i].Values[1][2])
|
||
if tonumber(curRedPointState) == 0 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function this.CheckRedpointUpperMonthCard(red)
|
||
local actType
|
||
if red == RedPointType.jijin128 then
|
||
actType = 78
|
||
elseif red == RedPointType.jijin328 then
|
||
actType = 79
|
||
end
|
||
local actInfo = ActivityGiftManager.GetActivityInfoByType(actType)
|
||
if not actInfo then
|
||
return false
|
||
end
|
||
--LogGreen("actInfo.value:"..actInfo.value)
|
||
if actInfo.value ~= 2 then
|
||
return false
|
||
end
|
||
for i = 1,#actInfo.mission do
|
||
if actInfo.mission[i].state == 0 and actInfo.mission[i].progress == 1 then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
--返回 false 有未完成的任务 true 全部完成
|
||
--indexType 页签 1,至尊降世 2御剑 isHaveBigReward 是否检测大奖有没有领取
|
||
function this.CheckSupremeMission(indexType,isHaveBigReward)
|
||
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero)
|
||
local actInfo = ActivityGiftManager.GetActivityInfoByType(activityId)
|
||
local isAllGet = true
|
||
if activityId == 42 then
|
||
if indexType == 3 then
|
||
return true
|
||
elseif indexType == 1 then
|
||
for k,v in ipairs(actInfo.mission) do
|
||
if ActivityRewardConfig[v.missionId].Sort == indexType then
|
||
if isHaveBigReward then
|
||
if v.state ~= 2 then
|
||
return false
|
||
end
|
||
else
|
||
if v.state ~= 1 or v.state ~= 2 then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
else
|
||
for k,v in ipairs(actInfo.mission) do
|
||
if isHaveBigReward then
|
||
if ActivityRewardConfig[v.missionId].Sort ~= 1 then
|
||
if v.state ~= 1 then
|
||
return false
|
||
end
|
||
end
|
||
else
|
||
if ActivityRewardConfig[v.missionId].Sort == 2 then
|
||
if v.state ~= 1 then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
else
|
||
for k,v in ipairs(actInfo.mission) do
|
||
if ActivityRewardConfig[v.missionId].Sort == indexType then
|
||
if v.state ~= 1 then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return isAllGet
|
||
end
|
||
|
||
|
||
|
||
--新百宝商会红点检测
|
||
function this.TreasureStoreSeason2RedCheck()
|
||
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureStoreSeason2) then
|
||
local data = CommonActPageManager.GetData(ActivityTypeDef.TreasureStoreSeason2)
|
||
for i = 1, #data.FreelyData do
|
||
for j = 1, #data.FreelyData[i] do
|
||
local data = data.FreelyData[i][j]
|
||
if data.progress == 1 and data.Price == 0 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function this.FestevalRedCheck()
|
||
local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.qiandaohaoli)
|
||
if not actData then
|
||
return false
|
||
end
|
||
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - actData.startTime)/86400)
|
||
for i = 1, #actData.mission do
|
||
local config = ActivityRewardConfig[actData.mission[i].missionId]
|
||
if actData.mission[i].state == 0 and curDay >= config.Values[1][1] then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
return this |