27 lines
		
	
	
		
			412 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			27 lines
		
	
	
		
			412 B
		
	
	
	
		
			C#
		
	
| using UnityEngine;
 | |
| using System.Collections;
 | |
| 
 | |
| public class UVMove : MonoBehaviour 
 | |
| {
 | |
| 	public Material Mat;
 | |
| 	public float XSpeed;
 | |
| 	public float YSpeed;
 | |
| 
 | |
| 	// Use this for initialization
 | |
| 	void Start ()
 | |
| 	{
 | |
| 	
 | |
| 	}
 | |
| 	
 | |
| 	// Update is called once per frame
 | |
| 	void Update () 
 | |
| 	{
 | |
| 		if (Mat != null) 
 | |
| 		{
 | |
| 			float x = Time.time * XSpeed;
 | |
| 			float y = Time.time * YSpeed;
 | |
| 			Mat.mainTextureOffset = new Vector2(x,y);
 | |
| 		}
 | |
| 	}
 | |
| }
 |